// Use this for initialization void Start() { screen = new CloseBinarySimulator(); int indice = (int)(mass - 10) / 2; screen.setSystem(indice, countParticles, sliderPrimaryTemp, sliderSecondaryTemp); }
// Use this for initialization void Start() { //gameObject.AddComponent<ProgressDialog>(); screen = new CloseBinarySimulator(); int indice = (int)(mass - 10) / 2; //screen.setSystem (new BinarySystemData (3.57027f, 0.10f, 0.71751f, 1.22831f, -0.61414f)); screen.setSystem(indice, countParticles, sliderPrimaryTemp, sliderSecondaryTemp); gameObject.AddComponent <RotateObject>(); lightCurveWindow = GameObject.Find("LightCurveWindow"); lightCurveWindow.SetActive(false); aboutWindow = GameObject.Find("AboutWindow"); aboutWindow.SetActive(false); helpWindow = GameObject.Find("HelpWindow"); helpWindow.SetActive(false); emailWindow = GameObject.Find("EmailWindow"); emailWindow.SetActive(false); progressDialogWindow = GameObject.Find("ProgressDialogWindow"); progressDialogWindow.SetActive(false); styleLabel.fontSize = (int)(Screen.width * 0.02f); styleLabel.normal.textColor = Color.white; styleSpeechBubbleHorizontal.fontSize = (int)(Screen.width * 0.015f); styleSpeechBubbleVertical.fontSize = (int)(Screen.width * 0.015f); buttonSize = new Vector2(Screen.width * 0.095f, Screen.height * 0.085f); buttonPosition = new Vector2(Screen.width * 0.0248f, Screen.height * 0.15f); sliderVerticalSize = new Vector2(37, Screen.height * 0.25f); }