public static GameObject InstantiateWithPriority(Prefabrication prefab, State state) { GameObject newObject = CloneGameObject.Clone(prefab); gameStates[state].AddGameObjectWithPriority(newObject); return(newObject); }
public static GameObject Instantiate(Prefabrication prefab) { GameObject newObject = CloneGameObject.Clone(prefab); currentState.AddGameObject(newObject); return(newObject); }
public static GameObject Instantiate(Prefabrication prefab, Vector2 origin, State state) { GameObject newObject = CloneGameObject.Clone(prefab); ((Transform)newObject.GetComponent <Transform>()).Position = origin; gameStates[state].AddGameObject(newObject); return(newObject); }