public ModifyUntil(TargetRule t, Modifiable attribute, Clojurex filter, int value) : base(t) { this.attribute = attribute; this.filter = filter; this.value = value; }
public ModifyCardEvent(Card card, Modifiable m, Clojurex c, int value) : base(GameEventType.MODIFYCARD) { this.card = card; modifiable = m; this.value = value; clojure = c; }
public void modify(Modifiable m, int v, Clojurex c) { mods[(int)m].addModifier(v, c); notifyObservers(); }