public void StopClock()
 {
     if (IsGameLoaded)
     {
         ClockTimer.Stop();
     }
 }
Example #2
0
 private void ResetButton_Click(object sender, EventArgs e)
 {
     ClockTimer.Stop();
     dsec = 0;
     sec  = 0;
     min  = 0;
     hou  = 0;
     UpdateClockDisplay();
     StartButton.Text = "Start";
 }
Example #3
0
        private void ClockButton_Click(object sender, EventArgs e)
        {
            if (clockLabel.Text != "Off")
            {
                ClockTimer.Stop();
                clockLabel.Text = "Off";
                return;
            }

            ClockTimer.Interval = 1000;
            ClockTimer.Start();
            clockLabel.Text = "On";
        }
Example #4
0
        private async void ClockTimer_Tick(object sender, EventArgs e)
        {
            DateTime now = DateTime.UtcNow;

            if (now.Hour != clockHour && now.Minute == 0)
            {
                ClockTimer.Stop();
                clockLabel.Text = "dingdong";
                clockHour       = now.Hour;
                await ClockRun();

                clockLabel.Text = "On";
                ClockTimer.Start();
            }
        }
Example #5
0
 private void PauseButton_Click(object sender, EventArgs e)
 {
     ClockTimer.Stop();
     StartButton.Text = "Resume";
 }