// Update is called once per frame void Update() { if (!end) { clock.UpdateTime(); drawingScript.UpdateGui(clockText, clock.RefactorTime(clock.GetTime())); } }
//If the player chooses to save the game, then save the game public void YesSave() { clock.days = clock.days + 1; clock.hours = 6; clock.minutes = 0; //Update the day of the week if (clock.dayoftheWeek == "Sunday") { clock.dayoftheWeek = "Monday"; } else if (clock.dayoftheWeek == "Monday") { clock.dayoftheWeek = "Tuesday"; } else if (clock.dayoftheWeek == "Tuesday") { clock.dayoftheWeek = "Wednesday"; } else if (clock.dayoftheWeek == "Wednesday") { clock.dayoftheWeek = "Thursday"; } else if (clock.dayoftheWeek == "Thursday") { clock.dayoftheWeek = "Friday"; } else if (clock.dayoftheWeek == "Friday") { clock.dayoftheWeek = "Saturday"; } else { clock.dayoftheWeek = "Sunday"; } clock.UpdateTime(); SaveGame(); saveOption.SetActive(false); }