public override void Initialize() { interval = new ClockPrecise(); UnityEngine.InputSystem.Keyboard.current.onTextInput += OnTextInput; foreach (var gamepad in UnityEngine.InputSystem.Gamepad.all) { ConnectGamepad(GetUniqueGamepadId(gamepad)); } }
public override void Initialize() { interval = new ClockPrecise(); var joystickNames = UnityEngine.Input.GetJoystickNames(); foreach (var gamepadId in joystickNames) { ConnectGamepad(gamepadId); } }