void ShowProgram() { while (true) { Console.ResetColor(); Console.Clear(); Console.SetCursorPosition(2, 1); Console.Write("■모음집 (ver.190101)■"); MenuSelector m = new MenuSelector(2, 3); m.Add("테트리스"); m.Add("사다리 타기"); m.Add("외부 기록 덮어쓰기"); m.Add("종료"); int res = m.ShowMenu(); if (res == 0) { Tetris t = new Tetris(); } else if (res == 1) { ClimbLadder c = new ClimbLadder(); } else if (res == 2) { RecordManager.OverWrite(); } else { break; } } }
private void Awake() { _controller = GetComponent <CharacterController>(); _animator = GetComponentInChildren <Animator>(); _climbUpHitBox = GameObject.Find("Ledge_Grab_Checker"); _model = GameObject.Find("Model").GetComponent <Transform>(); _ladder = GetComponent <ClimbLadder>(); }
/// <summary> /// The routine run at start /// </summary> protected void onAwake() { // find character script and carry position _character = GetComponent <Character>(); _carryPosition = transform.Find("GrabAndCarryPosition"); _collider = _character.GetComponent <Collider2D>(); _climbLadder = _character.GetComponent <ClimbLadder>(); }
private void Awake() { manager = this; scoreText = GameObject.Find("Score").GetComponent <TMP_Text>(); climbUp = GameObject.Find("Climbing Text").GetComponent <TMP_Text>(); _player = GameObject.Find("Player").GetComponent <Player>(); _anim = GameObject.Find("Model").GetComponent <Animator>(); _climbScript = GameObject.Find("Player").GetComponent <ClimbLadder>(); _controller = GameObject.Find("Player").GetComponent <CharacterController>(); }
// void Start() { // get protected variables from parent class base.startRoutine(); // initialize private variables _initialGravityScale = _rigidbody.gravityScale; _collider = GetComponent <Collider2D>(); _climbLadder = GetComponent <ClimbLadder>(); _spriteRenderer = spriteObj.GetComponent <SpriteRenderer>(); _animator = GetComponentInChildren <Animator>(); }
void Start() { pManager = PlayerManager.instance; input = ReInput.players.GetPlayer(0); pMove = GetComponent <PlayerMovement>(); wallJump = GetComponent <WallJump>(); freeClimb = GetComponent <FreeClimb>(); ledgeClimb = GetComponent <LedgeClimb>(); climbLadder = GetComponent <ClimbLadder>(); pAttack = GetComponent <PlayerAttack>(); pBlocking = GetComponent <PlayerBlocking>(); pMenu = GetComponent <PlayerMenu>(); pInv = GetComponent <PlayerInventory>(); pInteraction = GetComponent <PlayerInteraction>(); pCamera = Camera.main.GetComponent <ThirdPersonCamera>(); anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody>(); timeSinceGrounded = Time.time; }