public void setMetricValues(float updatedGlblTempVal, float updatedOceanTempVal, float updatedSeaLvlVal, float updatedIceSheetVal, float updatedCo2Val, float glblTempValDelta, float oceanTempValDelta, float seaLvlValDelta, float iceSheetValDelta, float co2ValDelta, int year, int season) { //print("Set Metrics to: " + updatedGlblTempVal + " " + updatedOceanTempVal + " " + updatedSeaLvlVal + " " + updatedIceSheetVal + " " + updatedCo2Val); //print("Set Deltas to: " + glblTempValDelta + " " + oceanTempValDelta + " " + seaLvlValDelta + " " + iceSheetValDelta + " " + co2ValDelta); //print("Set Date to: " + year + " " + season); ClimateMetricSerializer.updateXml(updatedGlblTempVal, updatedOceanTempVal, updatedSeaLvlVal, updatedIceSheetVal, updatedCo2Val, glblTempValDelta, oceanTempValDelta, seaLvlValDelta, iceSheetValDelta, co2ValDelta, year, season); updateGui(); }
// Start is called before the first frame update void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } if (!Directory.Exists(Application.persistentDataPath + "/Resources")) { Directory.CreateDirectory(Application.persistentDataPath + "/Resources"); } if (!File.Exists(Application.persistentDataPath + path)) { initializeXml(); } }