Example #1
0
        public static void LoadHandlers()
        {
            var types = Assembly.GetExecutingAssembly().GetTypes();
            var identifiedClientBuilds = new List <uint>();

            _serverPacketHandlers = new HandlerMap();
            _clientPacketHandlers = new HandlerMap();
            _serverOpcodeMap      = new OpcodeMap();
            _clientOpcodeMap      = new OpcodeMap();

            foreach (var type in types)
            {
                if (!type.IsAbstract ||
                    !type.IsPublic)
                {
                    continue;
                }

                // Require each handler class to define the client build.
                var classAttributes = (ClientBuildAttribute[])type.GetCustomAttributes(typeof(ClientBuildAttribute), false);
                if (classAttributes.Length == 0)
                {
                    continue;
                }

                var clientBuild = classAttributes[0].ClientBuild;

                var methods = type.GetMethods();
                foreach (var method in methods)
                {
                    if (!method.IsPublic)
                    {
                        continue;
                    }

                    var parameters = method.GetParameters();
                    if (parameters.Length == 0 ||
                        parameters[0].ParameterType != typeof(Packet))
                    {
                        continue;
                    }

                    var attributes = (ParserAttribute[])method.GetCustomAttributes(typeof(ParserAttribute), false);
                    if (attributes.Length == 0)
                    {
                        continue;
                    }

                    var attribute = attributes[0];
                    if (attribute.OpcodeValue == 0)
                    {
                        continue;
                    }

                    var key     = CreateKey(clientBuild, attribute.OpcodeValue);
                    var handler = (PacketHandler)Delegate.CreateDelegate(typeof(PacketHandler), method);

                    OpcodeMap  opcodeMap;
                    HandlerMap handlerMap;

                    if (attribute.Direction == Direction.ClientToServer)
                    {
                        opcodeMap  = _clientOpcodeMap;
                        handlerMap = _clientPacketHandlers;
                    }
                    else
                    {
                        opcodeMap  = _serverOpcodeMap;
                        handlerMap = _serverPacketHandlers;
                    }

                    if (handlerMap.ContainsKey(key))
                    {
                        Debug.Print("Handler already found for opcode 0x{0:X4} ({1}) of client build {2}.",
                                    attribute.OpcodeValue, attribute.Opcode, clientBuild);
                        continue;
                    }

                    if (!identifiedClientBuilds.Contains(clientBuild))
                    {
                        identifiedClientBuilds.Add(clientBuild);
                    }

                    handlerMap[key] = handler;
                    opcodeMap[key]  = attribute.Opcode;

                    Debug.Print("Handler added for opcode 0x{0:X4} ({1}) of client build {2}.",
                                attribute.OpcodeValue, attribute.Opcode, clientBuild);
                }
            }

            // Now look through the builds we've discovered and identify their versions.
            foreach (var clientBuild in identifiedClientBuilds)
            {
                ClientVersion.AddAvailableVersion(clientBuild);
            }
        }