void Start()
    {
#if UNITY_IPHONE
        MAX_INLOADING_RESCOUNT = 5;

        if (ClientUtil.GetMemorySize() > 512)
        {
            MAX_INLOADING_RESCOUNT = 10;
        }
#else
        MAX_INLOADING_RESCOUNT = 10;
#endif

        curLoadingRes_background = new Resource[MAX_INLOADING_RESCOUNT];

        for (int i = 0; i < MAX_INLOADING_RESCOUNT; i++)
        {
            curLoadingRes_background[i] = null;
        }
    }