void m_TerminalClient_Connected(Socket socket) { m_terminal.SendMessage("Hello There"); cmdConnect.Enabled = false; cmdClose.Enabled = true; PublishMessage(listLog, "Connection Opened!"); m_terminal.StartListen(); PublishMessage(listLog, "Start listening to server messages"); }
void m_TerminalClient_Connected(Socket socket) { byte[] buffer = ConvertStrToBytes("Hello There"); m_ClientTerminal.SendMessage(buffer); cmdConnect.Enabled = false; cmdClose.Enabled = true; PublishMessage(listLog, "Connection Opened!"); m_ClientTerminal.StartListen(); PublishMessage(listLog, "Start listening to server messages"); }
void m_TerminalClient_Connected(Socket socket) { SimpleMessage message = new SimpleMessage("Hello There"); int messageKing = (int)MessageKind.Simple; byte[] buffer = MessageComposer.Serialize(messageKing, message); m_ClientTerminal.SendMessage(buffer); cmdConnect.Enabled = false; cmdClose.Enabled = true; PresentMessage(listLog, "Connection Opened!"); m_ClientTerminal.StartListen(); PresentMessage(listLog, "Start listening to server messages"); }