public override void Load() { if (!Main.dedServ) { clientTCP = new ClientTCP(this); clientTCP.OpenConnection(hostAddress, port); clientUDP = new ClientUDP(this); clientUDP.OpenSocket(hostAddress, 5000); } if (referenceDictionary == null) { //referenceDictionary = new Dictionary<string, Delegate>(); //referenceDictionary.Add("Player.Position", (x, y) => {DelegateManager.SendPlayerPosition();}); } }