Example #1
0
	public void Initialize(ClientWorld world, ClientStateSettings settings)
	{
		_world = world;
		_network = _world.GetClientNode();
		_settings = (SpawnAvatarSettings)settings;
		_settings.Hide();
		_transitionState = ClientStateId.NO_TRANSITION;
	}
	public void Initialize( ClientWorld world, ClientStateSettings settings )
	{
		_world = world;
		_settings = (ConnectToServerSettings)settings;
		_settings.Hide();
		_transitionState = ClientStateId.NO_TRANSITION;
		
		_network = _world.GetClientNode();

		int maxChars = _network.GetMaxMessageLength() / sizeof(char);
		_charBuffer = new char[maxChars];
		_sb = new StringBuilder( maxChars );
	}