public System.Threading.Tasks.Task <ClientServerModels.GameSessionModels.PlayerModels.Player> ConnectAsync(int gameSessionId, ClientServerModels.Character character, ClientServerModels.LoggedClient loggedClient) { return(base.Channel.ConnectAsync(gameSessionId, character, loggedClient)); }
public ClientServerModels.GameSessionModels.PlayerModels.Player Connect(int gameSessionId, ClientServerModels.Character character, ClientServerModels.LoggedClient loggedClient) { return(base.Channel.Connect(gameSessionId, character, loggedClient)); }