public override bool OnKeyDown(Keys key)
        {
            if (DisableKeyboard)
            {
                return(false);
            }

            if (key == Keys.Enter)
            {
                if (Connection.LocalPlayer == Connection.Lobby.Owner)
                {
                    // Start the game
                    if (ClientProtocol.StartGame())
                    {
                        DisableKeyboard = !DisableKeyboard;
                        var info = clientInformation.GetComponent <Text>();
                        info.Message = "Starting game";
                        ChangeState  = true;
                    }
                    else
                    {
                        var info = clientInformation.GetComponent <Text>();
                        info.Message = "Not enough players!";
                    }
                }
                return(true);
            }
            return(false);
        }