Example #1
0
        public NetworkEntityProcessor()
        {
            _networkMessageWriter = new NetworkMessageWriter(new LiteNetLib.Utils.NetDataWriter());
            _serverPlayerManager  = new ServerPlayerManager(4, this);
            _clientPlayerManager  = new ClientPlayerManager(this);

            Order = -20000;         // Ensure this occurs before other processors
            // Not using Enabled property, because that completely disables the processor, where it doesn't even pick up newly added entities
            IsEnabled = true;
        }
Example #2
0
 private void Awake()
 {
     if (singleton == null)
     {
         singleton = this;
     }
     else if (singleton != this)
     {
         Destroy(this);
     }
 }
 public void Handle(DisconnectFlowServerPackage package)
 {
     Logger.Log(package.message);
     if (package.clientId == FlowClient.id)
     {
         ClientPlayerManager.RemovePlayerPrefab();
     }
     else
     {
         ClientPlayerManager.RemoveEnemyPrefab(package.clientId);
     }
 }
Example #4
0
 private void Handle(SpawnFlowServerPackage package)
 {
     if (package.clientId == FlowClient.id)
     {
         GameObject prefab = Instantiate(References.defaults.PLAYER_PREFAB, package.position, package.rotation);;
         ClientPlayerManager.AddPlayerPrefab(prefab);
     }
     else
     {
         GameObject prefab = Instantiate(References.defaults.ENEMY_PREFAB, package.position, package.rotation);
         ClientPlayerManager.AddEnemyPrefab(prefab, package.clientId);
     }
 }
Example #5
0
 public void StartAcceptClient()
 {
     if (_isFirstStartServer)
     {
         _isFirstStartServer = false;
         TcpConnection connection = new TcpConnection("0.0.0.0", this.port, true);
         serverAcceptWorker = new ServerAcceptWorker(connection);
         serverDetailWorker = new ServerDetailWorker();
     }
     stop          = false;
     playerManager = new ClientPlayerManager();
     sceneManager  = new ClientSceneManager();
     entityManager = new ClientEntityManager();
     serverAcceptWorker.Start();
     serverDetailWorker.Start();
     StartCoroutine(HandleNewConn());
     EventManager.SendEvent(NetEventMacro.ON_SERVER_START, "127.0.0.1", this.port);
 }
 void Awake()
 {
     Instance = this;
 }