Example #1
0
 private void ClientTick()
 {
     ci = AIInputHandler.GetClientInput();
     if (ci.inputEvents.Count > 0)
     {
         // Network Tick
         NetworkTick.tickSeq++;
         ci.UpdateStatistics(NetworkTick.tickSeq, statisticsModule.tickAck, statisticsModule.GetTimeSpentIdleInTicks());
         Send(ClientPktSerializer.Serialize(ci));
         statisticsModule.RecordSentPacket();
         // Clear the list of events.
         ci.inputEvents.Clear();
         PacketStartTime.ResetStopWatch();
     }
 }
Example #2
0
    private void ProcessMessage(byte[] data)
    {
        if (this.player == null)
        {
            return;
        }

        try
        {
            var ci = ClientPktSerializer.DeSerialize(data);
            statisticsModule.RecordRecvPacket(ci.clientTickSeq, ci.serverTickAck, ci.timeSpentInClientInTicks);
            this.player.CacheClientInput(ci);
        }
        catch
        {
            Debug.Log("Problem with serialization");
        }
    }