/// <summary> /// 初始化网络模块 /// </summary> public void InitNetWork() { if (mbNetInit) { mClientNet.ShutDown(); mClientNet.UnInit(); } try { InitVerify(); mbNetInit = mClientNet.Init(GlobalData.mDeviceMac, null, null); mGameSock = mClientNet.GetGameSock(); mGameClient = mClientNet.GetGameClient(); mGameRecv = mGameSock.GetGameReceiver(); mGameSender = mGameSock.GetGameSender(); GameCommand.SetSender(mGameSender); } catch (System.Exception e) { LogSystem.LogError("InitNetWork::", e.ToString()); } }