Example #1
0
        private void RefreshSkills()
        {
            int[] lvPlus = { 0, 3, 5, 8 };
            for (int i = 0; i < Magics.Count; i++)
            {
                ClientMagic magic = Magics[i];
                switch (magic.Spell)
                {
                case Spell.Fencing:
                    Accuracy = (byte)Math.Min(byte.MaxValue, Accuracy + magic.Level * 3);
                    //MaxAC = (ushort)Math.Min(ushort.MaxValue, MaxAC + (magic.Level + 1) * 3);
                    break;

                case Spell.Slaying:
                    Accuracy = (byte)Math.Min(byte.MaxValue, Accuracy + magic.Level);
                    break;

                //case Spell.FatalSword:
                //    Accuracy = (byte)Math.Min(byte.MaxValue, Accuracy + magic.Level);
                //    break;
                case Spell.SpiritSword:
                    Accuracy = (byte)Math.Min(byte.MaxValue, Accuracy + lvPlus[magic.Level]);
                    //MaxDC = (ushort)Math.Min(ushort.MaxValue, MaxDC + MaxSC * (magic.Level + 1) * 0.1F);
                    break;
                }
            }
        }
Example #2
0
        private void RefreshSkills()
        {
            int[] spiritSwordLvPlus = { 0, 3, 5, 8 };
            int[] slayingLvPlus     = { 5, 6, 7, 8 };
            for (int i = 0; i < Magics.Count; i++)
            {
                ClientMagic magic = Magics[i];
                switch (magic.Spell)
                {
                case Spell.Fencing:
                    Stats[Stat.Accuracy] += magic.Level * 3;
                    //Stats[Stat.MaxAC] += (magic.Level + 1) * 3;
                    break;

                case Spell.Slaying:
                    // case Spell.FatalSword:
                    Stats[Stat.Accuracy] += magic.Level;
                    Stats[Stat.MaxDC]    += slayingLvPlus[magic.Level];
                    break;

                case Spell.SpiritSword:
                    Stats[Stat.Accuracy] += spiritSwordLvPlus[magic.Level];
                    // Stats[Stat.Accuracy] += magic.Level;
                    // Stats[Stat.MaxDC] += (int)(Stats[Stat.MaxSC] * (magic.Level + 1) * 0.1F);
                    break;
                }
            }
        }
Example #3
0
        public void prevSendUseMagic(ClientMagic magic)
        {
            UserObject User = UserObject.User;

            switch (magic.Spell)
            {
            case Spell.Poisoning:
            {
                if (Settings.smartChangePoison)
                {
                    UserItem item = User.GetPoison(usePoisonShape);
                    if (item == null)
                    {
                        usePoisonShape++;
                        if (usePoisonShape > 2)
                        {
                            usePoisonShape = 1;
                        }

                        item = User.GetPoison(usePoisonShape);
                    }

                    if (item != null)
                    {
                        Network.Enqueue(new C.EquipItem {
                                Grid = MirGridType.Inventory, UniqueID = item.UniqueID, To = (int)EquipmentSlot.Amulet
                            });
                    }

                    usePoisonShape++;
                    if (usePoisonShape > 2)
                    {
                        usePoisonShape = 1;
                    }
                }
            }
            break;

            case Spell.SoulFireBall:
            case Spell.SummonSkeleton:
            case Spell.SummonHolyDeva:
            case Spell.SummonShinsu:
            case Spell.Hiding:
            case Spell.MassHiding:
            case Spell.SoulShield:
            case Spell.TrapHexagon:
            case Spell.Curse:
            case Spell.Plague:
            {
                UserItem item = User.GetAmulet(1);
                if (item != null)
                {
                    Network.Enqueue(new C.EquipItem {
                            Grid = MirGridType.Inventory, UniqueID = item.UniqueID, To = (int)EquipmentSlot.Amulet
                        });
                }
            }
            break;
            }
        }
Example #4
0
 public void ClearMagic()
 {
     NextMagic          = null;
     NextMagicDirection = 0;
     NextMagicLocation  = Point.Empty;
     NextMagicObject    = null;
 }
Example #5
0
        private void RefreshSkills()
        {
            for (int i = 0; i < Magics.Count; i++)
            {
                ClientMagic magic = Magics[i];
                switch (magic.Spell)
                {
                case Spell.Fencing:
                    Accuracy = (byte)Math.Min(byte.MaxValue, Accuracy + magic.Level * 3);
                    break;

                case Spell.Slaying:
                    Accuracy = (byte)Math.Min(byte.MaxValue, Accuracy + magic.Level);
                    break;

                case Spell.FatalSword:
                    Accuracy = (byte)Math.Min(byte.MaxValue, Accuracy + magic.Level);
                    break;

                case Spell.SpiritSword:
                    Accuracy = (byte)Math.Min(byte.MaxValue, Accuracy + (byte)Math.Round(8F / 3F * magic.Level));
                    break;
                }
            }
        }
    public void AddMagic(ClientMagic magic)
    {
        SkillSlot slot = Instantiate(SkillSlotPrefab, ContentOject.transform).GetComponent <SkillSlot>();

        skillSlots.Add(slot);
        slot.Magic = magic;
    }
Example #7
0
 public void ClearMagic()
 {
     NextMagic = null;
     NextMagicDirection = 0;
     NextMagicLocation = Point.Empty;
     NextMagicObject = null;
 }
Example #8
0
        public virtual void OnUseSpell(PlayerObject player, ClientMagic magic)
        {
            UserObject User = (UserObject)player;

            User.NextMagic          = magic;
            User.NextMagicLocation  = MapControl.MapLocation;
            User.NextMagicObject    = MapObject.MouseObject;
            User.NextMagicDirection = MapControl.MouseDirection();
        }
Example #9
0
    public void NewMagic(S.NewMagic p)
    {
        ClientMagic magic = p.Magic;

        User.Magics.Add(magic);
        //User.RefreshStats();
        //foreach (SkillBarDialog Bar in SkillBarDialogs)
        //    Bar.Update();
    }
Example #10
0
        public void Update()
        {
            HasSkill = false;
            foreach (var m in GameScene.User.Magics)
            {
                if ((m.Key < (BarIndex * 8) + 1) || (m.Key > ((BarIndex + 1) * 8) + 1))
                {
                    continue;
                }
                HasSkill = true;
            }
            if (!Visible)
            {
                return;
            }
            Index = 2190;
            _switchBindsButton.Index = 2247;
            BindNumberLabel.Text     = (BarIndex + 1).ToString();
            BindNumberLabel.Location = new Point(0, 1);

            for (var i = 1; i <= 8; i++)
            {
                Cells[i - 1].Index = -1;

                int    offset = BarIndex * 8;
                string key    = GetKey(BarIndex, i);
                KeyNameLabels[i - 1].Text = key;

                foreach (var m in GameScene.User.Magics)
                {
                    if (m.Key != i + offset)
                    {
                        continue;
                    }
                    HasSkill = true;
                    ClientMagic magic = MapObject.User.GetMagic(m.Spell);
                    if (magic == null)
                    {
                        continue;
                    }

                    //string key = m.Key > 8 ? string.Format("CTRL F{0}", i) : string.Format("F{0}", m.Key);

                    Cells[i - 1].Index = magic.Icon * 2;
                    Cells[i - 1].Hint  = string.Format(CMain.Tr("{0}\nMP: {1}\nCooldown: {2}\nKey: {3}"), magic.Name,
                                                       (magic.BaseCost + (magic.LevelCost * magic.Level)), Functions.PrintTimeSpanFromMilliSeconds(magic.Delay), key);

                    KeyNameLabels[i - 1].Text = "";
                }

                CoolDowns[i - 1].Dispose();
            }
        }
Example #11
0
    public void UpdateMagic(ClientMagic magic)
    {
        for (int i = 0; i < skillSlots.Count; i++)
        {
            SkillSlot slot = skillSlots[i];

            if (slot.Magic.Spell != magic.Spell)
            {
                continue;
            }
            slot.Magic = magic;
        }
    }
Example #12
0
        public ClientMagic GetMagic(Spell spell)
        {
            for (int i = 0; i < Magics.Count; i++)
            {
                ClientMagic magic = Magics[i];
                if (magic.Spell != spell)
                {
                    continue;
                }
                return(magic);
            }

            return(null);
        }
Example #13
0
        public override void OnUseSpell(PlayerObject player, ClientMagic magic)
        {
            GameScene scene = GameScene.Scene;

            if (CMain.Time < scene.ToggleTime)
            {
                return;
            }
            GameScene.JinGangGunFa = !GameScene.JinGangGunFa;
            scene.ChatDialog.ReceiveChat(GameScene.JinGangGunFa ? "开启金刚棍法" : "关闭金刚棍法", ChatType.Hint);
            scene.ToggleTime = CMain.Time + 1000;
            Network.Enqueue(new C.SpellToggle {
                Spell = magic.Spell, CanUse = GameScene.DaMoGunFa
            });
        }
Example #14
0
        public void Update(ClientMagic magic)
        {
            Magic = magic;

            NameLabel.Text = Magic.Name;

            LevelLabel.Text = Magic.Level.ToString();
            switch (Magic.Level)
            {
            case 0:
                ExpLabel.Text = string.Format("{0}/{1}", Magic.Experience, Magic.Need1);
                break;

            case 1:
                ExpLabel.Text = string.Format("{0}/{1}", Magic.Experience, Magic.Need2);
                break;

            case 2:
                ExpLabel.Text = string.Format("{0}/{1}", Magic.Experience, Magic.Need3);
                break;

            case 3:
                ExpLabel.Text = "-";
                break;
            }

            if (Magic.Key > 8)
            {
                int key = Magic.Key % 8;

                KeyLabel.Text = string.Format("CTRL" + Environment.NewLine + "F{0}", key != 0 ? key : 8);
            }
            else if (Magic.Key > 0)
            {
                KeyLabel.Text = string.Format("F{0}", Magic.Key);
            }
            else
            {
                KeyLabel.Text = string.Empty;
            }


            SkillButton.Index        = Magic.Icon * 2;
            SkillButton.PressedIndex = Magic.Icon * 2 + 1;

            SetDelay();
        }
Example #15
0
        public override void OnUseSpell(PlayerObject player, ClientMagic magic)
        {
            GameScene scene = GameScene.Scene;

            if (CMain.Time < scene.ToggleTime)
            {
                return;
            }
            scene.ToggleTime = CMain.Time + 500;

            int cost = magic.Level * magic.LevelCost + magic.BaseCost;

            if (cost > MapObject.User.MP)
            {
                scene.OutputMessageTr("Not Enough Mana to cast.");
                return;
            }
            Network.Enqueue(new C.SpellToggle {
                Spell = magic.Spell, CanUse = true
            });
        }
Example #16
0
    public void MagicLeveled(S.MagicLeveled p)
    {
        for (int i = 0; i < User.Magics.Count; i++)
        {
            ClientMagic magic = User.Magics[i];
            if (magic.Spell != p.Spell)
            {
                continue;
            }

            if (magic.Level != p.Level)
            {
                magic.Level = p.Level;
                User.RefreshStats();
            }

            magic.Experience = p.Experience;

            SkillDialog.UpdateMagic(magic);
            break;
        }
    }
Example #17
0
        private void RefreshSkills()
        {
            for (int i = 0; i < Magics.Count; i++)
            {
                ClientMagic magic = Magics[i];
                switch (magic.Spell)
                {
                case Spell.Fencing:
                    Accuracy = (byte)Math.Min(byte.MaxValue, Accuracy + magic.Level * 3);
                    MaxAC    = (byte)Math.Min(byte.MaxValue, MaxAC + (magic.Level + 1) * 3);
                    break;

                case Spell.FatalSword:
                    Accuracy = (byte)Math.Min(byte.MaxValue, Accuracy + magic.Level);
                    break;

                case Spell.SpiritSword:
                    Accuracy = (byte)Math.Min(byte.MaxValue, Accuracy + magic.Level);
                    MaxDC    = (byte)Math.Min(byte.MaxValue, MaxDC + MaxSC * (magic.Level + 1) * 0.1F);
                    break;
                }
            }
        }
Example #18
0
        private void RefreshSkills()
        {
            for (int i = 0; i < Magics.Count; i++)
            {
                ClientMagic magic = Magics[i];
                switch (magic.Spell)
                {
                case Spell.Fencing:
                    Stats[Stat.Accuracy] += magic.Level * 3;
                    Stats[Stat.MaxAC]    += (magic.Level + 1) * 3;
                    break;

                case Spell.FatalSword:
                    Stats[Stat.Accuracy] += magic.Level;
                    break;

                case Spell.SpiritSword:
                    Stats[Stat.Accuracy] += magic.Level;
                    Stats[Stat.MaxDC]    += (int)(Stats[Stat.MaxSC] * (magic.Level + 1) * 0.1F);
                    break;
                }
            }
        }
Example #19
0
        public AssignKeyPanel(ClientMagic magic)
        {
            Magic = magic;
            Key   = magic.Key;

            Modal    = true;
            Index    = 710;
            Library  = Libraries.Prguse;
            Location = Center;
            Parent   = GameScene.Scene;
            Visible  = true;

            MagicImage = new MirImageControl
            {
                Location = new Point(16, 16),
                Index    = magic.Icon * 2,
                Library  = Libraries.MagIcon2,
                Parent   = this,
            };

            TitleLabel = new MirLabel
            {
                Location   = new Point(49, 17),
                Parent     = this,
                Size       = new Size(230, 32),
                DrawFormat = TextFormatFlags.HorizontalCenter | TextFormatFlags.WordBreak,
                Text       = CMain.Format("Select the Key for: {0}", magic.Name)
            };

            NoneButton = new MirButton
            {
                Index        = 287, //154
                HoverIndex   = 288,
                PressedIndex = 289,
                Library      = Libraries.Title,
                Parent       = this,
                Location     = new Point(284, 64),
            };
            NoneButton.Click += (o, e) => Key = 0;

            SaveButton = new MirButton
            {
                Library      = Libraries.Title,
                Parent       = this,
                Location     = new Point(284, 101),
                Index        = 156,
                HoverIndex   = 157,
                PressedIndex = 158,
            };
            SaveButton.Click += (o, e) =>
            {
                for (int i = 0; i < MapObject.User.Magics.Count; i++)
                {
                    if (MapObject.User.Magics[i].Key == Key)
                    {
                        MapObject.User.Magics[i].Key = 0;
                    }
                }

                Network.Enqueue(new C.MagicKey {
                    Spell = Magic.Spell, Key = Key
                });
                Magic.Key = Key;
                foreach (SkillBarDialog Bar in GameScene.Scene.SkillBarDialogs)
                {
                    Bar.Update();
                }

                Dispose();
            };


            FKeys = new MirButton[16];

            FKeys[0] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(17, 58),
                Sound        = SoundList.ButtonA,
                Text         = "F1"
            };
            FKeys[0].Click += (o, e) => Key = 1;

            FKeys[1] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(49, 58),
                Sound        = SoundList.ButtonA,
                Text         = "F2"
            };
            FKeys[1].Click += (o, e) => Key = 2;

            FKeys[2] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(81, 58),
                Sound        = SoundList.ButtonA,
                Text         = "F3"
            };
            FKeys[2].Click += (o, e) => Key = 3;

            FKeys[3] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(113, 58),
                Sound        = SoundList.ButtonA,
                Text         = "F4"
            };
            FKeys[3].Click += (o, e) => Key = 4;

            FKeys[4] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(150, 58),
                Sound        = SoundList.ButtonA,
                Text         = "F5"
            };
            FKeys[4].Click += (o, e) => Key = 5;

            FKeys[5] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(182, 58),
                Sound        = SoundList.ButtonA,
                Text         = "F6",
            };
            FKeys[5].Click += (o, e) => Key = 6;

            FKeys[6] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(214, 58),
                Sound        = SoundList.ButtonA,
                Text         = "F7"
            };
            FKeys[6].Click += (o, e) => Key = 7;

            FKeys[7] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(246, 58),
                Sound        = SoundList.ButtonA,
                Text         = "F8"
            };
            FKeys[7].Click += (o, e) => Key = 8;


            FKeys[8] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(17, 95),
                Sound        = SoundList.ButtonA,
                Text         = "Ctrl" + Environment.NewLine + "F1"
            };
            FKeys[8].Click += (o, e) => Key = 9;

            FKeys[9] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(49, 95),
                Sound        = SoundList.ButtonA,
                Text         = "Ctrl" + Environment.NewLine + "F2"
            };
            FKeys[9].Click += (o, e) => Key = 10;

            FKeys[10] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(81, 95),
                Sound        = SoundList.ButtonA,
                Text         = "Ctrl" + Environment.NewLine + "F3"
            };
            FKeys[10].Click += (o, e) => Key = 11;

            FKeys[11] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(113, 95),
                Sound        = SoundList.ButtonA,
                Text         = "Ctrl" + Environment.NewLine + "F4"
            };
            FKeys[11].Click += (o, e) => Key = 12;

            FKeys[12] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(150, 95),
                Sound        = SoundList.ButtonA,
                Text         = "Ctrl" + Environment.NewLine + "F5"
            };
            FKeys[12].Click += (o, e) => Key = 13;

            FKeys[13] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(182, 95),
                Sound        = SoundList.ButtonA,
                Text         = "Ctrl" + Environment.NewLine + "F6"
            };
            FKeys[13].Click += (o, e) => Key = 14;

            FKeys[14] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(214, 95),
                Sound        = SoundList.ButtonA,
                Text         = "Ctrl" + Environment.NewLine + "F7"
            };
            FKeys[14].Click += (o, e) => Key = 15;

            FKeys[15] = new MirButton
            {
                Index        = 0,
                PressedIndex = 1,
                Library      = Libraries.Prguse,
                Parent       = this,
                Location     = new Point(246, 95),
                Sound        = SoundList.ButtonA,
                Text         = "Ctrl" + Environment.NewLine + "F8"
            };
            FKeys[15].Click += (o, e) => Key = 16;

            BeforeDraw += AssignKeyPanel_BeforeDraw;
        }
Example #20
0
        private void UseMagic(ClientMagic magic)
        {
            if (CMain.Time < GameScene.SpellTime || User.Poison.HasFlag(PoisonType.Stun))
            {
                User.ClearMagic();
                return;
            }

            if ((CMain.Time <= magic.CastTime + magic.Delay) && magic.CastTime > 0)
            {
                if (CMain.Time >= OutputDelay)
                {
                    OutputDelay = CMain.Time + 1000;
                    GameScene.Scene.OutputMessage(string.Format("You cannot cast {0} for another {1} seconds.", magic.Spell.ToString(), ((magic.CastTime + magic.Delay) - CMain.Time - 1) / 1000 + 1));
                }

                User.ClearMagic();
                return;
            }

            int cost = magic.Level * magic.LevelCost + magic.BaseCost;

            if (magic.Spell == Spell.Teleport || magic.Spell == Spell.Blink)
            {
                for (int i = 0; i < GameScene.Scene.Buffs.Count; i++)
                {
                    if (GameScene.Scene.Buffs[i].Type != BuffType.Teleport) continue;
                    cost += (int)(User.MaxMP * 0.3F);
                }
            }

            if (cost > MapObject.User.MP)
            {
                if (CMain.Time >= OutputDelay)
                {
                    OutputDelay = CMain.Time + 1000;
                    GameScene.Scene.OutputMessage("Not Enough Mana to cast.");
                }
                User.ClearMagic();
                return;
            }

            bool isTargetSpell = true;

            MapObject target = null;

            //Targeting
            switch (magic.Spell)
            {
                case Spell.FireBall:
                case Spell.GreatFireBall:
                case Spell.ElectricShock:
                case Spell.Poisoning:
                case Spell.ThunderBolt:
                case Spell.FlameDisruptor:
                case Spell.SoulFireBall:
                case Spell.TurnUndead:
                case Spell.FrostCrunch:
                case Spell.Vampirism:
                case Spell.Revelation:
                case Spell.Entrapment:
                case Spell.Hallucination:
                case Spell.DarkBody:
                    if (User.NextMagicObject != null)
                    {
                        if (!User.NextMagicObject.Dead && User.NextMagicObject.Race != ObjectType.Item && User.NextMagicObject.Race != ObjectType.Merchant)
                            target = User.NextMagicObject;
                    }

                    if (target == null) target = MapObject.MagicObject;

                    if (target != null && target.Race == ObjectType.Monster) MapObject.MagicObject = target;
                    break;
                case Spell.StraightShot:
                case Spell.DoubleShot:
                case Spell.ElementalShot:
                case Spell.DelayedExplosion:
                case Spell.BindingShot:
                case Spell.VampireShot:
                case Spell.PoisonShot:
                case Spell.CrippleShot:
                case Spell.NapalmShot:
                case Spell.SummonVampire:
                case Spell.SummonToad:
                case Spell.SummonSnakes:
                    if (!User.HasClassWeapon)
                    {
                        GameScene.Scene.OutputMessage("You must be wearing a bow to perform this skill.");
                        User.ClearMagic();
                        return;
                    }
                    if (User.NextMagicObject != null)
                    {
                        if (!User.NextMagicObject.Dead && User.NextMagicObject.Race != ObjectType.Item && User.NextMagicObject.Race != ObjectType.Merchant)
                            target = User.NextMagicObject;
                    }

                    if (target == null) target = MapObject.MagicObject;

                    if (target != null && target.Race == ObjectType.Monster) MapObject.MagicObject = target;

                    if(magic.Spell == Spell.ElementalShot)
                    {
                        isTargetSpell = User.HasElements;
                    }

                    switch(magic.Spell)
                    {
                        case Spell.SummonVampire:
                        case Spell.SummonToad:
                        case Spell.SummonSnakes:
                            isTargetSpell = false;
                            break;
                    }

                    break;
                case Spell.Purification:
                case Spell.Healing:
                case Spell.UltimateEnhancer:
                case Spell.EnergyShield:
                case Spell.PetEnhancer:
                    if (User.NextMagicObject != null)
                    {
                        if (!User.NextMagicObject.Dead && User.NextMagicObject.Race != ObjectType.Item && User.NextMagicObject.Race != ObjectType.Merchant)
                            target = User.NextMagicObject;
                    }

                    if (target == null) target = User;
                    break;
                case Spell.FireBang:
                case Spell.MassHiding:
                case Spell.FireWall:
                case Spell.TrapHexagon:
                    if (User.NextMagicObject != null)
                    {
                        if (!User.NextMagicObject.Dead && User.NextMagicObject.Race != ObjectType.Item && User.NextMagicObject.Race != ObjectType.Merchant)
                            target = User.NextMagicObject;
                    }
                    break;
                case Spell.PoisonCloud:
                    if (User.NextMagicObject != null)
                    {
                        if (!User.NextMagicObject.Dead && User.NextMagicObject.Race != ObjectType.Item && User.NextMagicObject.Race != ObjectType.Merchant)
                            target = User.NextMagicObject;
                    }
                    break;
                case Spell.Blizzard:
                case Spell.MeteorStrike:
                    if (User.NextMagicObject != null)
                    {
                        if (!User.NextMagicObject.Dead && User.NextMagicObject.Race != ObjectType.Item && User.NextMagicObject.Race != ObjectType.Merchant)
                            target = User.NextMagicObject;
                    }
                    break;
                case Spell.Reincarnation:
                    if (User.NextMagicObject != null)
                    {
                        if (User.NextMagicObject.Dead && User.NextMagicObject.Race == ObjectType.Player)
                            target = User.NextMagicObject;
                    }
                    break;
                case Spell.Trap:
                    if (User.NextMagicObject != null)
                    {
                        if (!User.NextMagicObject.Dead && User.NextMagicObject.Race != ObjectType.Item && User.NextMagicObject.Race != ObjectType.Merchant)
                            target = User.NextMagicObject;
                    }
                    break;
                case Spell.FlashDash:
                    if (User.GetMagic(Spell.FlashDash).Level <= 1 && User.IsDashAttack() == false)
                    {
                        User.ClearMagic();
                        return;
                    }
                    isTargetSpell = false;
                    break;
                default:
                    isTargetSpell = false;
                        break;
            }

            MirDirection dir = (target == null || target == User) ? User.NextMagicDirection : Functions.DirectionFromPoint(User.CurrentLocation, target.CurrentLocation);

            Point location = target != null ? target.CurrentLocation : User.NextMagicLocation;

            if (magic.Spell == Spell.FlashDash)
                dir = User.Direction;

            if (!Functions.InRange(User.CurrentLocation, location, 9) && isTargetSpell)
            {
                if (CMain.Time >= OutputDelay)
                {
                    OutputDelay = CMain.Time + 1000;
                    GameScene.Scene.OutputMessage("Target is too far.");
                }
                User.ClearMagic();
                return;
            }

            GameScene.LogTime = CMain.Time + Globals.LogDelay;

            User.QueuedAction = new QueuedAction { Action = MirAction.Spell, Direction = dir, Location = User.CurrentLocation, Params = new List<object>() };
            User.QueuedAction.Params.Add(magic.Spell);
            User.QueuedAction.Params.Add(target != null ? target.ObjectID : 0);
            User.QueuedAction.Params.Add(location);
            User.QueuedAction.Params.Add(magic.Level);
        }
Example #21
0
        public AssignKeyPanel(ClientMagic magic)
        {
            Magic = magic;
            Key = magic.Key;

            Modal = true;
            Index = 710;
            Library = Libraries.Prguse;
            Location = Center;
            Parent = GameScene.Scene;
            Visible = true;

            MagicImage = new MirImageControl
            {
                Location = new Point(16, 16),
                Index = magic.Icon * 2,
                Library = Libraries.MagIcon2,
                Parent = this,
            };

            TitleLabel = new MirLabel
            {
                Location = new Point(49, 17),
                Parent = this,
                Size = new Size(230, 32),
                DrawFormat = TextFormatFlags.HorizontalCenter | TextFormatFlags.WordBreak,
                Text = string.Format("Select the Key for: {0}", magic.Spell)
            };

            NoneButton = new MirButton
            {
                Index = 287, //154
                HoverIndex = 288,
                PressedIndex = 289,
                Library = Libraries.Title,
                Parent = this,
                Location = new Point(284, 64),
            };
            NoneButton.Click += (o, e) => Key = 0;

            SaveButton = new MirButton
            {
                Library = Libraries.Title,
                Parent = this,
                Location = new Point(284, 101),
                Index = 156,
                HoverIndex = 157,
                PressedIndex = 158,
            };
            SaveButton.Click += (o, e) =>
            {
                for (int i = 0; i < MapObject.User.Magics.Count; i++)
                {
                    if (MapObject.User.Magics[i].Key == Key)
                        MapObject.User.Magics[i].Key = 0;
                }

                Network.Enqueue(new C.MagicKey { Spell = Magic.Spell, Key = Key });
                Magic.Key = Key;

                GameScene.Scene.SkillBarDialog.Update();

                Dispose();
            };


            FKeys = new MirButton[16];

            FKeys[0] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(17, 58),
                Sound = SoundList.ButtonA,
                Text = "F1"
            };
            FKeys[0].Click += (o, e) => Key = 1;

            FKeys[1] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(49, 58),
                Sound = SoundList.ButtonA,
                Text = "F2"
            };
            FKeys[1].Click += (o, e) => Key = 2;

            FKeys[2] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(81, 58),
                Sound = SoundList.ButtonA,
                Text = "F3"
            };
            FKeys[2].Click += (o, e) => Key = 3;

            FKeys[3] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(113, 58),
                Sound = SoundList.ButtonA,
                Text = "F4"
            };
            FKeys[3].Click += (o, e) => Key = 4;

            FKeys[4] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(150, 58),
                Sound = SoundList.ButtonA,
                Text = "F5"
            };
            FKeys[4].Click += (o, e) => Key = 5;

            FKeys[5] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(182, 58),
                Sound = SoundList.ButtonA,
                Text = "F6",
            };
            FKeys[5].Click += (o, e) => Key = 6;

            FKeys[6] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(214, 58),
                Sound = SoundList.ButtonA,
                Text = "F7"
            };
            FKeys[6].Click += (o, e) => Key = 7;

            FKeys[7] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(246, 58),
                Sound = SoundList.ButtonA,
                Text = "F8"
            };
            FKeys[7].Click += (o, e) => Key = 8;


            FKeys[8] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(17, 95),
                Sound = SoundList.ButtonA,
                Text = "Ctrl" + Environment.NewLine + "F1"
            };
            FKeys[8].Click += (o, e) => Key = 9;

            FKeys[9] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(49, 95),
                Sound = SoundList.ButtonA,
                Text = "Ctrl" + Environment.NewLine + "F2"
            };
            FKeys[9].Click += (o, e) => Key = 10;

            FKeys[10] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(81, 95),
                Sound = SoundList.ButtonA,
                Text = "Ctrl" + Environment.NewLine + "F3"
            };
            FKeys[10].Click += (o, e) => Key = 11;

            FKeys[11] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(113, 95),
                Sound = SoundList.ButtonA,
                Text = "Ctrl" + Environment.NewLine + "F4"
            };
            FKeys[11].Click += (o, e) => Key = 12;

            FKeys[12] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(150, 95),
                Sound = SoundList.ButtonA,
                Text = "Ctrl" + Environment.NewLine + "F5"
            };
            FKeys[12].Click += (o, e) => Key = 13;

            FKeys[13] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(182, 95),
                Sound = SoundList.ButtonA,
                Text = "Ctrl" + Environment.NewLine + "F6"
            };
            FKeys[13].Click += (o, e) => Key = 14;

            FKeys[14] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(214, 95),
                Sound = SoundList.ButtonA,
                Text = "Ctrl" + Environment.NewLine + "F7"
            };
            FKeys[14].Click += (o, e) => Key = 15;

            FKeys[15] = new MirButton
            {
                Index = 0,
                PressedIndex = 1,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(246, 95),
                Sound = SoundList.ButtonA,
                Text = "Ctrl" + Environment.NewLine + "F8"
            };
            FKeys[15].Click += (o, e) => Key = 16;

            BeforeDraw += AssignKeyPanel_BeforeDraw;
        }
Example #22
0
        public void Update(ClientMagic magic)
        {
            Magic = magic;

            NameLabel.Text = Magic.Spell.ToString();

            LevelLabel.Text = Magic.Level.ToString();
            switch (Magic.Level)
            {
                case 0:
                    ExpLabel.Text = string.Format("{0}/{1}", Magic.Experience, Magic.Need1);
                    break;
                case 1:
                    ExpLabel.Text = string.Format("{0}/{1}", Magic.Experience, Magic.Need2);
                    break;
                case 2:
                    ExpLabel.Text = string.Format("{0}/{1}", Magic.Experience, Magic.Need3);
                    break;
                case 3:
                    ExpLabel.Text = "-";
                    break;
            }

            if (Magic.Key > 8)
            {
                int key = Magic.Key % 8;

                KeyLabel.Text = string.Format("CTRL" + Environment.NewLine + "F{0}", key != 0 ? key : 8);
            }
            else if (Magic.Key > 0)
                KeyLabel.Text = string.Format("F{0}", Magic.Key);
            else
                KeyLabel.Text = string.Empty;


            SkillButton.Index = Magic.Icon * 2;
            SkillButton.PressedIndex = Magic.Icon * 2 + 1;

            SetDelay();
        }
Example #23
0
 protected override void ReadPacket(BinaryReader reader)
 {
     Magic = new ClientMagic(reader);
 }
Example #24
0
        private void UseMagic(ClientMagic magic)
        {
            if (CMain.Time < GameScene.SpellTime || User.Poison == PoisonType.Stun)
            {
                User.ClearMagic();
                return;
            }

            int cost = magic.Level*magic.LevelCost + magic.BaseCost;

            if (magic.Spell == Spell.Teleport)
            {
                for (int i = 0; i < GameScene.Scene.Buffs.Count; i++)
                {
                    if (GameScene.Scene.Buffs[i].Type != BuffType.Teleport) continue;
                    cost += (int) (User.MaxMP*0.3F);
                }
            }

            if (cost > MapObject.User.MP)
            {
                if (CMain.Time >= OutputDelay)
                {
                    OutputDelay = CMain.Time + 1000;
                    GameScene.Scene.OutputMessage("Not Enough Mana to cast.");
                }
                User.ClearMagic();
                return;
            }

            MapObject target = null;

            //Targeting
            switch (magic.Spell)
            {
                case Spell.FireBall:
                case Spell.GreatFireBall:
                case Spell.ElectricShock:
                case Spell.Poisoning:
                case Spell.ThunderBolt:
                case Spell.FlameDisruptor:
                case Spell.SoulFireBall:
                case Spell.TurnUndead:
                case Spell.FrostCrunch:
                case Spell.Vampirism:
                case Spell.Revelation:
                case Spell.Entrapment:
                    if (User.NextMagicObject != null)
                    {
                        if (!User.NextMagicObject.Dead && User.NextMagicObject.Race != ObjectType.Item && User.NextMagicObject.Race != ObjectType.Merchant)
                            target = User.NextMagicObject;
                    }

                    if (target == null) target = MapObject.MagicObject;

                    if (target != null && target.Race == ObjectType.Monster) MapObject.MagicObject = target;
                    break;
                case Spell.Purification:
                case Spell.Healing:
                    if (User.NextMagicObject != null)
                    {
                        if (!User.NextMagicObject.Dead && User.NextMagicObject.Race != ObjectType.Item && User.NextMagicObject.Race != ObjectType.Merchant)
                            target = User.NextMagicObject;
                    }

                    if (target == null) target = User;
                    break;
                case Spell.FireBang:
                case Spell.MassHiding:
                case Spell.FireWall:
                    if (User.NextMagicObject != null)
                    {
                        if (!User.NextMagicObject.Dead && User.NextMagicObject.Race != ObjectType.Item && User.NextMagicObject.Race != ObjectType.Merchant)
                            target = User.NextMagicObject;
                    }
                    break;
                case Spell.PoisonField:
                    if (User.NextMagicObject != null)
                    {
                        if (!User.NextMagicObject.Dead && User.NextMagicObject.Race != ObjectType.Item && User.NextMagicObject.Race != ObjectType.Merchant)
                            target = User.NextMagicObject;
                    }
                    if (CMain.Time < GameScene.PoisonFieldTime)
                    {
                        if (CMain.Time >= OutputDelay)
                        {
                            OutputDelay = CMain.Time + 1000;
                            GameScene.Scene.OutputMessage(string.Format("You cannot cast Poison Field for another {0} seconds.", (GameScene.PoisonFieldTime - CMain.Time - 1)/1000 + 1));
                        }

                        User.ClearMagic();
                        return;
                    }
                    break;
                case Spell.Blizzard:
                case Spell.MeteorStrike:
                    if (User.NextMagicObject != null)
                    {
                        if (!User.NextMagicObject.Dead && User.NextMagicObject.Race != ObjectType.Item && User.NextMagicObject.Race != ObjectType.Merchant)
                            target = User.NextMagicObject;
                    }
                    break;
            }

            MirDirection dir = (target == null || target == User) ? User.NextMagicDirection : Functions.DirectionFromPoint(User.CurrentLocation, target.CurrentLocation);

            Point location = target != null ? target.CurrentLocation : User.NextMagicLocation;

            if (!Functions.InRange(User.CurrentLocation, location, 9))
            {
                if (CMain.Time >= OutputDelay)
                {
                    OutputDelay = CMain.Time + 1000;
                    GameScene.Scene.OutputMessage("Target is too far.");
                }
                User.ClearMagic();
                return;
            }

            User.QueuedAction = new QueuedAction { Action = MirAction.Spell, Direction = dir, Location = User.CurrentLocation, Params = new List<object>() };
            User.QueuedAction.Params.Add(magic.Spell);
            User.QueuedAction.Params.Add(target != null ? target.ObjectID : 0);
            User.QueuedAction.Params.Add(location);
        }
Example #25
0
        public void Update(ClientMagic magic)
        {
            Magic = magic;

            NameLabel.Text = Magic.Spell.ToString();

            LevelLabel.Text = Magic.Level.ToString();


            if (Magic.Key > 8)
            {
                int key = Magic.Key % 8;

                KeyLabel.Text = string.Format("CTRL" + Environment.NewLine + "F{0}", key != 0 ? key : 8);
            }
            else if (Magic.Key > 0)
                KeyLabel.Text = string.Format("F{0}", Magic.Key);
            else
                KeyLabel.Text = string.Empty;

            long delay = Magic.Delay;
            if (Magic.Spell == Spell.FlamingSword)
                delay = 10000;
            else if (Magic.Spell == Spell.CounterAttack)
                delay = 7000;
            else
                delay = Magic.Delay;
            switch (Magic.Level)
            {
                case 0:
                    SkillDescriptionLabel.Text = string.Format("{0}\nLevel : {1}\nExp : {2}/{3}\nCool-down :{4}\nMP Cost : {5}\n",
                                            Magic.Spell,
                                            Magic.Level,
                                            Magic.Experience, Magic.Need1,
                                            Functions.PrintTimeSpanFromMilliSeconds(delay),
                                            Magic.BaseCost +
                                            Magic.LevelCost);
                    ExpLabel.Text = string.Format("{0}/{1}", Magic.Experience, Magic.Need1);
                    break;
                case 1:
                    SkillDescriptionLabel.Text = string.Format("{0}\nLevel : {1}\nExp : {2}/{3}\nCool-down :{4}\nMP Cost : {5}",
                                            Magic.Spell,
                                            Magic.Need2,
                                            Magic.Experience, Magic.Need2,
                                            Functions.PrintTimeSpanFromMilliSeconds(delay),
                                            Magic.BaseCost +
                                            Magic.LevelCost);
                    ExpLabel.Text = string.Format("{0}/{1}", Magic.Experience, Magic.Need2);
                    break;
                case 2:
                    SkillDescriptionLabel.Text = string.Format("{0}\nLevel : {1}\nExp : {2}/{3}\nCool-down :{4}\nMP Cost : {5}",
                                            Magic.Spell,
                                            Magic.Level,
                                            Magic.Experience, Magic.Need3,
                                            Functions.PrintTimeSpanFromMilliSeconds(delay),
                                            Magic.BaseCost +
                                            Magic.LevelCost);
                    ExpLabel.Text = string.Format("{0}/{1}", Magic.Experience, Magic.Need3);
                    break;
                case 3:
                    SkillDescriptionLabel.Text = string.Format("{0}\nLevel : {1}\nCool-down :{2}\nMP Cost : {3}",
                        Magic.Spell,
                        Magic.Level,
                        Functions.PrintTimeSpanFromMilliSeconds(delay),
                        Magic.BaseCost +
                        Magic.LevelCost);
                    ExpLabel.Text = string.Format("-");
                    break;
            }

            SkillButton.Index = Magic.Icon * 2;
            SkillButton.PressedIndex = Magic.Icon * 2 + 1;

            SetDelay();
        }