Example #1
0
 private void netcom_ClientLoginStatus(object sender, ClientLoginEventArgs e)
 {
     if (e.Status == NetworkManager.LoginStatus.Success)
     {
         Close();
     }
 }
        private void netcom_ClientLoggedIn(object sender, ClientLoginEventArgs e)
        {
            textPrinter.ForeColor = colorProgram;
            textPrinter.PrintTextLine("Logged into Second Life as " + netcom.LoginOptions.FullName + ".");

            textPrinter.ForeColor = colorSLSystem;
            textPrinter.PrintTextLine("Login reply: " + e.LoginReply);
        }
        private void netcom_ClientLoggedOut(object sender, ClientLoginEventArgs e)
        {
            textPrinter.ForeColor = colorProgram;
            textPrinter.PrintTextLine("Logged out of Second Life.");

            textPrinter.ForeColor = colorSLSystem;
            textPrinter.PrintTextLine("Logout reply: " + e.LoginReply);
        }
Example #4
0
        private void netcom_ClientLoggedIn(object sender, ClientLoginEventArgs e)
        {
            mnuLoginout.Text = "&Logout";

            txtInput.Enabled    = true;
            cbxChatType.Enabled = true;

            this.RefreshWindowTitle();
        }
Example #5
0
        private void netcom_ClientLoggedOut(object sender, ClientLoginEventArgs e)
        {
            mnuLoginout.Text = "&Login...";

            cbxChatType.Enabled = false;
            txtInput.Enabled    = false;
            btnSend.Enabled     = false;

            this.RefreshWindowTitle();
        }
Example #6
0
 private void netcom_ClientLoggedIn(object sender, ClientLoginEventArgs e)
 {
     //Check if we've already created the chatscreen
     //and react approprietly.
     if (!mainCreated)
     {
         //create the chat screen and send ourselves
         //so the chatscreen can reference us easily.
         MainForm.Show();
         mainCreated           = true;
         MainForm.loginVisible = false;
         this.Hide();
     }
     else
     {
         MainForm.Focus();
         this.Hide();
     }
 }
 private void netcom_ClientLoginError(object sender, ClientLoginEventArgs e)
 {
     textPrinter.ForeColor = colorSLSystem;
     textPrinter.PrintTextLine("Login error: " + e.LoginReply);
 }
Example #8
0
 private void netcom_ClientLoggedOut(object sender, ClientLoginEventArgs e)
 {
     btnLogin.Enabled = true;
 }
Example #9
0
 private void netcom_ClientLoginError(object sender, ClientLoginEventArgs e)
 {
     rtbStatus.Text   = e.LoginReply;
     btnLogin.Enabled = true;
 }