public void GameOver() { lost = true; left = 8; top = 40; ClientInterface c = (ClientInterface)Activator.GetObject( typeof(ClientInterface), this.getUrl()); c.gameOver(); }
//we don't check ties private void calculateWinner() { int maxCoins = 0; int playerId = 0; for (int i = 0; i < players.Count; i++) { Player p = players[i]; if (p.score > maxCoins) { maxCoins = p.score; playerId = p.getId(); } } try { ClientInterface c = (ClientInterface)Activator.GetObject(typeof(ClientInterface), players[playerId].getUrl()); c.gameWon(); } catch (Exception e) { Console.WriteLine("ERRO6"); failureDetector.getKnownProcessById(playerId.ToString()).addFail(new Fail()); players[playerId].setAlive(false); } for (int i = 0; i < players.Count && players[i].getId() != playerId; i++) { try { ClientInterface c = (ClientInterface)Activator.GetObject(typeof(ClientInterface), players[i].getUrl()); c.gameOver(); } catch (Exception e) { Console.WriteLine("ERRO7"); failureDetector.getKnownProcessById(i.ToString()).addFail(new Fail()); players[i].setAlive(false); } } }