Example #1
0
    void Disconnect()
    {
        ch.Disconnect();

        playerController.ShowMainMenu();
        gr.Reset(false);

        if (state != ClientState.DISCONNECTING)
        {
            Debug.LogWarning("Client Disconnected ungracefully");
        }
        else
        {
            Debug.Log("Client Disconnected");
        }

        state = ClientState.IDLE;
    }