Example #1
0
        public bool Connect(string ip, int port, int delay, int cycles)
        {
            _ip   = ip;
            _port = port;
            var connectResult = conn.ConnectAsync(_port, _ip, delay, cycles);

            if (connectResult.Result.Failure)
            {
                return(false);
            }
            _clientSocket = connectResult.Result.Value;
            tcpClient     = new Client(_clientSocket, 1024, dataGetter);
            tcpClient.Receiver.ClientDataReceived += Receiver_ClientDataReceived;

            return(_clientSocket.Connected);
        }
        public async Task <Result> SendAndConnectMessageAsync()
        {
            var    serverPort   = ((_port > 0) ? _port : CliServDefaults.DfltPort);
            string address      = _ip;
            bool   greetingSent = false;

            var connectResult = await conn.ConnectAsync(_port, _ip, 3000, 10);

            Console.WriteLine("Connecting to IP: {0}, Port: {1}", (!String.IsNullOrEmpty(address) ? address : "localhost"), serverPort);

            // Connection failure. Just return
            if (connectResult.Failure)
            {
                return(Result.Fail("There was an error connecting to the server."));
            }

            _clientSocket = connectResult.Value;

            // Register a name for this client
            if (reset)
            {
                Console.WriteLine("<<< Reset detected.  Hit ENTER before typing name. >>>");
                reset = false;
            }
            Console.Write("Enter a Name: ");
            name = Console.ReadLine();
            MessageData sendData = new MessageData();

            sendData.name = name;
            MessageData eventData = null;

            while (!done)
            {
                // Reset connection vars.
                ResetEvent?.Invoke(false);
                sndResult = null;
                rcvResult = null;
                EnableRead();

                try
                {
                    eventData = UserSendEvent(ref greetingSent);
                    if (eventData != null)
                    {
                        string message = (string)eventData.message;

                        if (String.Compare(message, "exit", true) == 0)
                        {
                            done    = true;
                            message = "I'm exiting.  Goodbye.";
                        }
                        sendData.message = message;
                        sendData.id      = eventData.id;

                        var sendResult = await SendMessageAsync(sendData);

                        if (sendResult.Failure)
                        {
                            return(sendResult);
                        }
                    }
                    else
                    {
                        Console.WriteLine("Empty Message.");
                    }
                }
                catch (InvalidOperationException)
                {
                    Console.WriteLine("Input Cancelled.");
                }
                catch (OperationCanceledException)
                {
                    Console.WriteLine("Input Cancelled.");
                }
            }
            // Set vars here for possible reconnect
            greetingSent = false;

            // Report successful
            return(Result.Ok());
        }