Example #1
0
        private void RemoveClientBuffer(SRClient srClient)
        {
            ClientAudioProvider clientAudio = null;

            _clientsBufferedAudio.TryRemove(srClient.ClientGuid, out clientAudio);

            if (clientAudio != null)
            {
                try
                {
                    _clientAudioMixer.RemoveMixerInput(clientAudio.SampleProvider);
                }
                catch (Exception ex)
                {
                    Logger.Error(ex, "Error removing client input");
                }
            }
        }
Example #2
0
        public void AddClientAudio(ClientAudio audio)
        {
            //sort out effects!

            //16bit PCM Audio
            //TODO: Clean  - remove if we havent received audio in a while?
            // If we have recieved audio, create a new buffered audio and read it
            ClientAudioProvider client = null;

            if (_clientsBufferedAudio.ContainsKey(audio.ClientGuid))
            {
                client = _clientsBufferedAudio[audio.ClientGuid];
            }
            else
            {
                client = new ClientAudioProvider();
                _clientsBufferedAudio[audio.ClientGuid] = client;

                _clientAudioMixer.AddMixerInput(client.SampleProvider);
            }

            client.AddClientAudioSamples(audio);
        }
Example #3
0
        public void StartEncoding(string guid, InputDeviceManager inputManager,
                                  IPAddress ipAddress, int port)
        {
            MMDevice speakers = null;

            if (_audioOutputSingleton.SelectedAudioOutput.Value == null)
            {
                speakers = WasapiOut.GetDefaultAudioEndpoint();
            }
            else
            {
                speakers = (MMDevice)_audioOutputSingleton.SelectedAudioOutput.Value;
            }

            MMDevice micOutput = null;

            if (_audioOutputSingleton.SelectedMicAudioOutput.Value != null)
            {
                micOutput = (MMDevice)_audioOutputSingleton.SelectedMicAudioOutput.Value;
            }

            try
            {
                _micInputQueue.Clear();

                InitMixers();

                InitAudioBuffers();

                //Audio manager should start / stop and cleanup based on connection successfull and disconnect
                //Should use listeners to synchronise all the state

                _waveOut = new WasapiOut(speakers, AudioClientShareMode.Shared, true, 40, windowsN);

                //add final volume boost to all mixed audio
                _volumeSampleProvider = new VolumeSampleProviderWithPeak(_clientAudioMixer,
                                                                         (peak => SpeakerMax = (float)VolumeConversionHelper.ConvertFloatToDB(peak)));
                _volumeSampleProvider.Volume = SpeakerBoost;

                if (speakers.AudioClient.MixFormat.Channels == 1)
                {
                    if (_volumeSampleProvider.WaveFormat.Channels == 2)
                    {
                        _waveOut.Init(_volumeSampleProvider.ToMono());
                    }
                    else
                    {
                        //already mono
                        _waveOut.Init(_volumeSampleProvider);
                    }
                }
                else
                {
                    if (_volumeSampleProvider.WaveFormat.Channels == 1)
                    {
                        _waveOut.Init(_volumeSampleProvider.ToStereo());
                    }
                    else
                    {
                        //already stereo
                        _waveOut.Init(_volumeSampleProvider);
                    }
                }
                _waveOut.Play();

                //opus
                _encoder = OpusEncoder.Create(MIC_SAMPLE_RATE, 1, Application.Voip);
                _encoder.ForwardErrorCorrection = false;

                //speex
                _speex = new Preprocessor(AudioManager.MIC_SEGMENT_FRAMES, AudioManager.MIC_SAMPLE_RATE);
            }
            catch (Exception ex)
            {
                Logger.Error(ex, "Error starting audio Output - Quitting! " + ex.Message);


                ShowOutputError("Problem Initialising Audio Output!");


                Environment.Exit(1);
            }

            if (micOutput != null) // && micOutput !=speakers
            {
                //TODO handle case when they're the same?

                try
                {
                    _passThroughAudioProvider = new ClientAudioProvider(true);
                    _micWaveOut = new WasapiOut(micOutput, AudioClientShareMode.Shared, true, 40, windowsN);

                    _micWaveOutBuffer           = new BufferedWaveProvider(new WaveFormat(AudioManager.OUTPUT_SAMPLE_RATE, 16, 1));
                    _micWaveOutBuffer.ReadFully = true;
                    _micWaveOutBuffer.DiscardOnBufferOverflow = true;

                    var sampleProvider = _micWaveOutBuffer.ToSampleProvider();

                    if (micOutput.AudioClient.MixFormat.Channels == 1)
                    {
                        if (sampleProvider.WaveFormat.Channels == 2)
                        {
                            _micWaveOut.Init(sampleProvider.ToMono());
                        }
                        else
                        {
                            //already mono
                            _micWaveOut.Init(sampleProvider);
                        }
                    }
                    else
                    {
                        if (sampleProvider.WaveFormat.Channels == 1)
                        {
                            _micWaveOut.Init(sampleProvider.ToStereo());
                        }
                        else
                        {
                            //already stereo
                            _micWaveOut.Init(sampleProvider);
                        }
                    }

                    _micWaveOut.Play();
                }
                catch (Exception ex)
                {
                    Logger.Error(ex, "Error starting mic audio Output - Quitting! " + ex.Message);

                    ShowOutputError("Problem Initialising Mic Audio Output!");


                    Environment.Exit(1);
                }
            }

            if (_audioInputSingleton.MicrophoneAvailable)
            {
                try
                {
                    var device = (MMDevice)_audioInputSingleton.SelectedAudioInput.Value;

                    if (device == null)
                    {
                        device = WasapiCapture.GetDefaultCaptureDevice();
                    }

                    device.AudioEndpointVolume.Mute = false;

                    _wasapiCapture                   = new WasapiCapture(device, true);
                    _wasapiCapture.ShareMode         = AudioClientShareMode.Shared;
                    _wasapiCapture.DataAvailable    += WasapiCaptureOnDataAvailable;
                    _wasapiCapture.RecordingStopped += WasapiCaptureOnRecordingStopped;

                    _udpVoiceHandler =
                        new UdpVoiceHandler(guid, ipAddress, port, this, inputManager);
                    var voiceSenderThread = new Thread(_udpVoiceHandler.Listen);

                    voiceSenderThread.Start();

                    _wasapiCapture.StartRecording();

                    MessageHub.Instance.Subscribe <SRClient>(RemoveClientBuffer);
                }
                catch (Exception ex)
                {
                    Logger.Error(ex, "Error starting audio Input - Quitting! " + ex.Message);

                    ShowInputError("Problem initialising Audio Input!");

                    Environment.Exit(1);
                }
            }
            else
            {
                //no mic....
                _udpVoiceHandler =
                    new UdpVoiceHandler(guid, ipAddress, port, this, inputManager);
                MessageHub.Instance.Subscribe <SRClient>(RemoveClientBuffer);
                var voiceSenderThread = new Thread(_udpVoiceHandler.Listen);
                voiceSenderThread.Start();
            }
        }