public override void ModifyHitNPC(Projectile projectile, NPC target, ref int damage, ref float knockback, ref bool crit, ref int hitDirection) { Player player = Main.LocalPlayer; ClickerAddonPlayer clickerPlayer = player.GetModPlayer <ClickerAddonPlayer>(); if (ClickerCompat.IsClickerProj(projectile)) { for (int u = 0; u < Main.maxNPCs; u++) { /*NPC target = Main.npc[u];*/ if (target.CanBeChasedBy(projectile) && target.DistanceSQ(projectile.Center) < 100 * 10) { if (clickerPlayer.magmaChair) { target.AddBuff(BuffID.OnFire, 120, false); } if (clickerPlayer.frostCoolerArmor) { target.AddBuff(BuffID.Frostburn, 120, false); } //if (player.GetModPlayer<ClickerAddonPlayer>()) } } /*if (player.GetModPlayer<ClickerAddonPlayer>().magmaChair) * { * for (int u = 0; u < Main.maxNPCs; u++) * { * if (target.CanBeChasedBy(projectile) && target.DistanceSQ(projectile.Center) < 100 * 10) * { * target.AddBuff(BuffID.OnFire, 120, false); * } * } * }*/ } }