// Use this for initialization void Start () { stage = GameObject.FindGameObjectWithTag ("GameController").GetComponent<StageController> (); stage.deactive_Stage (8); boss = GameObject.FindGameObjectWithTag ("Boss"); player = GameObject.FindGameObjectWithTag ("Player"); move_script = player.GetComponent <ClickToMove_lvl2> (); skill_script = player.GetComponent <Skill_Controller> (); action_bar = GameObject.FindGameObjectWithTag ("ActionBar").GetComponent <ActionBarScript> (); move_script.teleport (position.transform.position); player.transform.position = position.transform.position; move_script.rotateToPos (boss.transform.position); move_script.enabled = false; skill_script.enabled = false; action_bar.enabled = false; dialogs[0] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_1"); dialogs[1] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_2_"+PlayerPrefs.GetString ("Player")); timer = Time.time + 3.5f; camera_timer = Time.time; }
// Use this for initialization void Awake () { //print (PlayerPrefs.GetString("Difficult")); // --- LOAD RESOURCES TO CHARACTER --- //this.prefab = Resources.Load<GameObject>("Prefabs/MainCharacters/Level02/hombre_lvl2"); this.prefab = Resources.Load<GameObject>("Prefabs/MainCharacters/Level02/"+PlayerPrefs.GetString("Player")+"_lvl2"); this.character = Instantiate (prefab, respawn.transform.position, prefab.transform.rotation) as GameObject; this.cs = this.character.GetComponent<CharacterScript> (); this.cm = this.character.GetComponent<ClickToMove_lvl2> (); this.invent = this.character.GetComponentInChildren <InventoryScript> (); this.map = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv2> (); this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> (); // Memory Card Save/Load data this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> (); this.save = this.mc.saveData(); this.load = this.mc.loadData(); time_play = this.load.loadTimePlayed (); // --- LOAD RESOURCES TO MENU --- gui = new PauseMenuGUI(); gui.initResources (); this.c = this.ambientLight.light.color; }
// Use this for initialization void Start () { player = GameObject.FindGameObjectWithTag ("Player"); move_script = player.GetComponent <ClickToMove_lvl2> (); skill_script = player.GetComponent <Skill_Controller> (); action_bar = GameObject.FindGameObjectWithTag ("ActionBar").GetComponent <ActionBarScript> (); boss_ctrl = boss.GetComponent <Skeleton_boss_controller> (); fade_out = fade.GetComponent<FadeOut_lvl2> (); // Memory Card Save/Load data this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> (); this.save = this.mc.saveData(); this.load = this.mc.loadData(); boss_ctrl.teleportToRespawn (); boss_ctrl.rotateToPlayer (playerPos.transform.position); move_script.teleport (playerPos.transform.position); player.transform.position = playerPos.transform.position; move_script.rotateToPos (boss.transform.position); move_script.enabled = false; skill_script.enabled = false; action_bar.enabled = false; player_hand = GameObject.FindGameObjectWithTag ("PlayerHand"); firepunch = Resources.Load <GameObject> ("Lvl2/prefabs/Fire_punch"); finalFireball = Resources.Load <GameObject> ("Lvl2/prefabs/Final_Fireball"); dialogs[0] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_6"); dialogs[1] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_7_"+PlayerPrefs.GetString ("Player")); timer = Time.time + 1.5f; }
// Use this for initialization void Start () { this.character = GameObject.FindGameObjectWithTag ("Player"); this.cm = this.character.GetComponent<ClickToMove> (); this.cm2 = this.character.GetComponent<ClickToMove_lvl2> (); this.music = GameObject.FindGameObjectWithTag("music_engine").GetComponent<Music_Engine_Script> (); destroy = false; this.sphere.SetActive(false); }
// Use this for initialization void Start () { // this.fireball = Resources.Load<GameObject>("Prefabs/Character_Skills/Fireball_Skill"); this.warrior_aura = Resources.Load<GameObject>("Prefabs/Character_Skills/Warrior_Aura1"); this.dagger_shot = Resources.Load<GameObject>("Prefabs/Character_Skills/Daga_skill/Daga_skill"); this.player = GameObject.FindGameObjectWithTag("Player"); this.cs = this.player.GetComponent<CharacterScript_lvl2> (); this.cm = this.player.GetComponent<ClickToMove_lvl2> (); actual_time = Time.time; }
// Use this for initialization void Start () { player = GameObject.FindGameObjectWithTag ("Player"); player_move = player.GetComponent<ClickToMove_lvl2> (); skill_ctrl = player.GetComponent<Skill_Controller> (); action_bar = GameObject.FindGameObjectWithTag ("ActionBar"); player_move.enabled = false; skill_ctrl.enabled = false; action_bar.SetActive (false); this.dialog1 = Resources.Load<Texture2D>("Lvl2/Dialogs/caution_fire_dialog"); timer = Time.time; }
// Use this for initialization void Start () { stage = GameObject.FindGameObjectWithTag ("GameController").GetComponent<StageController> (); stage.deactive_Stage (3); player = GameObject.FindGameObjectWithTag ("Player"); music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> (); demon_anim = demon.GetComponent<FireDemon_Controller> (); move_script = player.GetComponent <ClickToMove_lvl2> (); skill_script = player.GetComponent <Skill_Controller> (); move_script.enabled = false; skill_script.enabled = false; }
// Use this for initialization void Start () { player = GameObject.FindGameObjectWithTag ("Player"); music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> (); move_script = player.GetComponent <ClickToMove_lvl2> (); skill_script = player.GetComponent <Skill_Controller> (); action_bar = GameObject.FindGameObjectWithTag ("ActionBar").GetComponent <ActionBarScript> (); boss_ctrl = boss.GetComponent <Skeleton_boss_controller> (); dialogs[0] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_3"); dialogs[1] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_4"); dialogs[2] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_5_"+PlayerPrefs.GetString ("Player")); timer = Time.time + 1.5f; camera_timer = Time.time; }
void OnTriggerStay(Collider other) { if(other.tag == "Player") { player = GameObject.FindGameObjectWithTag ("Player"); move_script = player.GetComponent <ClickToMove_lvl2> (); skill_script = player.GetComponent <Skill_Controller_lvl2> (); move_script.teleport (teleport_point.transform.position); move_script.enabled = false; skill_script.enabled = false; player.transform.position = teleport_point.transform.position; move_script.enabled = true; skill_script.enabled = true; } }
// Use this for initialization void Start () { this.character = PlayerPrefs.GetString ("Player"); this.list_inventory = new List<Item>(); this.equip = new Item[5]; //"Weapon, Shield, Helmet, Armor, Boots" this.inventoryTexture = Resources.Load<Texture2D>("Inventory/Misc/inventory_" + this.character); this.map_lvl1 = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv1> (); this.map_lvl2 = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv2> (); //this.prueba = Resources.Load<Texture2D>("Inventory/Misc/slot"); this.cs = GameObject.FindGameObjectWithTag ("Player").GetComponent<CharacterScript> (); this.cm = GameObject.FindGameObjectWithTag ("Player").GetComponent<ClickToMove> (); this.cm2 = GameObject.FindGameObjectWithTag ("Player").GetComponent<ClickToMove_lvl2> (); // Memory Card Save/Load data this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> (); this.save = this.mc.saveData(); this.load = this.mc.loadData(); // STYLES TEXT this.attributes_style = new GUIStyle (); //this.text_style.font = Resources.Load<Font>("MainMenu/avqest"); this.attributes_style.fontStyle = FontStyle.Bold; this.attributes_style.normal.textColor = new Color (236f/255f,219f/255f,31f/255f); this.attributes_style.fontSize = 20; this.exp_style = new GUIStyle (); //this.text_style.font = Resources.Load<Font>("MainMenu/avqest"); this.exp_style.fontStyle = FontStyle.Bold; this.exp_style.normal.textColor = new Color (236f/255f,219f/255f,31f/255f); this.exp_style.fontSize = 17; this.level_style = new GUIStyle (); //this.text_style.font = Resources.Load<Font>("MainMenu/avqest"); this.level_style.fontStyle = FontStyle.Bold; this.level_style.normal.textColor = new Color (236f/255f,219f/255f,31f/255f); this.level_style.fontSize = 13; // CREATE INVENTORY this.resizeInventory (); this.createInventorySlot (); int num = this.load.loadNumItemsInventory (); if (num > 0) this.load.loadInventoryItems (num); this.equip = load.loadEquipItem (); }