private void Awake() { _clickActionHandler = GetComponent <ClickToAct>(); _HurtParticlePrefab = Resources.Load <GameObject>("ExtinguishParticle"); _maxClicksToDestroy = Random.Range(2, 4); _flyOffTo = flyOffToPositions[Random.Range(0, flyOffToPositions.Length - 1)]; }
void Awake() { _buildingSprite = GetComponent <SpriteRenderer>(); _clickActionHandler = GetComponent <ClickToAct>(); _crystalTarget = new Vector3(11, 6.5f); _crystalPosition = crystalIcon.transform.position; _fireParticlePrefab = Resources.Load <GameObject>("FireParticle"); _ExtinguishParticlePrefab = Resources.Load <GameObject>("ExtinguishParticle"); _ExplosionParticlePrefab = Resources.Load <GameObject>("ExplosionParticle"); }