// Update is called once per frame void Update() { if (GameManager.Instance.winner && !win) { win = true; sound.Click(); music.Stop(); Invoke("PlayMusic", 4); } }
public void Play() { if (GI.t <= 0 || GI.t == 30) { Done.Click(); //Debug.Log("fail"); } else { Fail.Click(); //Debug.Log("fail"); } }
private void Button_Click(object sender, EventArgs e) { ClickController.Click(sender); }