//返回是否是 combobox public bool Click() { if (BattleManager.Instance.isBattle == false) { return(false); } ClickBox topbox = null; //是否触碰到box if (touchBox.Count > 0) { //获得最上面的box for (int i = 0; i < touchBox.Count; i++) { if (topbox != null) { if (touchBox[i] != null) { ClickBox curbox = touchBox[i].GetComponent <ClickBox>(); if (topbox.sprite.depth < curbox.sprite.depth) { topbox = curbox; } } } else { if (touchBox[i] != null) { topbox = touchBox[i].GetComponent <ClickBox>(); } if (topbox == null && touchBox[i].gameObject != null && touchBox[i].gameObject.transform.parent.gameObject != null) { topbox = touchBox[i].gameObject.transform.parent.gameObject.GetComponent <ClickBox>(); } } } //处理click事件 if (topbox != null && topbox.type != ClickBox.BoxType.ComboBox) { touchBox.Remove(topbox.gameObject); topbox.Click(topbox.type); } else if (topbox != null && topbox.type == ClickBox.BoxType.ComboBox) { dragBox = topbox.GetComponent <DragBox>(); return(true); } else //有时候touchbox 没清干净 { BattleManager.Instance.ClickBoxOver(ClickBox.BoxType.None); } } else //什么都没点到 { BattleManager.Instance.ClickBoxOver(ClickBox.BoxType.None); } return(false); }