private void MouseManager_DeselectionEvent(object sender, ClickArgs e) { if (selectedObject == null) { return; } if (SelectionSquare != null) { SelectionSquare.SetActive(false); } selectedObject = null; var deselectedObject = e.clickedObject; //we could delegate or do the event handling in the object itself, let's keep it here for now //deselectedObject.transform.DOBlendableLocalMoveBy(Vector3.down * 2, 0.5f);//TODO: This might force the object to certain X Y Z, if it's already moving from another source this could interfere var refs = deselectedObject.GetComponent <GetOutlineReferences>(); if (refs != null) { var outlines = refs.OutlineReferences; foreach (var outline in outlines) { outline.color = 0; outline.enabled = false; } } }
private void lm(ClickArgs e) { if (ListMenuCilcked != null) { ListMenuCilcked(this, e); } }
private void MouseManager_ClickEvent(object sender, ClickArgs e) { var clickedObject = e.clickedObject; //if you clicked an object that is not selected already if (selectedObject != clickedObject) { //clear previous selection if (DeselectionEvent != null && selectedObject != null) { DeselectionEvent.Invoke(this, new ClickArgs(selectedObject)); } //select the object if (SelectionEvent != null && clickedObject != null) { SelectionEvent.Invoke(this, new ClickArgs(clickedObject)); } } else { //if you clicked the selected object //deselect the object if (DeselectionEvent != null) { DeselectionEvent.Invoke(this, new ClickArgs(clickedObject)); } } }
private void ir(ClickArgs e) { if (ItemRightCilcked != null) { ItemRightCilcked(this, e); } }
private void MouseManager_SelectionEventHandler(object sender, ClickArgs e) { selectedObject = e.clickedObject; Vector3 selectionCenter; if (SelectionSquare != null) { SelectionSquare.SetActive(true); selectionCenter = e.clickedObject.transform.position; var renderers = selectedObject.GetComponentsInChildren <Renderer>(); if (renderers != null) { Bounds totalBounds = new Bounds(); foreach (var renderer in renderers) { if (totalBounds.extents == Vector3.zero) { totalBounds = renderer.bounds; } else { totalBounds.Encapsulate(renderer.bounds); } } var x = totalBounds.size; x.y = 1; SelectionSquare.transform.localScale = x; var boundsCenter = totalBounds.center; boundsCenter.y = 0; selectionCenter = boundsCenter; } SelectionSquare.transform.position = selectionCenter; } //we could delegate or do the event handling in the object itself, let's keep it here for now //e.clickedObject.transform.DOBlendableLocalMoveBy(Vector3.up * 2, 0.5f);//TODO: This might force the object to certain X Y Z, if it's already moving from another source this could interfere var refs = e.clickedObject.GetComponent <GetOutlineReferences>(); if (refs != null) { var outlines = refs.OutlineReferences; foreach (var outline in outlines) { outline.color = 1; outline.enabled = true; } } }