Example #1
0
        public void Run()
        {
            if (_running)
            {
                throw new Exception("Server is already running.");
            }
            _running = true;

            CliUtil.WriteHeader("Msgr Server", ConsoleColor.DarkCyan);
            CliUtil.LoadingTitle();

            this.NavigateToRoot();

            // Conf
            this.LoadConf(this.Conf = new MsgrConf());

            // Database
            this.InitDatabase(this.Database = new MsgrDb(), this.Conf);

            // Start
            this.Server.Start(this.Conf.Msgr.Port);

            CliUtil.RunningTitle();

            var cmd = new ConsoleCommands();

            cmd.Wait();
        }
Example #2
0
        /// <summary>
        /// Sets up default controllers and starts web server
        /// </summary>
        public void StartWebServer()
        {
            Log.Info("Starting web server...");

            this.App = new WebApplication();

            this.App.Engine("htm", new HandlebarsEngine());

            this.App.Get("/favicon.ico", new StaticController(this.Conf.Web.Favicon));

            this.App.Static("user/save/");
            this.App.Static("user/resources/");
            this.App.Static("system/web/public/");
            this.App.Static("user/web/public/");

            this.App.Get("/", new MainController());
            this.App.Post("/ui", new UiStorageController());
            this.App.Post("/visual-chat", new VisualChatController());
            this.App.Post("/avatar-upload", new AvatarUploadController());

            try
            {
                this.App.Listen(this.Conf.Web.Port);

                Log.Status("Server ready, listening on 0.0.0.0:{0}.", this.Conf.Web.Port);
            }
            catch (NHttp.NHttpException)
            {
                Log.Error("Failed to start web server.");
                Log.Info("Port {0} might already be in use, make sure no other application, like other web servers or Skype, are using it or set a different port in web.conf.", this.Conf.Web.Port);
                CliUtil.Exit(1);
            }
        }
Example #3
0
        /// <summary>
        /// Starts the server.
        /// </summary>
        public override void Run()
        {
            base.Run();

            CliUtil.WriteHeader("Web", ConsoleColor.DarkRed);
            CliUtil.LoadingTitle();

            // Conf
            this.LoadConf(this.Conf = new Conf());

            // Database
            this.InitDatabase(this.Database = new MeliaDb(), this.Conf);

            // Data
            this.LoadData(DataToLoad.Servers, true);

            // Web server
            this.StartWebServer();

            CliUtil.RunningTitle();

            // Commands
            this.ConsoleCommands = new ConsoleCommands();
            this.ConsoleCommands.Wait();
        }
Example #4
0
        /// <summary>
        /// Starts web server for API
        /// </summary>
        private void LoadWebApi()
        {
            Log.Info("Loading Web API...");

            // Trick compiler into referencing Mabi.dll, so Swebs references
            // it in the C# scripts as well.
            var x = Mabi.Const.GuildMemberRank.Applied;

            var conf = new Configuration();

            conf.Port = this.Conf.Login.WebPort;
            conf.SourcePaths.Add("user/api/");
            conf.SourcePaths.Add("system/api/");

            this.HttpServer = new HttpServer(conf);
            this.HttpServer.UnhandledException += (s, e) => Log.Exception(e.Exception);

            try
            {
                this.HttpServer.Start();

                Log.Info("Web API listening on 0.0.0.0:{0}.", this.Conf.Login.WebPort);
            }
            catch (NHttpException)
            {
                Log.Error("Failed to start web server.");
                Log.Info("Port {0} might already be in use, make sure no other application, like other web servers or Skype, are using it or set a different port in web.conf.", this.Conf.Login.WebPort);
                CliUtil.Exit(1);
            }
        }
Example #5
0
        /// <summary>
        /// Sets up default controllers and starts web server
        /// </summary>
        public void StartWebServer()
        {
            Log.Info("Starting web server...");

            this.App = new WebApplication();

            this.App.Engine("htm", new HandlebarsEngine());

            this.App.Get("/toslive/patch/serverlist.xml", new ServerListController());
            this.App.Get("/toslive/patch/static__Config.txt", new StaticConfigController());

            try
            {
                int port;
                Int32.TryParse(Settings.Default.WebPort, out port);
                this.App.Listen(port);

                Log.Info("ServerListURL: http://*:{0}/{1}", Settings.Default.WebPort, "toslive/patch/serverlist.xml");
                Log.Info("StaticConfigURL: http://*:{0}/{1}", Settings.Default.WebPort, "toslive/patch/");
                Log.Status("Server ready, listening on 0.0.0.0:{0}.", Settings.Default.WebPort);
            }
            catch (NHttp.NHttpException)
            {
                Log.Error("Failed to start web server.");
                Log.Info("The port might already be in use, make sure no other application, like other web servers or Skype, are using it, or set a different port in web.conf.");
                CliUtil.Exit(1);
            }
        }
Example #6
0
        /// <summary>
        /// Handler for unhandled exceptions.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
        {
            try
            {
                Log.Error("Oh no! Ferghus escaped his memory block and infected the rest of the server!");
                Log.Error("Aura has encountered an unexpected and unrecoverable error. We're going to try to save as much as we can.");
            }
            catch { }
            try
            {
                this.Server.Stop();
            }
            catch { }
            try
            {
                // save the world
            }
            catch { }
            try
            {
                Log.Exception((Exception)e.ExceptionObject);
                Log.Status("Closing server.");
            }
            catch { }

            CliUtil.Exit(1, false);
        }
Example #7
0
        /// <summary>
        /// Loads all necessary components and starts the server.
        /// </summary>
        public void Run()
        {
            if (_running)
            {
                throw new Exception("Server is already running.");
            }

            CliUtil.WriteHeader("Web Server", ConsoleColor.DarkRed);
            CliUtil.LoadingTitle();

            this.NavigateToRoot();

            // Conf
            this.LoadConf(this.Conf = new WebConf());

            // Database
            this.InitDatabase(this.Database = new AuraDb(), this.Conf);

            // Localization
            this.LoadLocalization(this.Conf);

            // Server
            this.StartWebServer();

            // Scripts (after web server)
            this.LoadScripts();

            CliUtil.RunningTitle();
            _running = true;

            // Commands
            var commands = new ConsoleCommands();

            commands.Wait();
        }
Example #8
0
        /// <summary>
        /// Executes SQL update file.
        /// </summary>
        /// <param name="updateFile"></param>
        public void RunUpdate(string updateFile)
        {
            try
            {
                using (var conn = this.GetConnection())
                {
                    // Run update
                    using (var cmd = new MySqlCommand(File.ReadAllText(Path.Combine("sql", updateFile)), conn))
                        cmd.ExecuteNonQuery();

                    // Log update
                    using (var cmd = new InsertCommand("INSERT INTO `updates` {0}", conn))
                    {
                        cmd.Set("path", updateFile);
                        cmd.Execute();
                    }

                    Log.Info("Successfully applied '{0}'.", updateFile);
                }
            }
            catch (Exception ex)
            {
                Log.Error("RunUpdate: Failed to run '{0}': {1}", updateFile, ex.Message);
                CliUtil.Exit(1);
            }
        }
Example #9
0
        /// <summary>
        /// Loads data from files.
        /// </summary>
        protected void LoadData(DataToLoad toLoad, bool reload)
        {
            Log.Info("Loading data...");

            try
            {
                if ((toLoad & DataToLoad.Items) != 0)
                {
                    this.LoadDb(this.Data.ItemDb, "db/items.txt", reload);
                }

                if ((toLoad & DataToLoad.Jobs) != 0)
                {
                    this.LoadDb(this.Data.JobDb, "db/jobs.txt", reload);
                }

                if ((toLoad & DataToLoad.Maps) != 0)
                {
                    this.LoadDb(this.Data.MapDb, "db/maps.txt", reload);
                }

                if ((toLoad & DataToLoad.Monsters) != 0)
                {
                    this.LoadDb(this.Data.MonsterDb, "db/monsters.txt", reload);
                }

                if ((toLoad & DataToLoad.Servers) != 0)
                {
                    this.LoadDb(this.Data.ServerDb, "db/servers.txt", reload);
                }

                if ((toLoad & DataToLoad.Barracks) != 0)
                {
                    this.LoadDb(this.Data.BarrackDb, "db/barracks.txt", reload);
                }

                if ((toLoad & DataToLoad.Skills) != 0)
                {
                    this.LoadDb(this.Data.SkillDb, "db/skills.txt", reload);
                }
            }
            catch (DatabaseErrorException ex)
            {
                Log.Error(ex.ToString());
                CliUtil.Exit(1);
            }
            catch (FileNotFoundException ex)
            {
                Log.Error(ex.Message);
                CliUtil.Exit(1);
            }
            catch (Exception ex)
            {
                Log.Exception(ex, "Error while loading data.");
                CliUtil.Exit(1);
            }
        }
Example #10
0
        /// <summary>
        /// Loads all necessary components and starts the server.
        /// </summary>
        public void Run()
        {
            if (_running)
            {
                throw new Exception("Server is already running.");
            }

            CliUtil.WriteHeader("Channel Server", ConsoleColor.DarkGreen);
            CliUtil.LoadingTitle();

            this.NavigateToRoot();

            // Conf
            this.LoadConf(this.Conf = new ChannelConf());

            // Database
            this.InitDatabase(this.Database = new ChannelDb(), this.Conf);

            // Data
            this.LoadData(DataLoad.ChannelServer, false);

            // Localization
            this.LoadLocalization(this.Conf);

            // World
            this.InitializeWorld();

            // Skills
            this.LoadSkills();

            // Scripts
            this.LoadScripts();

            // Weather
            this.Weather.Initialize();

            // Autoban
            if (this.Conf.Autoban.Enabled)
            {
                this.Events.SecurityViolation += (e) => Autoban.Incident(e.Client, e.Level, e.Report, e.StackReport);
            }

            // Start
            this.Server.Start(this.Conf.Channel.ChannelPort);

            // Inter
            this.ConnectToLogin(true);
            this.StartStatusUpdateTimer();

            CliUtil.WriteHeader("Channel Server [" + this.Conf.Channel.ChannelName + "]", ConsoleColor.DarkGreen);

            CliUtil.RunningTitle();
            _running = true;

            // Commands
            this.ConsoleCommands.Wait();
        }
Example #11
0
        /// <summary>
        /// Executes SQL update file.
        /// </summary>
        /// <param name="updateFile"></param>
        public void RunUpdate(string updateFile)
        {
            string[] result = Regex.Split(File.ReadAllText(Path.Combine("sql", updateFile)), @"([^\\];)");
            try
            {
                using (var connection = MySQL.CreateConnection())
                {
                    //stop autocommit
                    using (var cmd = connection.CreateCommand())
                    {
                        cmd.CommandText = "SET AUTOCOMMIT = 0";
                        cmd.ExecuteNonQuery();
                    }
                    //Run update
                    using (var cmd = new MySqlCommand(File.ReadAllText(Path.Combine("sql", updateFile)), connection))
                    {
                        //_log.Info("GameServer need to connect only after loading all SQL! We are waiting for a long download of large SQL files!");
                        cmd.CommandTimeout = 120; //3600; //ждем долгой загрузки больших SQL файлов. Обычно, это значение - десятки секунд.
                        cmd.ExecuteNonQuery();
                    }

                    // Log update
                    using (var cmd = new InsertCommand("INSERT INTO `updates` {0}", connection))
                    {
                        cmd.Set("path", updateFile);
                        cmd.Execute();
                    }

                    // recovery autocommit
                    using (var cmd = connection.CreateCommand())
                    {
                        cmd.CommandText = "SET AUTOCOMMIT = 1";
                        cmd.ExecuteNonQuery();
                    }

                    _log.Info("Successfully applied '{0}'.", updateFile);
                }
            }
            catch (Exception ex)
            {
                using (var connection = MySQL.CreateConnection())
                {
                    MySqlTransaction transaction = connection.BeginTransaction();

                    // recovery autocommit
                    using (var cmd = connection.CreateCommand())
                    {
                        cmd.CommandText = "SET AUTOCOMMIT = 1";
                        cmd.ExecuteNonQuery();
                    }
                }

                _log.Error("RunUpdate: Failed to run '{0}': {1}", updateFile, ex.Message);
                CliUtil.Exit(1);
            }
        }
Example #12
0
        /// <summary>
        /// Starts the server.
        /// </summary>
        public override void Run()
        {
            base.Run();

            CliUtil.WriteHeader("Channel", ConsoleColor.DarkGreen);
            CliUtil.LoadingTitle();

            // Conf
            this.LoadConf();

            // Database
            this.Database = new ChannelDb();
            this.InitDatabase(this.Database);

            // Data
            this.LoadData(DataToLoad.All, true);

            // GM Commands
            this.GmCommands = new GmCommands();

            // Packet handlers
            ChannelPacketHandler.Instance.RegisterMethods();

            // World
            Log.Info("Initializing world...");
            this.World.Initialize();
            Log.Info("  done loading {0} maps.", this.World.Count);

            // Script manager
            this.ScriptManager.Initialize();
            this.ScriptManager.Load();

            // Get channel data
            var serverId   = 1;
            var serverData = this.Data.ServerDb.FindChannel(serverId);

            if (serverData == null)
            {
                Log.Error("Server data not found. ({0})", serverId);
                CliUtil.Exit(1);
            }

            // Server
            this.ConnectionManager = new ConnectionManager <ChannelConnection>(serverData.Port);
            this.ConnectionManager.Start();

            // Ready
            CliUtil.RunningTitle();
            Log.Status("Server ready, listening on {0}.", this.ConnectionManager.Address);

            // Commands
            this.ConsoleCommands = new ConsoleCommands();
            this.ConsoleCommands.Wait();
        }
Example #13
0
 static void Main(string[] args)
 {
     try
     {
         LoginServer.Instance.Run();
     }
     catch (Exception ex)
     {
         Log.Error("Error on startup: {0}", ex);
         CliUtil.Exit(1, true);
     }
 }
Example #14
0
 static void Main(string[] args)
 {
     try
     {
         LoginServer.Instance.Run();
     }
     catch (Exception ex)
     {
         Log.Error("Error on startup: {0}, {1}", ex.GetType().Name, ex.Message);
         CliUtil.Exit(1, true);
     }
 }
Example #15
0
 static void Main(string[] args)
 {
     try
     {
         ChannelServer.Instance.Run();
     }
     catch (Exception ex)
     {
         Log.Error("Error on startup: {0}, {1}\r\n{2}\r\n{3}", ex.GetType().Name, ex.Message, ex.TargetSite, ex.StackTrace);
         CliUtil.Exit(1, true);
     }
 }
Example #16
0
 static void Main(string[] args)
 {
     try
     {
         GateServer.Instance.Run();
     }
     catch (Exception ex)
     {
         Log.Exception(ex, "An exception occured while starting the server.");
         CliUtil.Exit(1);
     }
 }
Example #17
0
        private void ShutdownTimerDone(object timer)
        {
            ((Timer)timer).Dispose();

            // Kill clients
            this.KillConnectedClients();

            // Save global variables
            this.Database.SaveVars("Aura System", 0, this.ScriptManager.GlobalVars.Perm);

            CliUtil.Exit(0, false);
        }
Example #18
0
 /// <summary>
 /// Initializes ASD database connection with data from Conf.
 /// </summary>
 /// <param name="db"></param>
 /// <param name="conf"></param>
 protected void InitDatabase(Base db, Conf conf)
 {
     try
     {
         db.Init(conf.ASDDbHost, conf.ASDDbUserName, conf.ASDDbPassword, conf.ASDDbName);
         Log.Info("Initialized " + db.GetDbName() + " database connection");
     }
     catch (Exception ex)
     {
         Log.Error("Failed to initialize " + db.GetDbName() + " database: {0}", ex.Message);
         CliUtil.Exit(1, true);
     }
 }
Example #19
0
 /// <summary>
 /// Initializes database connection with data from Conf.
 /// </summary>
 protected void InitDatabase(MeliaDb db, Conf conf)
 {
     try
     {
         Log.Info("Initializing database...");
         db.Init(conf.Database.Host, conf.Database.User, conf.Database.Pass, conf.Database.Db);
     }
     catch (Exception ex)
     {
         Log.Error("Failed to initialize database: {0}", ex.Message);
         CliUtil.Exit(1, true);
     }
 }
Example #20
0
 /// <summary>
 /// Loads given conf class and stops start up when an error
 /// occurs.
 /// </summary>
 /// <param name="conf"></param>
 protected void LoadConf(Conf conf)
 {
     try
     {
         Log.Info("Loading configuration...");
         conf.LoadAll();
     }
     catch (Exception ex)
     {
         Log.Error("Failed to load configuration: {0}", ex.Message);
         CliUtil.Exit(1, true);
     }
 }
        public static async Task Main(string[] args)
        {
            CliUtil.WriteHeader("Game & Stream", ConsoleColor.DarkGreen);
            CliUtil.LoadingTitle();

            Initialization();

            if (FileManager.FileExists(FileManager.AppPath + "Config.json"))
            {
                Configuration(args);
            }
            else
            {
                _log.Error($"{FileManager.AppPath}Config.json doesn't exist!");
                return;
            }

            _log.Info("{0} version {1}", Name, Version);

            var connection = MySQL.CreateConnection();

            if (connection == null)
            {
                LogManager.Flush();
                return;
            }

            connection.Close();

            // Check if there are any updates
            CheckDatabaseUpdates();


            var builder = new HostBuilder()
                          .ConfigureAppConfiguration((hostingContext, config) =>
            {
                config.AddEnvironmentVariables();

                if (args != null)
                {
                    config.AddCommandLine(args);
                }
            })
                          .ConfigureServices((hostContext, services) =>
            {
                services.AddOptions();
                services.AddSingleton <IHostedService, GameService>();
            });

            await builder.RunConsoleAsync();
        }
Example #22
0
        /// <summary>
        /// 加载配置文件
        /// </summary>
        /// <param name="conf"></param>
        public void LoadConf(BaseConf conf)
        {
            Log.Info("读取配置...");

            try
            {
                conf.Load();
            }
            catch (Exception ex)
            {
                Log.Exception(ex, "读取错误. ({0})", ex.Message);
                CliUtil.Exit(1);
            }
        }
Example #23
0
        /// <summary>
        /// Tries to initialize database with the information from conf,
        /// exits on error.
        /// </summary>
        public virtual void InitDatabase(AuraDb db, BaseConf conf)
        {
            Log.Info("Initializing database...");

            try
            {
                db.Init(conf.Database.Host, conf.Database.User, conf.Database.Pass, conf.Database.Db);
            }
            catch (Exception ex)
            {
                Log.Error("Unable to open database connection. ({0})", ex.Message);
                CliUtil.Exit(1);
            }
        }
Example #24
0
        /// <summary>
        /// Tries to call conf's load method, exits on error.
        /// </summary>
        public void LoadConf(BaseConf conf)
        {
            Log.Info("Reading configuration...");

            try
            {
                conf.Load();
            }
            catch (Exception ex)
            {
                Log.Exception(ex, "Unable to read configuration. ({0})", ex.Message);
                CliUtil.Exit(1);
            }
        }
Example #25
0
        public void Run()
        {
            if (_running)
            {
                throw new Exception("Server is already running.");
            }
            //标题栏
            CliUtil.WriteHeader("Channel Server" + DateTime.Now.ToString(), ConsoleColor.DarkGreen);
            CliUtil.LoadingTitle();
            //配置文件
            this.LoadConf(this.Conf = new ChannelConf());

            //// Database
            //this.InitDatabase(this.Database = new ChannelDb(), this.Conf);

            //// Data
            //this.LoadData(DataLoad.ChannelServer, false);

            // Localization
            //this.LoadLocalization(this.Conf);

            //// World
            //this.InitializeWorld();

            //// Skills
            //this.LoadSkills();

            //// Scripts
            //this.LoadScripts();

            //// Weather
            //this.Weather.Initialize();

            //// Autoban
            //if (this.Conf.Autoban.Enabled)
            //    this.Events.SecurityViolation += (e) => Autoban.Incident(e.Client, e.Level, e.Report, e.StackReport);

            //服务器开启
            this.Server.Start(this.Conf.Channel.ChannelPort);

            //连接登陆服务器
            this.ConnectToLogin(true);
            //this.StartStatusUpdateTimer();

            CliUtil.RunningTitle();
            _running = true;

            //GM操作
            this.ConsoleCommands.Wait();
        }
Example #26
0
        private static void RenderWorld()
        {
            RenderedChunks = 0;


            GL.Begin(PrimitiveType.Quads);

            try
            {
                //Stack<Chunk> chunks = new Stack<Chunk>(world.Chunks.Values.ToList().FindAll((ch) => true || CliUtil.ShouldRenderChunk(ch)));
                Stack <Chunk> chunks = new Stack <Chunk>(world.Dimensions[DataStore.Player.DimensionId].Chunks.Values);
                foreach (Chunk ce in chunks)
                {
                    if (CliUtil.ShouldRenderChunk(ce) && ce != null && ce.Blocks != null)
                    {
                        foreach (Block bl in ce.Blocks.Values)
                        {
                            RenderCube(ce, bl);
                        }
                        RenderedChunks++;
                    }
                }
                ;

                /*foreach (Chunk cch in chunks)
                 * {
                 *  try
                 *  {
                 *      foreach (Block bl in cch.Blocks.Values.ToList())
                 *      {
                 *          RenderCube(world, cch, bl);
                 *      }
                 *      RenderedChunks++;
                 *  }
                 *  catch
                 *  {
                 *      RenderErrors++;
                 *  }
                 * }*/
            }
            catch (Exception err)
            {
                Logger.PostLog("Exception: " + err.Message + " @ " + err.Source);
            }
            _shader.Use();
            GL.End();
            GL.BindVertexArray(_vertexArrayObject);
            GL.DrawArrays(PrimitiveType.Quads, 0, 3);
        }
Example #27
0
        /// <summary>
        /// Tries to find aura root folder and changes the working directory to it.
        /// Exits if not successful.
        /// </summary>
        public void NavigateToRoot()
        {
            // Go back max 2 folders, the bins should be in [aura]/bin/(Debug|Release)
            for (int i = 0; i < 3; ++i)
            {
                if (Directory.Exists("system"))
                {
                    return;
                }

                Directory.SetCurrentDirectory("..");
            }

            Log.Error("Unable to find root directory.");
            CliUtil.Exit(1);
        }
Example #28
0
        /// <summary>
        /// Starts listener.
        /// </summary>
        /// <param name="endPoint"></param>
        private void Start(IPEndPoint endPoint)
        {
            try
            {
                _socket.Bind(endPoint);
                _socket.Listen(10);

                _socket.BeginAccept(this.OnAccept, _socket);

                Log.Status("Server ready, listening on {0}.", _socket.LocalEndPoint);
            }
            catch (Exception ex)
            {
                Log.Exception(ex, "Unable to set up socket; perhaps you're already running a server?");
                CliUtil.Exit(1);
            }
        }
Example #29
0
        /// <summary>
        /// Starts the server.
        /// </summary>
        public override void Run()
        {
            base.Run();

            CliUtil.WriteHeader("Login", ConsoleColor.Magenta);
            CliUtil.LoadingTitle();

            // Conf
            this.LoadConf();

            // Database
            this.Database = new LoginDb();
            this.InitDatabase(this.Database);

            // Check if there are any updates
            this.CheckDatabaseUpdates();

            // Data
            this.LoadData(DataToLoad.Jobs | DataToLoad.Maps | DataToLoad.Barracks | DataToLoad.Servers | DataToLoad.StartingCities, true);

            // Packet handlers
            LoginPacketHandler.Instance.RegisterMethods();

            // Get server data
            var serverId   = 1;
            var serverData = this.Data.ServerDb.FindLogin(serverId);

            if (serverData == null)
            {
                Log.Error("Server data not found. ({0})", serverId);
                CliUtil.Exit(1);
            }

            // Server
            var mgr = new ConnectionManager <LoginConnection>(serverData.Port);

            mgr.Start();

            // Ready
            CliUtil.RunningTitle();
            Log.Status("Server ready, listening on {0}.", mgr.Address);

            // Commands
            this.ConsoleCommands = new LoginConsoleCommands();
            this.ConsoleCommands.Wait();
        }
Example #30
0
        /// <summary>
        /// Starts the server.
        /// </summary>
        public override void Run()
        {
            base.Run();

            CliUtil.WriteHeader("Channel", ConsoleColor.DarkGreen);
            CliUtil.LoadingTitle();

            // Conf
            this.LoadConf();

            // Database
            this.Database = new ChannelDb();
            this.InitDatabase(this.Database);
            SessionFactory.Init(this.Database._connectionString);

            // Data
            this.ClientData = new ClientData();

            // GM Commands
            this.GmCommands = new GmCommands();

            // Packet handlers
            ChannelPacketHandler.Instance.RegisterMethods();

            // World
            Log.Info("Initializing world...");
            this.World.Initialize();
            Log.Info("  done loading {0} maps.", this.World.Count);

            // Script manager
            this.ScriptManager.Initialize();
            this.ScriptManager.Load();

            // Server
            this.ConnectionManager = new ConnectionManager <ChannelConnection>(Int32.Parse(Settings.Default.ZoneServerPort));
            this.ConnectionManager.Start();

            // Ready
            CliUtil.RunningTitle();
            Log.Status("Server ready, listening on {0}.", this.ConnectionManager.Address);

            // Commands
            this.ConsoleCommands = new ConsoleCommands();
            this.ConsoleCommands.Wait();
        }