/* Exit button: exit out of animation mode, no * button interface */ public void onClickExit() { if (checkActive()) { //return initial state of protein icons activeKey.tag = "Untagged"; activeProtein.tag = "Untagged"; animateProteinScript.setActiveFalse(); enableModelScript.terminateAnimation(); Debug.Log("Exiting"); clearOtherModelScript.SetActive(true); } }
private void OnMouseDown() { //toggle active isAlive = true; start.gameObject.SetActive(isAlive); exit.gameObject.SetActive(isAlive); //initiate proteins to prep animation model.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width / 2.0f, 3.0f * Screen.height / 4.0f, 300)); gameObject.tag = "activeKey"; parent.tag = "activeProtein"; Debug.Log("I am alive"); count = 0.0f; translateToInitActive = true; clearOtherModelScript.SetActive(false); }