public static void Initialize() { ClearMenu = MainMenu.AddSubMenu("Clear", "Clear"); ClearMenu.AddGroupLabel("Clear Options"); _q = ClearMenu.Add("Clear.Q", new CheckBox("Use Q")); _w = ClearMenu.Add("Clear.W", new CheckBox("Use W")); }
protected override void JungleClear() { if (MyHero.ManaPercent >= ClearMenu.Slider("JungleClear.ManaPercent")) { Obj_AI_Minion minion = null; if (ClearMenu.CheckBox("JungleClear.W")) { minion = W.JungleClear(false); if (ShouldWaitMana) { return; } CastW(minion); } if (ClearMenu.CheckBox("JungleClear.E")) { CastE(E.JungleClear(false) ?? minion); } if (ClearMenu.CheckBox("JungleClear.Q")) { CastQ(Q.JungleClear(false)); } } base.JungleClear(); }
private static void OnLoaded(EventArgs args) { if (Player.Instance.ChampionName != "Sion") { return; } Q = new Spell.Skillshot(SpellSlot.Q, 600, SkillShotType.Cone, 250, 1600, 140); W = new Spell.Active(SpellSlot.W, 550); E = new Spell.Skillshot(SpellSlot.E, 725, SkillShotType.Linear, 250, 1600, 60); R = new Spell.Skillshot(SpellSlot.R, 550, SkillShotType.Cone, 300, 900, 140); Menu = MainMenu.AddMenu("HTTF Sion", "Sion"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("ComboQ", new CheckBox("Use Q Combo")); ComboMenu.Add("ComboW", new CheckBox("Use W Combo")); ComboMenu.Add("ComboE", new CheckBox("Use E Combo")); ComboMenu.Add("ComboR", new CheckBox("Use R Combo")); ComboMenu.AddGroupLabel("Ultimate Settings"); ComboMenu.Add("REnemies", new Slider("Min Hit Enemies Use R :", 3, 1, 5)); ComboMenu.AddGroupLabel("FLEE"); ComboMenu.Add("FleeR", new CheckBox("Use R ")); ComboMenu.AddGroupLabel("Harass Settings"); ComboMenu.Add("HQ", new CheckBox("Use Q Harass")); ComboMenu.Add("HW", new CheckBox("Use W Harass")); ComboMenu.Add("HE", new CheckBox("Use E Harass")); ComboMenu.Add("HarassWEQ", new CheckBox("Harass is W->E->Q")); ClearMenu = Menu.AddSubMenu("JungleClear Settings", "JungleClear"); ClearMenu.AddGroupLabel("JungleClear Settings"); ClearMenu.Add("QJungle", new CheckBox("Use Q JungleClear")); ClearMenu.Add("WJungle", new CheckBox("Use W JungleClear")); ClearMenu.Add("EJungle", new CheckBox("Use E JungleClear")); ClearMenu.AddGroupLabel("Lane Clear Settings"); ClearMenu.Add("LaneClearQ", new CheckBox("Use Q LaneClear")); ClearMenu.Add("QMinions", new Slider("Min Hit Enemies Use R :", 3, 1, 6)); ClearMenu.Add("LaneClearW", new CheckBox("Use W LaneClear")); ClearMenu.Add("LaneClearE", new CheckBox("Use E LaneClear")); Drawings = Menu.AddSubMenu("Draw Settings", "Draw"); Drawings.AddGroupLabel("Drawing Settings"); Drawings.Add("DrawQ", new CheckBox("Q Range")); Drawings.Add("DrawE", new CheckBox("E Range")); Drawings.Add("DrawW", new CheckBox("W Range")); Drawings.Add("Draw_Disabled", new CheckBox("Disabled Drawings")); Game.OnUpdate += OnUpdate; Drawing.OnDraw += Drawing_OnDraw; }
protected override void LastHit() { if (MyHero.ManaPercent >= ClearMenu.Slider("LastHit.ManaPercent")) { Q.LastHit((LastHitType)ClearMenu.Slider("LastHit.Q")); } base.LastHit(); }
static void OnLoadingComplete(EventArgs args) { if (!_Player.ChampionName.Contains("Malphite")) { return; } Chat.Print("HTTF TopLane Series Yuklendi Ceviri TekinTR!", Color.Orange); Bootstrap.Init(null); Q = new Spell.Targeted(SpellSlot.Q, 625); W = new Spell.Active(SpellSlot.W, 250); E = new Spell.Active(SpellSlot.E, 400); R = new Spell.Skillshot(SpellSlot.R, 1000, SkillShotType.Circular, 250, 700, 270); Ignite = new Spell.Targeted(_Player.GetSpellSlotFromName("summonerdot"), 600); Menu = MainMenu.AddMenu("HTTF Malhite", "Malphite"); ComboMenu = Menu.AddSubMenu("KomboAyarlari", "Combo"); ComboMenu.AddGroupLabel("Kombo Ayarlari"); ComboMenu.Add("ComboQ", new CheckBox("Kullan Q ")); ComboMenu.Add("ComboW", new CheckBox("Kullan W ")); ComboMenu.Add("ComboE", new CheckBox("Kullan E ")); ComboMenu.AddGroupLabel("R ayarlari"); ComboMenu.Add("ComboFQ", new KeyBind("Kullan R Secili hedefe", false, KeyBind.BindTypes.HoldActive, 'G')); ComboMenu.Add("ComboR", new CheckBox("Kullan R butun dusmanlar bir arada ise")); ComboMenu.Add("MinR", new Slider("R en az kac kisiye isabet etsin:", 3, 1, 5)); ComboMenu.AddGroupLabel("Durtme ayarlari"); ComboMenu.Add("HarassQ", new CheckBox("Kullan Q ")); ComboMenu.Add("HarassW", new CheckBox("Kullan W ")); ComboMenu.Add("HarassE", new CheckBox("Kullan E ")); ComboMenu.Add("ManaQ", new Slider("Mana ayari % :", 40)); ClearMenu = Menu.AddSubMenu("Orman Temizleme", "JungleClear"); ClearMenu.AddGroupLabel("Orman temizleme"); ClearMenu.Add("QJungle", new CheckBox("Kullan Q ")); ClearMenu.Add("WJungle", new CheckBox("Kullan W ")); ClearMenu.Add("EJungle", new CheckBox("Kullan E ")); ClearMenu.Add("JungleMana", new Slider("Mana ayari % :", 20)); ClearMenu.AddGroupLabel("Koridor temizleme"); ClearMenu.Add("LaneClearQ", new CheckBox("Kullan Q ")); ClearMenu.Add("LaneClearW", new CheckBox("Kullan W ")); ClearMenu.Add("LaneClearE", new CheckBox("Kullan E ")); ClearMenu.Add("ManaLC", new Slider("Mana ayari", 50)); ClearMenu.AddGroupLabel("SonVurus Ayarlari"); ClearMenu.Add("LastHitQ", new CheckBox("Kullan Q SonVurus")); ClearMenu.Add("ManaLH", new Slider("Mana ayari % : ", 50)); Drawings = Menu.AddSubMenu("Cizim Ayarlari", "Draw"); Drawings.AddGroupLabel("Cizim Ayarlari"); Drawings.Add("DrawQ", new CheckBox("Goster Q Menzili")); Drawings.Add("DrawE", new CheckBox("Goster E Menzili")); Drawings.Add("DrawR", new CheckBox("Goster R Menzili")); Drawings.Add("Draw_Disabled", new CheckBox("Disabled Drawings")); Drawing.OnDraw += Drawing_OnDraw; Game.OnUpdate += Game_OnUpdate; }
static void OnLoadingComplete(EventArgs args) { if (!_Player.ChampionName.Contains("Malphite")) { return; } Chat.Print("HTTF TopLane Series Loaded!", Color.Orange); Bootstrap.Init(null); Q = new Spell.Targeted(SpellSlot.Q, 625); W = new Spell.Active(SpellSlot.W, 250); E = new Spell.Active(SpellSlot.E, 400); R = new Spell.Skillshot(SpellSlot.R, 1000, SkillShotType.Circular, 250, 700, 270); Ignite = new Spell.Targeted(_Player.GetSpellSlotFromName("summonerdot"), 600); Menu = MainMenu.AddMenu("HTTF Malhite", "Malphite"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("ComboQ", new CheckBox("Use Q Combo")); ComboMenu.Add("ComboW", new CheckBox("Use W Combo")); ComboMenu.Add("ComboE", new CheckBox("Use E Combo")); ComboMenu.AddGroupLabel("Ultimate Settings"); ComboMenu.Add("ComboFQ", new KeyBind("Use R Selected Target", false, KeyBind.BindTypes.HoldActive, 'G')); ComboMenu.Add("ComboR", new CheckBox("Use R in multitarget")); ComboMenu.Add("MinR", new Slider("Min Hit Enemies Use R :", 3, 1, 5)); ComboMenu.AddGroupLabel("Harass Settings"); ComboMenu.Add("HarassQ", new CheckBox("Use Q Harass")); ComboMenu.Add("HarassW", new CheckBox("Use W Harass")); ComboMenu.Add("HarassE", new CheckBox("Use E Harass")); ComboMenu.Add("ManaQ", new Slider("Mana Harass % :", 40)); ClearMenu = Menu.AddSubMenu("JungleClear Settings", "JungleClear"); ClearMenu.AddGroupLabel("JungleClear Settings"); ClearMenu.Add("QJungle", new CheckBox("Use Q JungleClear")); ClearMenu.Add("WJungle", new CheckBox("Use W JungleClear")); ClearMenu.Add("EJungle", new CheckBox("Use E JungleClear")); ClearMenu.Add("JungleMana", new Slider("Mana JungleClear % :", 20)); ClearMenu.AddGroupLabel("Lane Clear Settings"); ClearMenu.Add("LaneClearQ", new CheckBox("Use Q LaneClear")); ClearMenu.Add("LaneClearW", new CheckBox("Use W LaneClear")); ClearMenu.Add("LaneClearE", new CheckBox("Use E LaneClear")); ClearMenu.Add("ManaLC", new Slider("Mana LaneClear", 50)); ClearMenu.AddGroupLabel("LastHit Settings"); ClearMenu.Add("LastHitQ", new CheckBox("Use Q LastHit")); ClearMenu.Add("ManaLH", new Slider("Mana LastHit % : ", 50)); Drawings = Menu.AddSubMenu("Draw Settings", "Draw"); Drawings.AddGroupLabel("Drawing Settings"); Drawings.Add("DrawQ", new CheckBox("Q Range")); Drawings.Add("DrawE", new CheckBox("E Range")); Drawings.Add("DrawR", new CheckBox("R Range")); Drawings.Add("Draw_Disabled", new CheckBox("Disabled Drawings")); Drawing.OnDraw += Drawing_OnDraw; Game.OnUpdate += Game_OnUpdate; }
protected override void LaneClear() { if (MyHero.ManaPercent >= ClearMenu.Slider("LaneClear.ManaPercent")) { Q.LaneClear(true, ClearMenu.Slider("LaneClear.Q")); W.LaneClear(true, ClearMenu.Slider("LaneClear.W")); } base.LaneClear(); }
protected override void LaneClear() { if (MyHero.ManaPercent >= ClearMenu.Slider("LaneClear.ManaPercent")) { CastQ(Q.LaneClear(false, ClearMenu.Slider("LaneClear.Q"))); CastW(W.LaneClear(false, ClearMenu.Slider("LaneClear.W"))); } base.LaneClear(); }
public static void Initialize() { ClearMenu = MainMenu.AddSubMenu("LaneTemizleme", "Clear"); ClearMenu.AddGroupLabel("LaneTemizleme Ayarları"); _q = ClearMenu.Add("Clear.Q", new CheckBox("Kullan Q")); _w = ClearMenu.Add("Clear.W", new CheckBox("Kullan W")); _e = ClearMenu.Add("Clear.E", new CheckBox("Kullan E")); _hydra = ClearMenu.Add("Clear.Hydra", new CheckBox("Kullan Tiamat/Hydra")); }
protected override void LaneClear() { if (MyHero.ManaPercent >= ClearMenu.Slider("LaneClear.ManaPercent")) { var minion = W.LaneClear(false, ClearMenu.Slider("LaneClear.W")); CastW(minion); CastQ(Q.LaneClear(false, ClearMenu.Slider("LaneClear.Q"))); CastE(E.LaneClear(false, ClearMenu.Slider("LaneClear.E")) ?? minion); } base.LaneClear(); }
protected override void LastHit() { if (MyHero.ManaPercent >= ClearMenu.Slider("LastHit.ManaPercent")) { var tuples = Q.LastHit((LastHitType)ClearMenu.Slider("LastHit.Q"), false); var minion = tuples.FirstOrDefault(); if (minion != null) { CastQ(minion); } } base.LastHit(); }
protected override void LaneClear() { if (MyHero.ManaPercent >= ClearMenu.Slider("LaneClear.ManaPercent")) { Q.Type = SpellType.Circular; var minion = Q.LaneClear(false, ClearMenu.Slider("LaneClear.Q")); Q.Type = SpellType.Targeted; CastQ(minion); W.LaneClear(true, ClearMenu.Slider("LaneClear.W")); E.LaneClear(true, ClearMenu.Slider("LaneClear.E")); } base.LaneClear(); }
public static void Initialize() { ClearMenu.AddGroupLabel("Smite Mobs"); _enable = ClearMenu.Add("Smite.Enable", new CheckBox("Use Smite")); ClearMenu.AddSeparator(); _baron = ClearMenu.Add("Smite.Baron", new CheckBox("Baron Nashor")); _dragon = ClearMenu.Add("Smite.Dragon", new CheckBox("Dragon")); _red = ClearMenu.Add("Smite.Red", new CheckBox("Red Brambleback")); _blue = ClearMenu.Add("Smite.Blue", new CheckBox("Blue Sentinel")); _krug = ClearMenu.Add("Smite.Krug", new CheckBox("Ancient Krug")); _gromp = ClearMenu.Add("Smite.Gromp", new CheckBox("Gromp")); _raptor = ClearMenu.Add("Smite.Raptor", new CheckBox("Crimson Raptor")); _wolf = ClearMenu.Add("Smite.Wolf", new CheckBox("Greater Murk Wolf")); }
public static void Initialize() { ClearMenu.AddGroupLabel("Çarp Atılacak"); _enable = ClearMenu.Add("Smite.Enable", new CheckBox("Kullan Çarp")); ClearMenu.AddSeparator(); _baron = ClearMenu.Add("Smite.Baron", new CheckBox("Baron Nashor")); _dragon = ClearMenu.Add("Smite.Dragon", new CheckBox("Ejder")); _red = ClearMenu.Add("Smite.Red", new CheckBox("Red")); _blue = ClearMenu.Add("Smite.Blue", new CheckBox("Blue")); _krug = ClearMenu.Add("Smite.Krug", new CheckBox("Yampiri Yengeç")); _gromp = ClearMenu.Add("Smite.Gromp", new CheckBox("Kurbağa")); _raptor = ClearMenu.Add("Smite.Raptor", new CheckBox("Sivri Gagalar")); _wolf = ClearMenu.Add("Smite.Wolf", new CheckBox("AlacaKurtlar")); }
protected override void JungleClear() { if (MyHero.ManaPercent >= ClearMenu.Slider("JungleClear.ManaPercent")) { if (ClearMenu.CheckBox("JungleClear.Q")) { Q.JungleClear(); } if (ClearMenu.CheckBox("JungleClear.W")) { W.JungleClear(); } if (ClearMenu.CheckBox("JungleClear.E")) { E.JungleClear(); } } base.JungleClear(); }
protected override void JungleClear() { if (MyHero.ManaPercent >= ClearMenu.Slider("JungleClear.ManaPercent")) { if (ClearMenu.CheckBox("JungleClear.Q")) { CastQ(Q.JungleClear(false)); } if (ClearMenu.CheckBox("JungleClear.W")) { CastW(W.JungleClear(false)); } if (ClearMenu.CheckBox("JungleClear.E")) { CastE(E.JungleClear(false)); } } base.JungleClear(); }
protected override void JungleClear(Menu menu) { if (MyHero.ManaPercent >= ClearMenu.Slider("JungleClear.ManaPercent")) { if (ClearMenu.CheckBox("JungleClear.Q")) { CastQ(Q.JungleClear(false)); } if (ClearMenu.CheckBox("JungleClear.W")) { CastW(W.JungleClear(false)); } if (ClearMenu.CheckBox("JungleClear.E")) { var minion = E.JungleClear(false); CastE(minion); } } base.JungleClear(menu); }
protected override void LastHit() { if (ClearMenu.Slider("LastHit.E") > 0) { var minion = E.LastHit(LastHitType.Always, false).FirstOrDefault(); if (minion != null) { switch (ClearMenu.Slider("LastHit.E")) { case 1: CastE(minion); break; case 2: E.Cast(minion); break; } } } base.LastHit(); }
protected override void LaneClear() { if (MyHero.ManaPercent >= ClearMenu.Slider("LaneClear.ManaPercent")) { if (Q.IsReady && ClearMenu.Slider("LaneClear.Q") > 0) { var minions = Q.LaneClearMinions; if (minions.Count >= ClearMenu.Slider("LaneClear.Q")) { var result = GetBestHitQ(minions); if (result.Hits >= ClearMenu.Slider("LaneClear.Q")) { Q.Cast(result.Position); } } } if (W.IsReady && ClearMenu.Slider("LaneClear.W") > 0) { var minions = W.LaneClearMinions; if (minions.Count() >= ClearMenu.Slider("LaneClear.W")) { W.Cast(); } } if (E.IsReady && ClearMenu.Slider("LaneClear.E") > 0) { var minions = E.LaneClearMinions; if (minions.Count >= ClearMenu.Slider("LaneClear.E")) { var result = GetBestHitE(minions); if (result.Hits >= ClearMenu.Slider("LaneClear.E")) { CastE(result.Target); } } } } base.LaneClear(); }
protected override void LaneClear() { if (MyHero.ManaPercent >= ClearMenu.Slider("LaneClear.ManaPercent")) { Q.LaneClear(true, ClearMenu.Slider("LaneClear.Q")); W.LaneClear(true, ClearMenu.Slider("LaneClear.W")); var minion = E.LaneClear(false); if (minion != null) { switch (ClearMenu.Slider("LaneClear.E")) { case 1: CastE(minion); break; case 2: E.Cast(minion); break; } } } base.LaneClear(); }
protected override void JungleClear() { if (MyHero.ManaPercent >= ClearMenu.Slider("JungleClear.ManaPercent")) { if (ClearMenu.CheckBox("JungleClear.Q")) { Q.JungleClear(); } if (ClearMenu.CheckBox("JungleClear.W")) { W.JungleClear(); } if (ClearMenu.CheckBox("JungleClear.R")) { var minion = R.JungleClear(false); if (minion != null) { CastR(minion); } } } base.JungleClear(); }
private static void Load(EventArgs args) { if (Player.ChampionName != "Ekko") { return; } Chat.Print("Ekko7 Loaded!", Color.Yellow); Chat.Print("Doctor7 Good Luck!", Color.GreenYellow); Q = new Spell.Skillshot(SpellSlot.Q, 800, SkillShotType.Linear, (int).25, 1700, 60); Q2 = new Spell.Skillshot(SpellSlot.Q, 1050, SkillShotType.Linear, (int).5f, 1200, 120); W = new Spell.Skillshot(SpellSlot.W, 1600, SkillShotType.Circular, (int).5f, int.MaxValue, 350); E = new Spell.Skillshot(SpellSlot.E, 352, SkillShotType.Linear); R = new Spell.Skillshot(SpellSlot.R, 375, SkillShotType.Circular, (int).1f, int.MaxValue, 375); R1 = new Spell.Active(SpellSlot.R); Menu = MainMenu.AddMenu("Ekko7", "ekko"); Menu.AddGroupLabel("EKKO7"); Menu.AddSeparator(); Menu.AddLabel("FEATURES ADDON"); Menu.AddSeparator(); Menu.AddLabel("Combo Settings"); Menu.AddLabel("Harass Settings"); Menu.AddLabel("LaneClear Settings"); Menu.AddLabel("JungleClear Settings"); Menu.AddLabel("Flee Settings"); Menu.AddLabel("Ultimate Settings"); Menu.AddLabel("Drawings Settings"); Menu.AddLabel("KillSteal Settings"); ComboMenu = Menu.AddSubMenu("Combo Settings", "combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("UseQCombo", new CheckBox("Spell [Q]")); ComboMenu.Add("UseECombo", new CheckBox("Spell [E]")); ComboMenu.Add("UseWCombo", new CheckBox("Spell [W]")); ComboMenu.Add("Whit", new Slider("Min W Enemies", 1, 1, 5)); HarassMenu = Menu.AddSubMenu("Harass Settings", "harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("QHarass", new CheckBox("Spell [Q]")); HarassMenu.Add("WHarass", new CheckBox("Spell [W]", false)); HarassMenu.Add("EHarass", new CheckBox("Spell [E]", false)); HarassMenu.Add("HarassMana", new Slider("Min Mana For Harass", 50)); HarassMenu.AddSeparator(18); HarassMenu.AddLabel("E Harass Settings"); HarassMenu.Add("DontE", new Slider("Don't Use E >= Enemies", 3, 1, 5)); HarassMenu.Add("EHP", new Slider("Dont Use E HP <= %", 20)); ClearMenu = Menu.AddSubMenu("LaneClear Settings", "Clear Settings"); ClearMenu.AddLabel("Lane Clear"); ClearMenu.Add("QClear", new CheckBox("Spell [Q]")); ClearMenu.Add("ClearMana", new Slider("Min Mana For LaneClear", 60, 0, 100)); JungleMenu = Menu.AddSubMenu("JungleClear Settings", "Jungle Settings"); JungleMenu.AddLabel("Jungle Clear"); JungleMenu.Add("QJungleClear", new CheckBox("Spell [Q]")); JungleMenu.Add("EJungleClear", new CheckBox("Spell [E]")); JungleMenu.Add("JungleMana", new Slider("Min Mana For JungleClear", 30, 0, 100)); Misc = Menu.AddSubMenu("Ultimate Settings", "Misc"); Misc.AddGroupLabel("Ultimate Settings"); Misc.AddSeparator(18); Misc.AddLabel("Ultimate Settings"); Misc.Add("UseRHit", new CheckBox("Use R Count", false)); Misc.Add("RHit", new Slider("R Count Enemies >= {0}", 3, 2, 5)); Misc.Add("R_Safe_Net2", new Slider("R If HP <= %", 25, 0, 100)); Misc.Add("RKill", new CheckBox("R Killable", false)); Skin = Menu.AddSubMenu("Skin Changer", "SkinChanger"); Skin.Add("checkSkin", new CheckBox("Use Skin Changer")); Skin.Add("skin.Id", new ComboBox("Skin Mode", 0, "Classic", "1", "2")); Drawings = Menu.AddSubMenu("Draw Settings", "Draw"); Drawings.AddGroupLabel("Drawing Settings"); Drawings.Add("DrawQ", new CheckBox("Q Range")); Drawings.Add("DrawW", new CheckBox("W Range", false)); Drawings.Add("DrawE", new CheckBox("E Range", false)); Drawings.Add("DrawR", new CheckBox("R Range")); AttackableUnit.OnDamage += AIHeroClient_OnDamage; Drawing.OnDraw += Drawing_OnDraw; Game.OnUpdate += Game_OnUpdate; }
public Jhin() { foreach (var enemy in EntityManager.Heroes.Enemies) { TextsInScreen.Add(enemy.NetworkId, new Text(enemy.ChampionName + " is R killable", new Font("Arial", 30F, FontStyle.Bold)) { Color = Color.Red }); TextsInHeroPosition.Add(enemy.NetworkId, new Text("R killable", new Font("Arial", 23F, FontStyle.Bold)) { Color = Color.Red }); LastPredictedPositionText.Add(enemy.NetworkId, new Text(enemy.ChampionName + " last predicted position", new Font("Arial", 23F, FontStyle.Bold)) { Color = Color.Red }); } Q = new SpellBase(SpellSlot.Q, SpellType.Targeted, 600) { Width = 450, Speed = 1800, CastDelay = 250, }; W = new SpellBase(SpellSlot.W, SpellType.Linear, 2500) { Width = 40, CastDelay = 750, Speed = 5000, AllowedCollisionCount = -1, }; E = new SpellBase(SpellSlot.E, SpellType.Circular, 750) { Width = 135, CastDelay = 250, Speed = 1600, }; R = new SpellBase(SpellSlot.R, SpellType.Linear, 3500) { Width = 65, CastDelay = 250, Speed = 5000, AllowedCollisionCount = -1, }; Evader.OnEvader += delegate { if (EvaderMenu.CheckBox("BlockW")) { LastBlockTick = Core.GameTickCount; } }; Spellbook.OnCastSpell += delegate(Spellbook sender, SpellbookCastSpellEventArgs args) { if (sender.Owner.IsMe) { if (args.Slot == SpellSlot.W) { args.Process = Core.GameTickCount - LastBlockTick > 750; } } }; Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { switch (args.Slot) { case SpellSlot.W: W.LastCastTime = Core.GameTickCount; W.LastEndPosition = args.End; break; case SpellSlot.R: if (args.SData.Name == "JhinR") { IsCastingR = true; LastRCone = new Geometry.Polygon.Sector(sender.Position, args.End, (float)(45 * 2f * Math.PI / 175f), R.Range); Stacks = 4; } else if (args.SData.Name == "JhinRShot") { R.LastCastTime = Core.GameTickCount; TapKeyPressed = false; Stacks--; } break; } } }; Gapcloser.OnGapcloser += delegate(AIHeroClient sender, Gapcloser.GapcloserEventArgs args) { if (sender.IsValidTarget(E.Range) && sender.IsEnemy) { if (MyHero.Distance(args.Start, true) > MyHero.Distance(args.End)) { if (AutomaticMenu.CheckBox("E.Gapcloser") && MyHero.IsInRange(args.End, E.Range) && E.IsReady) { E.Cast(args.End); } if (MyHero.Distance(args.End, true) < (sender.GetAutoAttackRange(MyHero) * 1.5f).Pow()) { WShouldWaitTick = Core.GameTickCount; } } } }; MenuManager.AddSubMenu("Keys"); { KeysMenu.AddValue("TapKey", new KeyBind("R Tap Key", false, KeyBind.BindTypes.HoldActive, 'T')).OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { if (args.NewValue && R.IsLearned && (R.IsReady || IsCastingR) && R.EnemyHeroes.Count > 0) { TapKeyPressed = true; } }; KeysMenu.AddValue("UltKey", new KeyBind("R Key in game", false, KeyBind.BindTypes.HoldActive, 'R')).OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { if (args.NewValue && R.IsLearned && (R.IsReady || IsCastingR)) { Player.IssueOrder(GameObjectOrder.Stop, Player.Instance.ServerPosition); } }; ToggleManager.RegisterToggle( KeysMenu.AddValue("AutoW", new KeyBind("AutoW Toggle", false, KeyBind.BindTypes.PressToggle, 'K')), delegate { foreach (var enemy in UnitManager.ValidEnemyHeroes.Where(TargetHaveEBuff)) { if (MiscMenu.CheckBox("AutoW." + enemy.ChampionName)) { CastW(enemy); } } }); } W.AddConfigurableHitChancePercent(); R.AddConfigurableHitChancePercent(); MenuManager.AddSubMenu("Combo"); { ComboMenu.AddValue("Q", new CheckBox("Use Q")); ComboMenu.AddValue("W", new CheckBox("Use W", false)); ComboMenu.AddValue("E", new CheckBox("Use E", false)); ComboMenu.AddValue("Items", new CheckBox("Use offensive items")); } MenuManager.AddSubMenu("Ultimate"); { UltimateMenu.AddStringList("Mode", "R AIM Mode", new[] { "Disabled", "Using TapKey", "Automatic" }, 3); UltimateMenu.AddValue("OnlyKillable", new CheckBox("Only attack if it's killable", false)); UltimateMenu.AddValue("Delay", new Slider("Delay between R's (in ms)", 0, 0, 1500)); UltimateMenu.AddValue("NearMouse", new GroupLabel("Near Mouse Settings")); UltimateMenu.AddValue("NearMouse.Enabled", new CheckBox("Only select target near mouse", false)); UltimateMenu.AddValue("NearMouse.Radius", new Slider("Near mouse radius", 500, 100, 1500)); UltimateMenu.AddValue("NearMouse.Draw", new CheckBox("Draw near mouse radius")); } MenuManager.AddSubMenu("Harass"); { HarassMenu.AddValue("Q", new CheckBox("Use Q")); HarassMenu.AddValue("W", new CheckBox("Use W", false)); HarassMenu.AddValue("E", new CheckBox("Use E", false)); HarassMenu.AddValue("ManaPercent", new Slider("Minimum Mana Percent", 20)); } MenuManager.AddSubMenu("Clear"); { ClearMenu.AddValue("LaneClear", new GroupLabel("LaneClear")); { ClearMenu.AddValue("LaneClear.Q", new Slider("Use Q if hit is greater than {0}", 5, 0, 10)); ClearMenu.AddValue("LaneClear.W", new Slider("Use W if hit is greater than {0}", 6, 0, 10)); ClearMenu.AddValue("LaneClear.E", new Slider("Use E if hit is greater than {0}", 5, 0, 10)); ClearMenu.AddValue("LaneClear.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("LastHit", new GroupLabel("LastHit")); { ClearMenu.AddStringList("LastHit.Q", "Use Q", new[] { "Never", "Smartly", "Always" }, 1); ClearMenu.AddValue("LastHit.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("JungleClear", new GroupLabel("JungleClear")); { ClearMenu.AddValue("JungleClear.Q", new CheckBox("Use Q")); ClearMenu.AddValue("JungleClear.W", new CheckBox("Use W", false)); ClearMenu.AddValue("JungleClear.E", new CheckBox("Use E", false)); ClearMenu.AddValue("JungleClear.ManaPercent", new Slider("Minimum Mana Percent", 20)); } } MenuManager.AddKillStealMenu(); { KillStealMenu.AddValue("Q", new CheckBox("Use Q")); KillStealMenu.AddValue("Qmin", new CheckBox("Use Q On Minions")); KillStealMenu.AddValue("W", new CheckBox("Use W")); KillStealMenu.AddValue("E", new CheckBox("Use E", false)); KillStealMenu.AddValue("R", new CheckBox("Use R")); } MenuManager.AddSubMenu("Automatic"); { AutomaticMenu.AddValue("E.Gapcloser", new CheckBox("Use E on hero gapclosing / dashing")); AutomaticMenu.AddValue("Immobile", new CheckBox("Use E on hero immobile")); AutomaticMenu.AddValue("Buffed", new CheckBox("Use W on hero with buff")); } MenuManager.AddSubMenu("Evader"); { EvaderMenu.AddValue("BlockW", new CheckBox("Block W to Evade")); } Evader.Initialize(); Evader.AddCrowdControlSpells(); Evader.AddDangerousSpells(); MenuManager.AddSubMenu("Misc"); { MiscMenu.AddValue("Champions", new GroupLabel("Allowed champions to use Auto W")); foreach (var enemy in EntityManager.Heroes.Enemies) { MiscMenu.AddValue("AutoW." + enemy.ChampionName, new CheckBox(enemy.ChampionName)); } } MenuManager.AddDrawingsMenu(); { Q.AddDrawings(false); W.AddDrawings(); E.AddDrawings(false); R.AddDrawings(); DrawingsMenu.AddValue("Toggles", new CheckBox("Draw toggles status")); DrawingsMenu.AddValue("R.Killable", new CheckBox("Draw text if target is r killable")); DrawingsMenu.AddValue("R.LastPredictedPosition", new CheckBox("Draw last predicted position")); } }
public Xerath() { Q = new SpellBase(SpellSlot.Q, SpellType.Linear, 1500) { CastDelay = 500, Width = 100, }; W = new SpellBase(SpellSlot.W, SpellType.Circular, 1000) { CastDelay = 750, Width = 100,//Width = 250, }; E = new SpellBase(SpellSlot.E, SpellType.Linear, 1125) { CastDelay = 250, Speed = 1400, Width = 60, CollidesWithYasuoWall = true, AllowedCollisionCount = 0, }; R = new SpellBase(SpellSlot.R, SpellType.Circular, 5600) { Width = 190, CastDelay = 600, }; foreach (var enemy in EntityManager.Heroes.Enemies) { IsKillableOnEnemyPosition.Add(enemy.NetworkId, new Text("R KILLABLE", new Font("Arial", TextEnemyPositionSize, FontStyle.Bold)) { Color = Color.Red, }); IsKillableOnScreen.Add(enemy.NetworkId, new Text(enemy.BaseSkinName + " is killable", new Font("Arial", TextScreenSize, FontStyle.Bold)) { Color = Color.Red, }); } Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { switch (args.Slot) { case SpellSlot.Q: Q.LastCastTime = Core.GameTickCount; break; case SpellSlot.W: W.LastCastTime = Core.GameTickCount; W.LastEndPosition = args.End; break; case SpellSlot.E: E.LastCastTime = Core.GameTickCount; E.LastEndPosition = sender.Position + (args.End - sender.Position).Normalized() * E.Range; break; case SpellSlot.R: R.LastCastTime = Core.GameTickCount; TapKeyPressed = false; break; } } }; GameObject.OnCreate += delegate(GameObject sender, EventArgs args) { var missile = sender as MissileClient; if (missile != null && missile.SpellCaster.IsMe && missile.SData.Name.ToLower() == Spells.E.MissileName) { Spells.E.Missile = missile; } }; GameObject.OnDelete += delegate(GameObject sender, EventArgs args) { var missile = sender as MissileClient; if (missile != null && missile.SpellCaster.IsMe && missile.SData.Name.ToLower() == Spells.E.MissileName) { Spells.E.Missile = null; } }; Gapcloser.OnGapcloser += delegate(AIHeroClient sender, Gapcloser.GapcloserEventArgs args) { if (sender.IsEnemy && AutomaticMenu.CheckBox("Gapcloser") && args.End.Distance(MyHero, true) <= sender.Distance(MyHero, true)) { CastE(sender); } }; Dash.OnDash += delegate(Obj_AI_Base sender, Dash.DashEventArgs args) { if (sender.IsEnemy && AutomaticMenu.CheckBox("Gapcloser") && args.EndPos.Distance(MyHero, true) <= sender.Distance(MyHero, true)) { CastE(sender); } }; Interrupter.OnInterruptableSpell += delegate(Obj_AI_Base sender, Interrupter.InterruptableSpellEventArgs args) { if (sender.IsEnemy && AutomaticMenu.CheckBox("Interrupter")) { CastE(sender); } }; MenuManager.AddSubMenu("Keys"); { KeysMenu.AddValue("TapKey", new KeyBind("R Tap Key", false, KeyBind.BindTypes.HoldActive, 'T')).OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { if (args.NewValue && R.IsLearned) { TapKeyPressed = true; if (!IsCastingR) { R.Cast(); } } }; ToggleManager.RegisterToggle( KeysMenu.AddValue("StartWithCC", new KeyBind("Start with CC", false, KeyBind.BindTypes.PressToggle, 'L')), delegate { }); } Q.AddConfigurableHitChancePercent(); W.AddConfigurableHitChancePercent(); E.AddConfigurableHitChancePercent(); R.AddConfigurableHitChancePercent(); MenuManager.AddSubMenu("Combo"); { ComboMenu.AddValue("Q", new CheckBox("Use Q")); ComboMenu.AddValue("W", new CheckBox("Use W")); ComboMenu.AddValue("E", new CheckBox("Use E")); } MenuManager.AddSubMenu("Ultimate"); { UltimateMenu.AddStringList("Mode", "R AIM Mode", new[] { "Disabled", "Using TapKey", "Automatic" }, 2); UltimateMenu.AddValue("Delay", new Slider("Delay between R's (in ms)", 0, 0, 1500)); UltimateMenu.AddValue("NearMouse", new GroupLabel("Near Mouse Settings")); UltimateMenu.AddValue("NearMouse.Enabled", new CheckBox("Only select target near mouse", false)); UltimateMenu.AddValue("NearMouse.Radius", new Slider("Near mouse radius", 500, 100, 1500)); UltimateMenu.AddValue("NearMouse.Draw", new CheckBox("Draw near mouse radius")); } MenuManager.AddSubMenu("Harass"); { HarassMenu.AddValue("Q", new CheckBox("Use Q", false)); HarassMenu.AddValue("W", new CheckBox("Use W", false)); HarassMenu.AddValue("E", new CheckBox("Use E", false)); HarassMenu.AddValue("ManaPercent", new Slider("Minimum Mana Percent", 25)); } MenuManager.AddSubMenu("Clear"); { ClearMenu.AddValue("LaneClear", new GroupLabel("LaneClear")); { ClearMenu.AddValue("LaneClear.Q", new Slider("Use Q if hit is greater than {0}", 0, 0, 10)); ClearMenu.AddValue("LaneClear.W", new Slider("Use W if hit is greater than {0}", 3, 0, 10)); ClearMenu.AddValue("LaneClear.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("JungleClear", new GroupLabel("JungleClear")); { ClearMenu.AddValue("JungleClear.Q", new CheckBox("Use Q")); ClearMenu.AddValue("JungleClear.W", new CheckBox("Use W")); ClearMenu.AddValue("JungleClear.E", new CheckBox("Use E")); ClearMenu.AddValue("JungleClear.ManaPercent", new Slider("Minimum Mana Percent", 20)); } } MenuManager.AddKillStealMenu(); { KillStealMenu.AddValue("Q", new CheckBox("Use Q")); KillStealMenu.AddValue("W", new CheckBox("Use W")); KillStealMenu.AddValue("E", new CheckBox("Use E")); KillStealMenu.AddValue("R", new CheckBox("Use R", false)); } MenuManager.AddSubMenu("Automatic"); { AutomaticMenu.AddValue("Interrupter", new CheckBox("Use E on channeling spells")); AutomaticMenu.AddValue("Gapcloser", new CheckBox("Use E on hero gapclosing / dashing")); } MenuManager.AddDrawingsMenu(); { Q.AddDrawings(); W.AddDrawings(); E.AddDrawings(); R.AddDrawings(); DrawingsMenu.AddValue("R.Killable", new CheckBox("Draw text if target is r killable")); DrawingsMenu.AddValue("Toggles", new CheckBox("Draw toggles status")); } }
public Zed() { Q = new SpellBase(SpellSlot.Q, SpellType.Linear, 925) { CastDelay = 250, Speed = 1700, Width = 50 }; Q.SetSourceFunction(() => MyHero); Q.SetRangeCheckSourceFunction(() => MyHero); W = new SpellBase(SpellSlot.W, SpellType.Linear, WRange) { Speed = 1750, Width = 60 }; E = new SpellBase(SpellSlot.E, SpellType.Self, 280); E.SetSourceFunction(() => MyHero); E.SetRangeCheckSourceFunction(() => MyHero); R = new SpellBase(SpellSlot.R, SpellType.Targeted, 625); IsDeadText = new Text("", new Font("Arial", 30F, FontStyle.Bold)) { Color = Color.Red, Position = new Vector2(100, 50) }; Obj_AI_Base.OnBuffGain += delegate(Obj_AI_Base sender, Obj_AI_BaseBuffGainEventArgs args) { var minion = sender as Obj_AI_Minion; if (minion != null && minion.IsAlly && minion.BaseSkinName == ShadowSkinName && args.Buff.Caster.IsMe) { switch (args.Buff.Name) { case "zedwshadowbuff": WShadow = minion; break; case "zedrshadowbuff": RShadow = minion; break; } } }; Obj_AI_Base.OnPlayAnimation += delegate(Obj_AI_Base sender, GameObjectPlayAnimationEventArgs args) { var minion = sender as Obj_AI_Minion; if (minion != null && minion.IsAlly && minion.BaseSkinName == ShadowSkinName) { if (args.Animation == "Death") { if (WShadow.IdEquals(minion)) { WShadow = null; } else if (RShadow.IdEquals(minion)) { RShadow = null; } } } }; GameObject.OnCreate += delegate(GameObject sender, EventArgs args) { if (sender.Name == IsDeadName && RTarget != null && RTarget.IsInRange(sender, 200)) { IsDeadObject = sender; } }; GameObject.OnDelete += delegate(GameObject sender, EventArgs args) { var minion = sender as Obj_AI_Minion; if (minion != null && minion.IsAlly && minion.BaseSkinName == ShadowSkinName) { if (WShadow.IdEquals(minion)) { WShadow = null; } else if (RShadow.IdEquals(minion)) { RShadow = null; } } else if (sender.IdEquals(IsDeadObject)) { IsDeadObject = null; } }; Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { switch (args.Slot) { case SpellSlot.W: if (args.SData.Name == "ZedW") { W.LastCastTime = Core.GameTickCount; W.LastEndPosition = args.End; } break; case SpellSlot.R: if (args.SData.Name == "ZedR") { MarkedDamageReceived = 0; EnemyWillDie = false; } break; } } }; Evader.OnEvader += delegate(EvaderArgs args) { var w1Distance = W.IsReady && IsW1 && EvaderMenu.CheckBox("Evader.W1") ? MyHero.GetDistanceSqr(args.Sender) : 16000000; var w2Distance = W.IsReady && WShadowIsValid && EvaderMenu.CheckBox("Evader.W2") && !args.WillHitMyHero(WShadow.Position) ? WShadow.GetDistanceSqr(args.Sender) : 16000000; var rTarget = TargetSelector.GetTarget(R.Range, DamageType.Physical) ?? args.Sender; var r1Distance = R.IsReady && IsR1 && rTarget != null && R.InRange(rTarget) && EvaderMenu.CheckBox("Evader.R1") ? MyHero.GetDistanceSqr(args.Sender) : 16000000; var r2Distance = R.IsReady && RShadowIsValid && EvaderMenu.CheckBox("Evader.R2") && !args.WillHitMyHero(RShadow.Position) ? RShadow.GetDistanceSqr(args.Sender) : 16000000; var min = Math.Min(w1Distance, Math.Min(w2Distance, Math.Min(r1Distance, r2Distance))); if (min < 16000000) { if (Math.Abs(min - r2Distance) < float.Epsilon) { R.Cast(); } else if (Math.Abs(min - r1Distance) < float.Epsilon) { R.Cast(rTarget); } else if (Math.Abs(min - w2Distance) < float.Epsilon) { W.Cast(); } else if (Math.Abs(min - w1Distance) < float.Epsilon) { var wPos = MyHero.ServerPosition + ((args.Sender.ServerPosition - MyHero.ServerPosition).Normalized() * WRange) .To2D() .Perpendicular() .To3DWorld(); W.Cast(wPos); } } }; AttackableUnit.OnDamage += delegate(AttackableUnit sender, AttackableUnitDamageEventArgs args) { if (args.Source.IsMe) { var hero = args.Target as AIHeroClient; if (hero != null && TargetHaveR(hero)) { MarkedDamageReceived += args.Damage; } } }; MenuManager.AddSubMenu("Keys"); { Orbwalker.RegisterKeyBind( KeysMenu.AddValue("Combo2", new KeyBind("Combo without R", false, KeyBind.BindTypes.HoldActive, 'A')), Orbwalker.ActiveModes.Combo); Orbwalker.RegisterKeyBind( KeysMenu.AddValue("Harass2", new KeyBind("Harass WEQ", false, KeyBind.BindTypes.HoldActive, 'S')), Orbwalker.ActiveModes.Harass); } Q.AddConfigurableHitChancePercent(); MenuManager.AddSubMenu("Combo"); { ComboMenu.AddStringList("Mode", "R Combo Mode", new[] { "Line", "Triangle", "MousePos" }); ComboMenu.AddValue("Q", new CheckBox("Use Q")); ComboMenu.AddValue("W", new CheckBox("Use W")); ComboMenu.AddValue("E", new CheckBox("Use E")); ComboMenu.AddValue("R", new CheckBox("Use R")); ComboMenu.AddValue("Items", new CheckBox("Use offensive items")); ComboMenu.AddValue("SwapDead", new CheckBox("Use W2/R2 if target will die")); ComboMenu.AddValue("SwapGapclose", new CheckBox("Use W2/R2 to get close to target")); ComboMenu.AddValue("SwapHP", new Slider("Use W2/R2 if my % of health is less than {0}", 15)); ComboMenu.AddValue("Prevent", new CheckBox("Don't use spells before R")); if (EntityManager.Heroes.Enemies.Count > 0) { ComboMenu.AddValue("BlackList.R", new GroupLabel("Don't use R on:")); var enemiesAdded = new HashSet <string>(); foreach (var enemy in EntityManager.Heroes.Enemies) { if (!enemiesAdded.Contains(enemy.ChampionName)) { ComboMenu.AddValue("BlackList." + enemy.ChampionName, new CheckBox(enemy.ChampionName, false)); enemiesAdded.Add(enemy.ChampionName); } } } } MenuManager.AddSubMenu("Harass"); { HarassMenu.AddValue("Collision", new CheckBox("Check collision when casting Q (more damage)", false)); HarassMenu.AddValue("WE", new CheckBox("Only harass when combo WE will hit", false)); HarassMenu.AddValue("SwapGapclose", new CheckBox("Use W2 if target is killable")); HarassMenu.AddValue("ManaPercent", new Slider("Minimum Mana Percent", 20)); } MenuManager.AddSubMenu("Clear"); { ClearMenu.AddValue("LaneClear", new GroupLabel("LaneClear")); { ClearMenu.AddValue("LaneClear.Q", new Slider("Use Q if hit is greater than {0}", 3, 0, 10)); ClearMenu.AddValue("LaneClear.W", new Slider("Use W if hit is greater than {0}", 4, 0, 10)); ClearMenu.AddValue("LaneClear.E", new Slider("Use E if hit is greater than {0}", 3, 0, 10)); ClearMenu.AddValue("LaneClear.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("LastHit", new GroupLabel("LastHit")); { ClearMenu.AddStringList("LastHit.Q", "Use Q", new[] { "Never", "Smartly", "Always" }, 1); ClearMenu.AddStringList("LastHit.E", "Use E", new[] { "Never", "Smartly", "Always" }, 1); ClearMenu.AddValue("LastHit.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("JungleClear", new GroupLabel("JungleClear")); { ClearMenu.AddValue("JungleClear.Q", new CheckBox("Use Q")); ClearMenu.AddValue("JungleClear.W", new CheckBox("Use W")); ClearMenu.AddValue("JungleClear.E", new CheckBox("Use E")); ClearMenu.AddValue("JungleClear.ManaPercent", new Slider("Minimum Mana Percent", 20)); } } MenuManager.AddKillStealMenu(); { KillStealMenu.AddValue("Q", new CheckBox("Use Q")); KillStealMenu.AddValue("W", new CheckBox("Use W")); KillStealMenu.AddValue("E", new CheckBox("Use E")); } MenuManager.AddSubMenu("Automatic"); { AutomaticMenu.AddValue("E", new CheckBox("Use E", false)); AutomaticMenu.AddValue("SwapDead", new CheckBox("Use W2/R2 if target will die", false)); } MenuManager.AddSubMenu("Evader"); { EvaderMenu.AddValue("Evader.W1", new CheckBox("Use W1", false)); EvaderMenu.AddValue("Evader.W2", new CheckBox("Use W2")); EvaderMenu.AddValue("Evader.R1", new CheckBox("Use R1")); EvaderMenu.AddValue("Evader.R2", new CheckBox("Use R2")); } Evader.Initialize(); Evader.AddCrowdControlSpells(); Evader.AddDangerousSpells(); MenuManager.AddDrawingsMenu(); { Q.AddDrawings(); W.AddDrawings(); E.AddDrawings(false); R.AddDrawings(); CircleManager.Circles.Add(new Circle( DrawingsMenu.AddValue("W.Shadow", new CheckBox("Draw W shadow circle")), SharpDX.Color.Blue, () => 100, () => WShadowIsValid, () => WShadow) { Width = 1 }); CircleManager.Circles.Add(new Circle( DrawingsMenu.AddValue("R.Shadow", new CheckBox("Draw R shadow circle")), SharpDX.Color.Orange, () => 100, () => RShadowIsValid, () => RShadow) { Width = 1 }); DrawingsMenu.AddValue("IsDead", new CheckBox("Draw text if target will die")); DrawingsMenu.AddValue("Passive", new CheckBox("Draw text when passive is available")); } }
public static void Loading_OnLoadingComplete(EventArgs args) { if (!_Player.ChampionName.Contains("Ryze")) { return; } Chat.Print("Ryze7 Loaded!", Color.Orange); Bootstrap.Init(null); Q = new Spell.Skillshot(SpellSlot.Q, 900, SkillShotType.Linear, 250, 1500, 50); Q.AllowedCollisionCount = 0; W = new Spell.Targeted(SpellSlot.W, 600); E = new Spell.Targeted(SpellSlot.E, 600); R = new Spell.Active(SpellSlot.R); Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); Seraph = new Item(3040); Tahoma16B = new Font(Drawing.Direct3DDevice, new FontDescription { FaceName = "Tahoma", Height = 15, Weight = FontWeight.Bold, OutputPrecision = FontPrecision.Default, Quality = FontQuality.ClearType }); menu = MainMenu.AddMenu("Ryze7", "Ryze"); ComboMenu = menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.Add("ComboQ", new CheckBox("Spell [Q]")); ComboMenu.Add("ComboW", new CheckBox("Spell [W]")); ComboMenu.Add("ComboE", new CheckBox("Spell [E]")); ComboMenu.Add("ComboR", new CheckBox("Spell [R]")); ComboMenu.Add("Human", new Slider("Humanizer Delay", 1, 0, 1000)); HarassMenu = menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.Add("HQ", new CheckBox("Spell [Q]")); HarassMenu.Add("HW", new CheckBox("Spell [W]")); HarassMenu.Add("HE", new CheckBox("Spell [E]")); HarassMenu.Add("HarassMana", new Slider("Min Mana For Harass", 50, 0, 100)); LastHitMenu = menu.AddSubMenu("LastHit Settings", "LastHit"); LastHitMenu.Add("LHQ", new CheckBox("Spell [Q]")); LastHitMenu.Add("LHW", new CheckBox("Spell [W]", false)); LastHitMenu.Add("LHE", new CheckBox("Spell [E]", false)); LastHitMenu.Add("LastHitMana", new Slider("Min Mana For LastHit", 50, 0, 100)); ClearMenu = menu.AddSubMenu("LaneClear Settings", "LaneClear"); ClearMenu.Add("LCQ", new CheckBox("Spell [Q]")); ClearMenu.Add("LCW", new CheckBox("Spell [W]")); ClearMenu.Add("LCE", new CheckBox("Spell [E]")); ClearMenu.Add("LCR", new CheckBox("Spell [R]", false)); ClearMenu.Add("LaneClearMana", new Slider("Min Mana For LaneClear", 50, 0, 100)); JungleMenu = menu.AddSubMenu("JungleClear Settings", "JungleClear"); JungleMenu.Add("JQ", new CheckBox("Spell [Q]")); JungleMenu.Add("JW", new CheckBox("Spell [W]")); JungleMenu.Add("JE", new CheckBox("Spell [E]")); JungleMenu.Add("JR", new CheckBox("Spell [R]", false)); JungleMenu.Add("JungleClearMana", new Slider("Min Mana For JungleClear", 30, 0, 100)); KsMenu = menu.AddSubMenu("KillSteal Settings", "KillSteal"); KsMenu.AddGroupLabel("KillSteal Setting"); KsMenu.Add("KsQ", new CheckBox("Spell [Q]")); KsMenu.Add("KsW", new CheckBox("Spell [W]")); KsMenu.Add("KsE", new CheckBox("Spell [E]")); KsMenu.Add("KsIgnite", new CheckBox("Use [Ignite] KillSteal")); Misc = menu.AddSubMenu("Misc Settings", "Misc"); Misc.AddGroupLabel("AntiGap Setting"); Misc.Add("gapw", new CheckBox("AntiGap [W]")); Misc.AddGroupLabel("Seraph Settings"); Misc.Add("dts", new CheckBox("Use Seraph")); Misc.Add("Hp", new Slider("HP For Seraph", 30, 0, 100)); Misc.AddGroupLabel("Skin Changer"); Misc.Add("checkSkin", new CheckBox("Use Skin Changer")); Misc.Add("skin.Id", new ComboBox("Skin Mode", 3, "Default", "1", "2", "3", "4", "5", "6", "7", "8")); Autos = menu.AddSubMenu("Stacks Settings", "Stacks"); Autos.Add("AutoStack", new KeyBind("Auto Stack", false, KeyBind.BindTypes.PressToggle, 'T')); Autos.Add("MaxStack", new Slider("Keep Max Stacks", 2, 1, 5)); Autos.Add("StackMana", new Slider("Min Mana AutoStack", 70, 0, 100)); Autos.Add("DrawSt", new CheckBox("Draw Stacks")); Draws = menu.AddSubMenu("Drawings Settings", "Draw"); Draws.AddSeparator(10); Draws.AddGroupLabel("Drawings Setting"); Draws.Add("DrawQ", new CheckBox("Q Range")); Draws.Add("DrawW", new CheckBox("W / E Range")); Drawing.OnDraw += Drawing_OnDraw; Game.OnTick += Game_OnTick; Gapcloser.OnGapcloser += AntiGapCloser; }
public Cassiopeia() { Q = new SpellBase(SpellSlot.Q, SpellType.Circular, 750) { Width = 130, CastDelay = 400 }; W = new SpellBase(SpellSlot.W, SpellType.Circular, 800) { Width = 180, CastDelay = 250, Speed = 3000 }; E = new SpellBase(SpellSlot.E, SpellType.Targeted, 700) { Speed = 1900, CastDelay = 125 }; R = new SpellBase(SpellSlot.R, SpellType.Cone, 825) { Width = 80, CastDelay = 500 }; Spellbook.OnCastSpell += delegate(Spellbook sender, SpellbookCastSpellEventArgs args) { if (sender.Owner.IsMe) { switch (args.Slot) { case SpellSlot.Q: Q.LastSentTime = Core.GameTickCount; Q.LastEndPosition = args.EndPosition; break; case SpellSlot.W: W.LastSentTime = Core.GameTickCount; W.LastEndPosition = args.EndPosition; break; } } }; Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { switch (args.Slot) { case SpellSlot.Q: Q.LastCastTime = Core.GameTickCount; Q.LastEndPosition = args.End; break; case SpellSlot.W: W.LastCastTime = Core.GameTickCount; W.LastEndPosition = args.End; break; } } }; MenuManager.AddSubMenu("Keys"); { KeysMenu.AddValue("AssistedUltimate", new KeyBind("Assisted Ultimate", false, KeyBind.BindTypes.HoldActive, 'T')); ToggleManager.RegisterToggle( KeysMenu.AddValue("HarassToggle", new KeyBind("Harass Toggle", false, KeyBind.BindTypes.PressToggle, 'K')), delegate { if (!ModeManager.Combo) { Harass(HarassMenu); } }); ToggleManager.RegisterToggle( KeysMenu.AddValue("LastHitToggle", new KeyBind("LastHit Toggle", false, KeyBind.BindTypes.PressToggle, 'L')), delegate { if (!ModeManager.Combo) { LastHit(ClearMenu); } }); } Q.AddConfigurableHitChancePercent(); W.AddConfigurableHitChancePercent(); R.AddConfigurableHitChancePercent(); MenuManager.AddSubMenu("Combo"); { ComboMenu.AddValue("Q", new CheckBox("Use Q")); ComboMenu.AddValue("W", new CheckBox("Use W")); ComboMenu.AddStringList("E", "Use E", new[] { "Never", "If Poisoned", "Always" }, 1); ComboMenu.AddValue("R", new Slider("Use R if hit >= {0}", 3, 0, 5)); } MenuManager.AddSubMenu("Harass"); { HarassMenu.AddValue("Q", new CheckBox("Use Q")); HarassMenu.AddValue("W", new CheckBox("Use W")); HarassMenu.AddStringList("E", "Use E", new[] { "Never", "If Poisoned", "Always" }, 1); HarassMenu.AddValue("ManaPercent", new Slider("Minimum Mana Percent", 25)); } MenuManager.AddSubMenu("Clear"); { ClearMenu.AddValue("LaneClear", new GroupLabel("LaneClear")); { ClearMenu.AddValue("LaneClear.Q", new Slider("Use Q if hit >= {0}", 2, 0, 10)); ClearMenu.AddValue("LaneClear.W", new Slider("Use W if hit >= {0}", 3, 0, 10)); ClearMenu.AddStringList("LaneClear.E", "Use E", new[] { "Never", "If Poisoned", "Always" }, 1); ClearMenu.AddValue("LaneClear.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("LastHit", new GroupLabel("LastHit")); { ClearMenu.AddStringList("LastHit.E", "Use E", new[] { "Never", "If Poisoned", "Always" }, 1); ClearMenu.AddValue("LastHit.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("JungleClear", new GroupLabel("JungleClear")); { ClearMenu.AddValue("JungleClear.Q", new CheckBox("Use Q")); ClearMenu.AddValue("JungleClear.W", new CheckBox("Use W")); ClearMenu.AddValue("JungleClear.E", new CheckBox("Use E")); ClearMenu.AddValue("JungleClear.ManaPercent", new Slider("Minimum Mana Percent", 20)); } } MenuManager.AddKillStealMenu(); { KillStealMenu.AddValue("Q", new CheckBox("Use Q")); KillStealMenu.AddValue("W", new CheckBox("Use W")); KillStealMenu.AddValue("E", new CheckBox("Use E")); KillStealMenu.AddValue("R", new CheckBox("Use R", false)); } MenuManager.AddSubMenu("Automatic"); { AutomaticMenu.AddValue("R", new CheckBox("Use R on channeling spells")); } MenuManager.AddDrawingsMenu(); { Q.AddDrawings(); W.AddDrawings(false); E.AddDrawings(); R.AddDrawings(); DrawingsMenu.AddValue("Toggles", new CheckBox("Draw toggles status")); } }
private static void OnLoadingComplete(EventArgs args) { if (!_Player.ChampionName.Contains("Corki")) { return; } Chat.Print("Borki Loaded!", Color.GreenYellow); Chat.Print("Good Luck!", Color.GreenYellow); Bootstrap.Init(null); Q = new Spell.Skillshot(SpellSlot.Q, 825, SkillShotType.Circular, 300, 1000, 250); W = new Spell.Skillshot(SpellSlot.W, 800, SkillShotType.Linear); E = new Spell.Active(SpellSlot.E, 600); R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 200, 1950, 40); Botrk = new Item(ItemId.Blade_of_the_Ruined_King); Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); Menu = MainMenu.AddMenu("Borki", "Borki"); Menu.AddGroupLabel("BORKI"); Menu.AddSeparator(); Menu.AddLabel("Good Luck!"); SpellMenu = Menu.AddSubMenu("Spells Settings", "Combo"); SpellMenu.AddGroupLabel("Combo Settings"); SpellMenu.Add("ComboQ", new CheckBox("Spell [Q]")); SpellMenu.Add("ComboE", new CheckBox("Spell [E]")); SpellMenu.Add("ComboR", new CheckBox("Spell [R]")); SpellMenu.Add("item", new CheckBox("Use [BOTRK]")); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("HarassQ", new CheckBox("Spell [Q]", false)); HarassMenu.Add("HarassR", new CheckBox("Spell [R]")); HarassMenu.Add("HarassE", new CheckBox("Spell [E]")); HarassMenu.Add("manaHarass", new Slider("Min Mana For Harass", 50, 0, 100)); HarassMenu.Add("RocketHarass", new Slider("Save Rockets [R]", 3, 0, 6)); ClearMenu = Menu.AddSubMenu("LaneClear Settings", "LaneClear"); ClearMenu.AddGroupLabel("Laneclear Settings"); ClearMenu.Add("ClearQ", new CheckBox("Spell [Q]", false)); ClearMenu.Add("ClearR", new CheckBox("Spell [R]", false)); ClearMenu.Add("ClearE", new CheckBox("Spell [E]", false)); ClearMenu.Add("manaClear", new Slider("Min Mana For LaneClear", 65, 0, 100)); ClearMenu.Add("RocketClear", new Slider("Save Rockets [R]", 3, 0, 6)); JungleMenu = Menu.AddSubMenu("JungleClear Settings", "JungleClear"); JungleMenu.AddGroupLabel("JungleClear Settings"); JungleMenu.Add("JungleQ", new CheckBox("Spell [Q]")); JungleMenu.Add("JungleR", new CheckBox("Spell [R]")); JungleMenu.Add("JungleE", new CheckBox("Spell [E]")); JungleMenu.Add("manaJung", new Slider("Min Mana For JungleClear", 30, 0, 100)); JungleMenu.Add("RocketJung", new Slider("Save Rockets [R]", 3, 0, 6)); KillstealMenu = Menu.AddSubMenu("KillSteal Settings", "KS"); KillstealMenu.AddGroupLabel("KillSteal Settings"); KillstealMenu.Add("RKs", new CheckBox("Spell [R]")); KillstealMenu.Add("QKs", new CheckBox("Spell [Q]")); KillstealMenu.Add("ign", new CheckBox("Use [Ignite] KillSteal")); Misc = Menu.AddSubMenu("Misc Settings", "Misc"); Misc.AddGroupLabel("Misc Settings"); Misc.Add("AntiGap", new CheckBox("Use [W] AntiGapcloser")); Misc.AddSeparator(); Misc.Add("drawQ", new CheckBox("Range [Q]")); Misc.Add("drawW", new CheckBox("Range [W]", false)); Misc.Add("drawE", new CheckBox("Range [E]")); Misc.Add("drawR", new CheckBox("Range [R]")); Skin = Menu.AddSubMenu("Skin Changer", "SkinChanger"); Skin.Add("checkSkin", new CheckBox("Use Skin Changer")); Skin.Add("skin.Id", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7")); Game.OnTick += Game_OnTick; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; Drawing.OnDraw += Drawing_OnDraw; }
public Cassiopeia() { Q = new SpellBase(SpellSlot.Q, SpellType.Circular, 850) { Width = 130, CastDelay = 400 }; W = new SpellBase(SpellSlot.W, SpellType.Circular, 900) { Width = 180, CastDelay = 250, Speed = 3000 }; E = new SpellBase(SpellSlot.E, SpellType.Targeted, 730) { Speed = 1900, CastDelay = 125 }; R = new SpellBase(SpellSlot.R, SpellType.Cone, 825) { Width = 80, CastDelay = 500 }; Spellbook.OnCastSpell += delegate(Spellbook sender, SpellbookCastSpellEventArgs args) { if (sender.Owner.IsMe) { switch (args.Slot) { case SpellSlot.Q: Q.LastSentTime = Core.GameTickCount; Q.LastEndPosition = args.EndPosition; break; case SpellSlot.W: W.LastSentTime = Core.GameTickCount; W.LastEndPosition = args.EndPosition; break; } } }; Gapcloser.OnGapcloser += delegate(AIHeroClient sender, Gapcloser.GapcloserEventArgs args) { if ((ModeManager.LastHit || ModeManager.Harass) && sender.IsEnemy && args.End.Distance(MyHero, true) <= 700 && args.End.Distance(MyHero, true) > 500) { CastW(sender); } else if (sender.IsEnemy && (ModeManager.Harass || ModeManager.Flee) && args.End.Distance(MyHero, true) <= 900 && args.End.Distance(MyHero, true) > 500) { foreach ( var ally in EntityManager.Heroes.Allies.Where(ally => sender.IsFacing(ally))) { // { CastW(sender); } } } }; Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { switch (args.Slot) { case SpellSlot.Q: Q.LastCastTime = Core.GameTickCount; Q.LastEndPosition = args.End; break; case SpellSlot.W: W.LastCastTime = Core.GameTickCount; W.LastEndPosition = args.End; break; } } }; Obj_AI_Base.OnBasicAttack += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (ModeManager.Harass && sender.IsValidTarget(800) && Q.IsReady && KeysMenu.KeyBind("HarassToggle") && sender.IsEnemy && sender.Type == GameObjectType.AIHeroClient) { Q.Cast(sender.ServerPosition + 20); } }; MenuManager.AddSubMenu("Keys"); { KeysMenu.AddValue("AssistedUltimate", new KeyBind("Assisted Ultimate", false, KeyBind.BindTypes.HoldActive, 'T')); ToggleManager.RegisterToggle( KeysMenu.AddValue("HarassToggle", new KeyBind("Harass Toggle", false, KeyBind.BindTypes.PressToggle, 'K')), delegate { if (!ModeManager.Combo) { } }); } Q.AddConfigurableHitChancePercent(); W.AddConfigurableHitChancePercent(); R.AddConfigurableHitChancePercent(); MenuManager.AddSubMenu("Combo"); { ComboMenu.AddValue("Q", new CheckBox("Use Q")); ComboMenu.AddValue("W", new CheckBox("Use W")); ComboMenu.AddStringList("E", "Use E", new[] { "Never", "If Poisoned", "Always" }, 1); ComboMenu.AddValue("R", new Slider("Use R if hit >= {0}", 3, 0, 5)); } MenuManager.AddSubMenu("Harass"); { HarassMenu.AddValue("Q", new CheckBox("Use Q")); HarassMenu.AddValue("W", new CheckBox("Use W")); HarassMenu.AddStringList("E", "Use E", new[] { "Never", "If Poisoned", "Always" }, 1); HarassMenu.AddValue("ManaPercent", new Slider("Minimum Mana Percent", 25)); } MenuManager.AddSubMenu("Clear"); { ClearMenu.AddValue("LaneClear", new GroupLabel("LaneClear")); { ClearMenu.AddValue("LaneClear.Q", new Slider("Use Q if hit >= {0}", 2, 0, 10)); ClearMenu.AddValue("LaneClear.W", new Slider("Use W if hit >= {0}", 3, 0, 10)); ClearMenu.AddStringList("LaneClear.E", "Use E", new[] { "Never", "If Poisoned", "Always" }, 1); ClearMenu.AddValue("LaneClear.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("LastHit", new GroupLabel("LastHit")); { ClearMenu.AddStringList("LastHit.E", "Use E", new[] { "Never", "If Poisoned", "Always" }, 1); ClearMenu.AddValue("LastHit.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("JungleClear", new GroupLabel("JungleClear")); { ClearMenu.AddValue("JungleClear.Q", new CheckBox("Use Q")); ClearMenu.AddValue("JungleClear.W", new CheckBox("Use W")); ClearMenu.AddValue("JungleClear.E", new CheckBox("Use E")); ClearMenu.AddValue("JungleClear.ManaPercent", new Slider("Minimum Mana Percent", 20)); } } MenuManager.AddKillStealMenu(); { KillStealMenu.AddValue("Q", new CheckBox("Use Q")); KillStealMenu.AddValue("W", new CheckBox("Use W")); KillStealMenu.AddValue("E", new CheckBox("Use E")); KillStealMenu.AddValue("R", new CheckBox("Use R", false)); } MenuManager.AddSubMenu("Automatic"); { AutomaticMenu.AddValue("R", new CheckBox("Use R on channeling spells")); } MenuManager.AddDrawingsMenu(); { Q.AddDrawings(); W.AddDrawings(false); E.AddDrawings(); R.AddDrawings(); DrawingsMenu.AddValue("Toggles", new CheckBox("Draw toggles status")); } }
public Jhin() { foreach (var enemy in EntityManager.Heroes.Enemies) { TextsInScreen.Add(enemy.NetworkId, new Text(enemy.ChampionName + " 可击杀", new Font("Arial", 30F, FontStyle.Bold)) { Color = Color.Red }); TextsInHeroPosition.Add(enemy.NetworkId, new Text("R 可击杀", new Font("Arial", 23F, FontStyle.Bold)) { Color = Color.Red }); LastPredictedPositionText.Add(enemy.NetworkId, new Text(enemy.ChampionName + " 最后预知位置", new Font("Arial", 23F, FontStyle.Bold)) { Color = Color.Red }); } Q = new SpellBase(SpellSlot.Q, SpellType.Targeted, 600) { Width = 450, Speed = 1800, CastDelay = 250, }; W = new SpellBase(SpellSlot.W, SpellType.Linear, 2500) { Width = 40, CastDelay = 750, AllowedCollisionCount = -1, }; E = new SpellBase(SpellSlot.E, SpellType.Circular, 750) { Width = 135, CastDelay = 250, Speed = 1600, }; R = new SpellBase(SpellSlot.R, SpellType.Linear, 3500) { Width = 80, CastDelay = 200, Speed = 5000, AllowedCollisionCount = -1, }; Evader.OnEvader += delegate { if (EvaderMenu.CheckBox("BlockW")) { LastBlockTick = Core.GameTickCount; } }; Spellbook.OnCastSpell += delegate(Spellbook sender, SpellbookCastSpellEventArgs args) { if (sender.Owner.IsMe) { if (args.Slot == SpellSlot.W) { args.Process = Core.GameTickCount - LastBlockTick > 750; } } }; Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { switch (args.Slot) { case SpellSlot.W: W.LastCastTime = Core.GameTickCount; W.LastEndPosition = args.End; break; case SpellSlot.R: if (args.SData.Name == "JhinR") { IsCastingR = true; LastRCone = new Geometry.Polygon.Sector(sender.Position, args.End, (float)(60f * Math.PI / 180f), R.Range); Stacks = 4; } else if (args.SData.Name == "JhinRShot") { R.LastCastTime = Core.GameTickCount; TapKeyPressed = false; Stacks--; } break; } } }; Gapcloser.OnGapcloser += delegate(AIHeroClient sender, Gapcloser.GapcloserEventArgs args) { if (sender.IsValidTarget() && sender.IsEnemy) { if (MyHero.Distance(args.Start, true) > MyHero.Distance(args.End)) { if (AutomaticMenu.CheckBox("E.Gapcloser") && MyHero.IsInRange(args.End, E.Range)) { E.Cast(args.End); } if (MyHero.Distance(args.End, true) < (sender.GetAutoAttackRange(MyHero) * 1.5f).Pow()) { WShouldWaitTick = Core.GameTickCount; } } } }; MenuManager.AddSubMenu("Keys"); { KeysMenu.AddValue("TapKey", new KeyBind("R 半自动发射", false, KeyBind.BindTypes.HoldActive, 32)).OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { if (args.NewValue && R.IsLearned && IsCastingR) { TapKeyPressed = true; } }; ToggleManager.RegisterToggle( KeysMenu.AddValue("AutoW", new KeyBind("自动W开关", true, KeyBind.BindTypes.PressToggle, 'K')), delegate { foreach (var enemy in UnitManager.ValidEnemyHeroes.Where(TargetHaveEBuff)) { if (MyHero.ManaPercent >= MiscMenu.Slider("W.ManaPercent")) { if (MiscMenu.CheckBox("自动W." + enemy.ChampionName)) { CastW(enemy); } } } }); } W.AddConfigurableHitChancePercent(); R.AddConfigurableHitChancePercent(); MenuManager.AddSubMenu("Combo"); { ComboMenu.AddValue("Q", new CheckBox("Use Q")); ComboMenu.AddValue("E", new CheckBox("Use E")); ComboMenu.AddValue("Items", new CheckBox("Use offensive items")); ComboMenu.AddStringList("W", "Use W", new[] { "Never", "Only buffed enemies", "Always" }, 2); } MenuManager.AddSubMenu("Ultimate"); { UltimateMenu.AddStringList("Mode", "R 瞄准模式", new[] { "不使用", "使用扳机键", "自动" }, 2); UltimateMenu.AddValue("OnlyKillable", new CheckBox("只攻击可击杀目标")); UltimateMenu.AddValue("Delay", new Slider("R之间的延迟(毫秒)", 0, 0, 1500)); UltimateMenu.AddValue("NearMouse", new GroupLabel("鼠标附近设置")); UltimateMenu.AddValue("NearMouse.Enabled", new CheckBox("只选择鼠标附近目标", false)); UltimateMenu.AddValue("NearMouse.Radius", new Slider("靠近鼠标半径", 500, 100, 1500)); UltimateMenu.AddValue("NearMouse.Draw", new CheckBox("显示鼠标半径")); } MenuManager.AddSubMenu("Harass"); { HarassMenu.AddValue("Q", new CheckBox("Use Q")); HarassMenu.AddValue("W", new CheckBox("Use W", false)); HarassMenu.AddValue("E", new CheckBox("Use E", false)); HarassMenu.AddValue("ManaPercent", new Slider("Minimum Mana Percent", 20)); } MenuManager.AddSubMenu("Clear"); { ClearMenu.AddValue("LaneClear", new GroupLabel("LaneClear")); { ClearMenu.AddValue("LaneClear.Q", new Slider("Use Q if hit is greater than {0}", 3, 0, 10)); ClearMenu.AddValue("LaneClear.W", new Slider("Use W if hit is greater than {0}", 5, 0, 10)); ClearMenu.AddValue("LaneClear.E", new Slider("Use E if hit is greater than {0}", 4, 0, 10)); ClearMenu.AddValue("LaneClear.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("LastHit", new GroupLabel("LastHit")); { ClearMenu.AddStringList("LastHit.Q", "Use Q", new[] { "Never", "Smartly", "Always" }, 1); ClearMenu.AddValue("LastHit.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("JungleClear", new GroupLabel("JungleClear")); { ClearMenu.AddValue("JungleClear.Q", new CheckBox("Use Q")); ClearMenu.AddValue("JungleClear.W", new CheckBox("Use W")); ClearMenu.AddValue("JungleClear.E", new CheckBox("Use E")); ClearMenu.AddValue("JungleClear.ManaPercent", new Slider("Minimum Mana Percent", 20)); } } MenuManager.AddKillStealMenu(); { KillStealMenu.AddValue("Q", new CheckBox("Use Q")); KillStealMenu.AddValue("W", new CheckBox("Use W")); KillStealMenu.AddValue("E", new CheckBox("Use E")); KillStealMenu.AddValue("R", new CheckBox("Use R")); } MenuManager.AddSubMenu("Automatic"); { AutomaticMenu.AddValue("E.Gapcloser", new CheckBox("Use E on hero gapclosing / dashing")); AutomaticMenu.AddValue("Immobile", new CheckBox("对无法移动目标使用E")); } MenuManager.AddSubMenu("Evader"); { EvaderMenu.AddValue("BlockW", new CheckBox("保留W进行躲避")); } Evader.Initialize(); Evader.AddCrowdControlSpells(); Evader.AddDangerousSpells(); MenuManager.AddSubMenu("Misc"); { MiscMenu.AddValue("W.ManaPercent", new Slider("最低蓝量百分比使用自动W", 10)); MiscMenu.AddValue("Champions", new GroupLabel("自动使用W英雄")); foreach (var enemy in EntityManager.Heroes.Enemies) { MiscMenu.AddValue("自动W." + enemy.ChampionName, new CheckBox(enemy.ChampionName)); } } MenuManager.AddDrawingsMenu(); { Q.AddDrawings(false); W.AddDrawings(); E.AddDrawings(false); R.AddDrawings(); DrawingsMenu.AddValue("Toggles", new CheckBox("Draw toggles status")); DrawingsMenu.AddValue("R.Killable", new CheckBox("显示可被R击杀的目标")); DrawingsMenu.AddValue("R.LastPredictedPosition", new CheckBox("显示预判敌人最后出现位置")); } }