// Start is called before the first frame update
    void Start()
    {
        Debug.Log(this.gameObject.name);
        Controller = this.gameObject.transform.parent.GetComponent <CharacterController>();

        privateNoteList = new List <int>();
        notes           = FindObjectOfType <CleanNotes>();
    }
    // Start is called before the first frame update
    void Start()
    {
        landing         = GetComponent <StudioEventEmitter>();
        privateNoteList = new List <int>();
        notes           = FindObjectOfType <CleanNotes>();
        oldParent       = this.transform.parent;

        tParam           = 0f;
        speedModifier    = 0.5f;
        coroutineAllowed = true;
    }
    // Start is called before the first frame update

    void Awake()
    {
        pauseMenu        = FindObjectOfType <CallPauseMenu>();
        privateNoteList  = new List <int>();
        notes            = FindObjectOfType <CleanNotes>();
        routeToGo        = 0;
        tParam           = 0f;
        speedModifier    = 0.5f;
        speedInDistance  = 0f;
        coroutineAllowed = true;
    }
Example #4
0
 void Start()
 {
     privateNoteList = new List <int>();
     notes           = FindObjectOfType <CleanNotes>();
 }
Example #5
0
 // Start is called before the first frame update
 void Start()
 {
     notes = FindObjectOfType <CleanNotes>();
 }