// Start is called before the first frame update void Start() { Debug.Log(this.gameObject.name); Controller = this.gameObject.transform.parent.GetComponent <CharacterController>(); privateNoteList = new List <int>(); notes = FindObjectOfType <CleanNotes>(); }
// Start is called before the first frame update void Start() { landing = GetComponent <StudioEventEmitter>(); privateNoteList = new List <int>(); notes = FindObjectOfType <CleanNotes>(); oldParent = this.transform.parent; tParam = 0f; speedModifier = 0.5f; coroutineAllowed = true; }
// Start is called before the first frame update void Awake() { pauseMenu = FindObjectOfType <CallPauseMenu>(); privateNoteList = new List <int>(); notes = FindObjectOfType <CleanNotes>(); routeToGo = 0; tParam = 0f; speedModifier = 0.5f; speedInDistance = 0f; coroutineAllowed = true; }
void Start() { privateNoteList = new List <int>(); notes = FindObjectOfType <CleanNotes>(); }
// Start is called before the first frame update void Start() { notes = FindObjectOfType <CleanNotes>(); }