Example #1
0
        private void ReformateDoor(CleanDirection surroundingWalls, VectorBase pos, bool isOpen)
        {
            switch ((int)surroundingWalls)
            {
            case 5:
            {
                if (isOpen)
                {
                    SetTile(pos, TileTypeFactory.Instance.OpenDoorNS);
                }
                else
                {
                    SetTile(pos, TileTypeFactory.Instance.ClosedDoorNS);
                }
                break;
            }

            case 10:
            {
                if (isOpen)
                {
                    SetTile(pos, TileTypeFactory.Instance.OpenDoorEW);
                }
                else
                {
                    SetTile(pos, TileTypeFactory.Instance.ClosedDoorEW);
                }
                break;
            }

            default:
            {
                break;
            }
            }
        }
Example #2
0
        private void ReformateWall(CleanDirection surroundingWalls, VectorBase pos)
        {
            switch ((int)surroundingWalls)
            {
            case 0:
            {
                SetTile(pos, TileTypeFactory.Instance.WallColumn);
                break;
            }

            case 1:
            {
                SetTile(pos, TileTypeFactory.Instance.WallSEnd);
                break;
            }

            case 2:
            {
                SetTile(pos, TileTypeFactory.Instance.WallWEnd);
                break;
            }

            case 3:
            {
                SetTile(pos, TileTypeFactory.Instance.WallCornerSW);
                break;
            }

            case 4:
            {
                SetTile(pos, TileTypeFactory.Instance.WallNEnd);
                break;
            }

            case 5:
            {
                SetTile(pos, TileTypeFactory.Instance.WallNS);
                break;
            }

            case 6:
            {
                SetTile(pos, TileTypeFactory.Instance.WallCornerNW);
                break;
            }

            case 7:
            {
                SetTile(pos, TileTypeFactory.Instance.WallTE);
                break;
            }

            case 8:
            {
                SetTile(pos, TileTypeFactory.Instance.WallEEnd);
                break;
            }

            case 9:
            {
                SetTile(pos, TileTypeFactory.Instance.WallCornerSE);
                break;
            }

            case 10:
            {
                SetTile(pos, TileTypeFactory.Instance.WallEW);
                break;
            }

            case 11:
            {
                SetTile(pos, TileTypeFactory.Instance.WallTN);
                break;
            }

            case 12:
            {
                SetTile(pos, TileTypeFactory.Instance.WallCornerNE);
                break;
            }

            case 13:
            {
                SetTile(pos, TileTypeFactory.Instance.WallTW);
                break;
            }

            case 14:
            {
                SetTile(pos, TileTypeFactory.Instance.WallTS);
                break;
            }

            case 15:
            {
                SetTile(pos, TileTypeFactory.Instance.WallCross);
                break;
            }

            default:
            {
                break;
            }
            }
        }