// Start is called before the first frame update void Start() { _speed = 2.0f; _life = 3; _player = GameObject.FindWithTag("Player"); p1 = GameObject.Find("Player").GetComponent <Player>(); cA = GameObject.Find("Ground").GetComponent <CleanArea>(); _menuSound = FindObjectOfType <MenuSound>(); _audM = FindObjectOfType <AudioManager>(); _audM._Spawn.clip = _menuSound._clips[5]; _audM._Spawn.Play(); }
//public AudioSource _audioSource; // Start is called before the first frame update void Start() { _menuSound = FindObjectOfType <MenuSound>(); _audM = FindObjectOfType <AudioManager>(); //_audioSource = Camera.main.GetComponent<AudioSource>(); _speed = 2.0f; _player = GameObject.FindWithTag("Player"); _life = 6; cA = GameObject.Find("Ground").GetComponent <CleanArea>(); _rb = GetComponent <Rigidbody>(); //_source = //GameObject.Find("AudioManager").GetComponent<AudioSource>(); //_clips = GameObject.Find("AudioManager").GetComponent<AudioClip>()._clips; //_source.Play(_clips[7]); _audM._Spawn.clip = _menuSound._clips[5]; _audM._Spawn.Play(); StartCoroutine("ShootBehave1"); StartCoroutine("AwayOfSpawn"); //_audioSource.clip = _menuSound._clips[5]; //_audioSource.Play(); }