public override void Reveal(int TileValue, Vector3 position) { GameButtonTile[] Mines = GetComponentsInChildren <GameButtonTile>(); foreach (GameButtonTile mine in Mines) { /* if (mine.GetComponent<TileID>().m_TileID != -1) * { * continue; * }*/ if (m_GameManger.m_GameState == GAMESTATE.WON) { position = mine.transform.localPosition; foreach (TileButton tb in m_Buttons) { tb.ClearButton(); // cleanUp(); } } else if (m_GameManger.m_GameState == GAMESTATE.LOSE) { position = mine.transform.localPosition; foreach (TileButton tb in m_Buttons) { if (tb.m_TileValue == -1) { tb.ClearButton(); cleanUp(); } else if (tb.m_TileValue >= 0 && (tb.m_State == BUTTONSTATE.FLAGGED || tb.m_State == BUTTONSTATE.QUESTIONED)) { SwapWrong(tb.transform.localPosition); tb.ClearButton(); cleanUp(); } } } Animator anim = mine.GetComponent <Animator>(); if (mine.transform.localPosition == position && (TileValue == mine.GetComponent <TileID>().m_TileID || TileValue == 99)) { if (m_GameManger.m_GameState == GAMESTATE.WON) { anim.SetTrigger("Reveal"); } if (TileValue != 99) { m_GameManger.SetState(GAMESTATE.LOSE); } cleanUp(); } } }