public PackRager(Classes.Barbarian barbarian) { Name = "Pack Rager"; ArchetypeAbilities = new List <ArchetypeAbility>(); var levels = new[] { 2, 6, 10, 14, 18 }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Rage Power") && levels.Contains(a.Level)) .Select(a => new ArchetypeAbility { Name = "Bonus Teamwork Feat", Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Damage Reduction")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Damage Reduction", "Raging Tactician").Replace("/-", ""), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); }
public InvulnerableRager(Classes.Barbarian barbarian) { Name = "Invulnerable Rager"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Invulnerability", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge, barbarian.ImprovedUncannyDodge, barbarian.DamageReduction1, barbarian.DamageReduction2, barbarian.DamageReduction3, barbarian.DamageReduction4, barbarian.DamageReduction5 } }, new ArchetypeAbility { Name = "Extreme Endurance (endure elements)", Level = 3, ReplacedAbilities = new List <ClassAbility> { barbarian.TrapSense1 } } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense") && a.Level > 3) .Select(a => new ArchetypeAbility { Name = $"Extreme Endurance +{(a.Level - 3) / 3}", Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); }
public NumerianLiberator(Classes.Barbarian barbarian) { Name = "Numerian Liberator"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Hard Hitter", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge } }, new ArchetypeAbility { Name = "Disruptor", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge } }, new ArchetypeAbility { Name = "Hide from Constructs", Level = 14, ReplacedAbilities = new List <ClassAbility> { barbarian.IndomitableWill } } }; }
public TruePrimitive(Classes.Barbarian barbarian) { Name = "True Primitive"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Illiteracy", Level = 1, }, new ArchetypeAbility { Name = "Favored Terrain", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement }, }, new ArchetypeAbility { Name = "Trophy Fetish", Level = 3, ReplacedAbilities = new List <ClassAbility>(barbarian.ClassAbilities.Where(a => a.Name.Contains("Trap Sense"))), } }; }
public HatefulRager(Classes.Barbarian barbarian) { Name = "Hateful Rager"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Reduced Rage", Level = 2, }, new ArchetypeAbility { Name = "Favored Enemy 1", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.RagePower2 } }, new ArchetypeAbility { Name = "Favored Enemy 2", Level = 8, ReplacedAbilities = new List <ClassAbility> { barbarian.RagePower8 } }, new ArchetypeAbility { Name = "Favored Enemy 3", Level = 14, ReplacedAbilities = new List <ClassAbility> { barbarian.RagePower14 } }, new ArchetypeAbility { Name = "Favored Enemy 4", Level = 20, ReplacedAbilities = new List <ClassAbility> { barbarian.RagePower20 } }, new ArchetypeAbility { Name = "Feed the Rage", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge } }, new ArchetypeAbility { Name = "Amplified by Hate", Level = 9, ReplacedAbilities = new List <ClassAbility> { barbarian.TrapSense3 } } }; }
public WildRager(Classes.Barbarian barbarian) { Name = "Wild Rager"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Uncontrolled Rage", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.Rage }, }, new ArchetypeAbility { Name = "Wild Fighting", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge }, }, new ArchetypeAbility { Name = "Rage Conversion", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge }, } }; }
public BrutalPugilist(Classes.Barbarian barbarian) { Name = "Brutal Pugilist"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Savage Grapple", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge } }, new ArchetypeAbility { Name = "Improved Savage Grapple", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge } } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense +", "Pit Fighter "), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); }
public SavageBarbarian(Classes.Barbarian barbarian) { Name = "Savage Barbarian"; ArchetypeAbilities = new List <ArchetypeAbility>(); ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Naked Courage"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Damage Reduction")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Damage Reduction", "Natural Toughness +").Replace("/-", ""), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); }
public Superstitious(Classes.Barbarian barbarian) { Name = "Superstitious"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Keen Senses (low-light vision)", Level = 7, ReplacedAbilities = new List <ClassAbility> { barbarian.DamageReduction1 }, }, new ArchetypeAbility { Name = "Keen Senses (darkvision)", Level = 10, ReplacedAbilities = new List <ClassAbility> { barbarian.DamageReduction2 }, }, new ArchetypeAbility { Name = "Keen Senses (scent)", Level = 13, ReplacedAbilities = new List <ClassAbility> { barbarian.DamageReduction3 }, }, new ArchetypeAbility { Name = "Keen Senses (blindsense)", Level = 16, ReplacedAbilities = new List <ClassAbility> { barbarian.DamageReduction4 }, }, new ArchetypeAbility { Name = "Keen Senses (blindsight)", Level = 19, ReplacedAbilities = new List <ClassAbility> { barbarian.DamageReduction5 }, } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Sixth Sense"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a }, })); }
public Wildborn(Classes.Barbarian barbarian) { Name = "Wildborn"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Illiteracy", Level = 1, }, new ArchetypeAbility { Name = "Inexhaustible", Level = 7, } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Live Off the Land"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a }, })); var levels = new[] { 4, 10, 16 }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Rage Power") && levels.Contains(a.Level)) .Select(a => new ArchetypeAbility { Name = "Rage Power / Bonus Feat", Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a }, })); ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Damage Reduction")) .Select(a => new ArchetypeAbility { Name = a.Name, Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a }, })); }
public DrunkenRager(Classes.Barbarian barbarian) { Name = "Drunken Rager"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Drunken Rage", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement } }, new ArchetypeAbility { Name = "Staggering Evasion", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge } }, new ArchetypeAbility { Name = "Improved Staggering Evasion", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge } }, new ArchetypeAbility { Name = "Drunken Swing", Level = 12, ReplacedAbilities = new List <ClassAbility> { barbarian.RagePower12 } } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Tolerance"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); }
public TitanMauler(Classes.Barbarian barbarian) { Name = "Titan Mauler"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Big Game Hunter", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement }, }, new ArchetypeAbility { Name = "Jotungrip", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge }, }, new ArchetypeAbility { Name = "Evade Reach", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge }, }, new ArchetypeAbility { Name = "Titanic Rage", Level = 14, ReplacedAbilities = new List <ClassAbility> { barbarian.IndomitableWill }, } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Massive Weapons"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a }, })); }
public Hurler(Classes.Barbarian barbarian) { Name = "Hurler"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Skilled Thrower", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement } } }; }
public DrunkenBrute(Classes.Barbarian barbarian) { Name = "Drunken Brute"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Raging Drunk", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement } } }; }
public ElementalKin(Classes.Barbarian barbarian) { Name = "Elemental Kin"; ArchetypeAbilities = new List <ArchetypeAbility>(); ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Elemental Fury"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); }
public Flesheater(Classes.Barbarian barbarian) { Name = "Flesheater"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Rage", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.Rage } }, new ArchetypeAbility { Name = "One Flesh", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge, barbarian.ImprovedUncannyDodge, barbarian.RagePower2, barbarian.RagePower8 } }, new ArchetypeAbility { Name = "Unbound Rage", Level = 11, ReplacedAbilities = new List <ClassAbility> { barbarian.GreaterRage } }, new ArchetypeAbility { Name = "Feast", Level = 14, ReplacedAbilities = new List <ClassAbility> { barbarian.RagePower14 } }, new ArchetypeAbility { Name = "Unbound Form", Level = 20, ReplacedAbilities = new List <ClassAbility> { barbarian.MightyRage } } }; }
public ShoantiBurnRider(Classes.Barbarian barbarian) { Name = "Shoanti Burn Rider"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Flame Runner", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement }, }, new ArchetypeAbility { Name = "Cinder Sight", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge }, }, new ArchetypeAbility { Name = "Cinder Dance", Level = 3, ReplacedAbilities = new List <ClassAbility> { barbarian.TrapSense1, barbarian.TrapSense2, barbarian.TrapSense3, barbarian.TrapSense4, barbarian.TrapSense5, barbarian.TrapSense6 }, }, new ArchetypeAbility { Name = "Mount", Level = 4, ReplacedAbilities = new List <ClassAbility> { barbarian.RagePower4, barbarian.RagePower8, barbarian.RagePower12, barbarian.RagePower16 }, }, new ArchetypeAbility { Name = "Give Me Fire", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge }, } }; }
public DeepwaterRager(Classes.Barbarian barbarian) { Name = "Deepwater Rager"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Strong Lungs", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement } }, new ArchetypeAbility { Name = "Spiraling Charge", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge } }, new ArchetypeAbility { Name = "Disorienting Grapple", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge } }, new ArchetypeAbility { Name = "Crushing Grapple", Level = 14, ReplacedAbilities = new List <ClassAbility> { barbarian.IndomitableWill } }, new ArchetypeAbility { Name = "Full Lungs", Level = 17, ReplacedAbilities = new List <ClassAbility> { barbarian.TirelessRage } } }; }
public UntamedRager(Classes.Barbarian barbarian) { Name = "Untamed Rager"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Despicable Tactics", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge }, }, new ArchetypeAbility { Name = "Deplorable Tactics", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge }, } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Feral Appearance"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a }, })); ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Damage Reduction")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Damage Reduction", "Dishonorable +").Replace("/-", ""), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a }, })); }
public JungleRager(Classes.Barbarian barbarian) { Name = "Jungle Rager"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Home Ground Advantage", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge } }, new ArchetypeAbility { Name = "Home Ground Supremacy", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge } } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Jungle Endurance"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Damage Reduction")) .Select(a => new ArchetypeAbility { Name = a.Name, Level = a.Level + 1, ReplacedAbilities = new List <ClassAbility> { a } })); }
public GiantStalker(Classes.Barbarian barbarian) { Name = "Giant Stalker"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Harangue Giant", Level = 1, }, new ArchetypeAbility { Name = "Rage", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.Rage } }, new ArchetypeAbility { Name = "Smell Giants", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge } }, new ArchetypeAbility { Name = "Giant Stalker Rage Powers", Level = 2, } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Giant Baiter"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); }
public ArmoredHulk(Classes.Barbarian barbarian) { Name = "Armored Hulk"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Indomitable Stance", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement } }, new ArchetypeAbility { Name = "Armored Swiftness", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge } }, new ArchetypeAbility { Name = "Improved Armored Swiftness", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge } } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Resilience of Steel"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); }
public BrutishSwamper(Classes.Barbarian barbarian) { Name = "Brutish Swamper"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Marsh March", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement } }, new ArchetypeAbility { Name = "Home", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge, barbarian.ImprovedUncannyDodge } }, new ArchetypeAbility { Name = "Wrastlin'", Level = 6, ReplacedAbilities = new List <ClassAbility> { barbarian.RagePower6 } } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = $"Stubborn -{a.Level / 3 * 2}", Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); }
public ScarredRager(Classes.Barbarian barbarian) { Name = "Scarred Rager"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Terrifying Visage", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement } }, new ArchetypeAbility { Name = "Tolerance", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge } }, new ArchetypeAbility { Name = "Improved Tolerance", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge } } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Scarification"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); }
public SeaReaver(Classes.Barbarian barbarian) { Name = "Sea Reaver"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Marine Terror", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement } }, new ArchetypeAbility { Name = "Eyes of the Storm", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge }, }, new ArchetypeAbility { Name = "Sure-Footed", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge }, }, }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Savage Sailor"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a }, })); }
public FearsomeDefender(Classes.Barbarian barbarian) { Name = "Fearsome Defender"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Intractable", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement } }, new ArchetypeAbility { Name = "Off the Leash", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge } }, new ArchetypeAbility { Name = "Bloodlust", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge } } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Silent Threat"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); }
public Sharptooth(Classes.Barbarian barbarian) { Name = "Sharptooth"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Swim Like a Fish", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement }, }, new ArchetypeAbility { Name = "Scent of Blood", Level = 2, ReplacedAbilities = new List <ClassAbility> { barbarian.UncannyDodge, barbarian.ImprovedUncannyDodge }, }, new ArchetypeAbility { Name = "Blood in the Water", Level = 6, ReplacedAbilities = new List <ClassAbility> { barbarian.RagePower6, barbarian.RagePower12 }, } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = a.Name.Replace("Trap Sense", "Ocean Breath"), Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a }, })); }
public GeminateInvoker(Classes.Barbarian barbarian) { Name = "Geminate Invoker"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Contemplative", Level = 1, Add = () => barbarian.Alignment = "Any Neutral", Remove = () => barbarian.Alignment = "Any Nonlawful", }, new ArchetypeAbility { Name = "Trance", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.Rage } }, new ArchetypeAbility { Name = "Spirit Conduit", Level = 4, ReplacedAbilities = new List <ClassAbility> { barbarian.RagePower4, barbarian.RagePower8, barbarian.RagePower12 } } }; ArchetypeAbilities.AddRange(barbarian.ClassAbilities .Where(a => a.Name.Contains("Trap Sense")) .Select(a => new ArchetypeAbility { Name = $"Haunt Channeler {a.Level / 3}d6", Level = a.Level, ReplacedAbilities = new List <ClassAbility> { a } })); }
public Mooncursed(Classes.Barbarian barbarian) { Name = "Mooncursed"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Shifting Rage", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.Rage } }, new ArchetypeAbility { Name = "Hybrid Rage", Level = 5, ReplacedAbilities = new List <ClassAbility> { barbarian.ImprovedUncannyDodge } }, new ArchetypeAbility { Name = "Greater Shifting Rage", Level = 11, ReplacedAbilities = new List <ClassAbility> { barbarian.GreaterRage } }, new ArchetypeAbility { Name = "Mighty Shifting Rage", Level = 20, ReplacedAbilities = new List <ClassAbility> { barbarian.MightyRage } } }; }
public Dreadnought(Classes.Barbarian barbarian) { Name = "Dreadnought"; ArchetypeAbilities = new List <ArchetypeAbility> { new ArchetypeAbility { Name = "Dead Calm", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.Rage } }, new ArchetypeAbility { Name = "Stead Gait", Level = 1, ReplacedAbilities = new List <ClassAbility> { barbarian.FastMovement } }, new ArchetypeAbility { Name = "Fearless Killer", Level = 14, ReplacedAbilities = new List <ClassAbility> { barbarian.IndomitableWill } }, new ArchetypeAbility { Name = "Instant Dispassion", Level = 17, ReplacedAbilities = new List <ClassAbility> { barbarian.TirelessRage } } }; }