public void OnClickBtnLogin() { Class_Singleton_Sound.GetInst().Play("ClickSound_2"); mIdComment = InputId.text; mPasswordComment = InputPassword.text; tUser.mUserName = mIdComment; byte[] tBuffer = new byte[1024]; byte tProtocolID = (byte)PROTOCOL.REQ_LOGIN; byte tIdLength = (byte)mIdComment.Length; byte[] tId = Encoding.UTF8.GetBytes(mIdComment); byte tPasswordLength = (byte)mPasswordComment.Length; byte[] tPassword = Encoding.UTF8.GetBytes(mPasswordComment); tBuffer[0] = tProtocolID; tBuffer[1] = tIdLength; tId.CopyTo(tBuffer, 2); tBuffer[tBuffer[1] + 2] = tPasswordLength; tPassword.CopyTo(tBuffer, tBuffer[1] + 3); Class_NetworkClient.GetInst().Send(tBuffer, tBuffer.Length); }
public static Class_Singleton_Sound GetInst() { if (mInstance == null) { mInstance = new Class_Singleton_Sound(); } return(mInstance); }
private void OnTriggerEnter(Collider tCollider) { if (tCollider.CompareTag("TagItem")) { Class_Singleton_Sound.GetInst().Play("EatItem"); tCount -= 1; Destroy(tCollider.gameObject); } }
void DoAttack() { Class_Singleton_Sound.GetInst().Play("WizardAttack"); Class_WizardAttack tAttack = Instantiate(PFAttack, mpAttackPos.transform.position, Quaternion.identity); tAttack.GetComponent <Rigidbody>().AddForce(this.transform.forward * 30, ForceMode.Impulse); Destroy(tAttack.gameObject, 3); }
private void Awake() { foreach (var S in mSoundList) { Class_Singleton_Sound.GetInst().DoRegist(S); } GameObject.DontDestroyOnLoad(this.gameObject); }
public void OnClickBtnCharactor() { Class_Singleton_Sound.GetInst().Play("ClickSound"); Debug.Log("2P"); mPlayer_1 = true; mPlayer_0 = false; mpOkBtn_1.gameObject.SetActive(true); mpOkBtn_0.gameObject.SetActive(false); }
public void OnClickBtnClick() { Class_Singleton_Sound.GetInst().Play("ClickSound_2"); Debug.Log("Game Clear"); Time.timeScale = 1.0f; byte[] tBuffer = new byte[1024]; tBuffer[0] = (byte)PROTOCOL.REQ_GAME_CLEAR; Class_NetworkClient.GetInst().Send(tBuffer, tBuffer.Length); }
void OnTriggerEnter(Collider tCollider) { if (mpPlayer.tSpace == 1) { if (tCollider.CompareTag("TagEnemy")) { Class_Singleton_Sound.GetInst().Play("Damage"); tCollider.GetComponent <Class_Enemy>().DamageStart(); tCollider.GetComponent <Class_Enemy>().mEnemyHP -= Class_NetworkClient.GetInst().mMyUserInfo.mAP; } } }
public void OnClickBtnJoinRoom() { Class_Singleton_Sound.GetInst().Play("ClickSound_2"); byte[] tBuffer = new byte[1024]; byte tProtocolID = (byte)PROTOCOL.REQ_JOIN_ROOM; tBuffer[0] = tProtocolID; Class_NetworkClient.GetInst().Send(tBuffer, tBuffer.Length); }
public void OnClickBtnReady() { Class_Singleton_Sound.GetInst().Play("ClickSound_2"); mReadyBtn.gameObject.SetActive(false); byte[] tBuffer = new byte[1024]; byte tProtocolID = (byte)PROTOCOL.REQ_READY; tBuffer[0] = tProtocolID; Class_NetworkClient.GetInst().Send(tBuffer, tBuffer.Length); }
private void OnTriggerEnter(Collider tCollider) { if (tCollider.CompareTag("TagPlayer")) { Class_Singleton_Sound.GetInst().Play("GameClear"); mBntClear.gameObject.SetActive(true); Time.timeScale = 0.0f; } else if (tCollider.CompareTag("TagOtherPlayer")) { Class_Singleton_Sound.GetInst().Play("GameClear"); mBntClear.gameObject.SetActive(true); Time.timeScale = 0.0f; } }
void OnTriggerEnter(Collider tCollider) { if (tCollider.CompareTag("TagEnemy")) { Class_Singleton_Sound.GetInst().Play("Damage"); tCollider.GetComponent <Class_Enemy>().DamageStart(); tCollider.GetComponent <Class_Enemy>().mEnemyHP -= Class_NetworkClient.GetInst().mMyUserInfo.mAP; Destroy(this.gameObject); } if (tCollider.CompareTag("TagWall")) { Destroy(this.gameObject); } }
private void OnTriggerEnter(Collider tCollider) { if (tCollider.CompareTag("TagPlayer")) { Class_Singleton_Sound.GetInst().Play("StageClear"); this.gameObject.SetActive(false); mBridge.gameObject.SetActive(true); OnStageClear(); } else if (tCollider.CompareTag("TagOtherPlayer")) { Class_Singleton_Sound.GetInst().Play("StageClear"); this.gameObject.SetActive(false); mBridge.gameObject.SetActive(true); } }
protected Class_Singleton_Sound() { mInstance = null; }
public void AttackSound() { Class_Singleton_Sound.GetInst().Play("WarriorAttack"); }
public void DamageStart() { Class_Singleton_Sound.GetInst().Play("Damage"); anim.SetBool("Damage", true); }