public void AddClassToHero_ThenSwitchClasses_ResultsInSwitchedClass_Test()
        {
            // Arrange
            var addClassMessage = ClassMessage.CreateAdd(_sequence.Next, _playerId, new[] { _warriorClass });
            var switchClassMessage = ClassMessage.Create(_sequence.Next, _playerId, new[] { _thiefClass }, new[] { _warriorClass });

            // Act
            _quest.AddMessage(_gameId, addClassMessage);
            var game = _quest.AddMessage(_gameId, switchClassMessage);

            // Assert
            Assert.Single(game.Score.Heroes.First().Classes);
            Assert.Equal(_thiefClass, game.Score.Heroes.First().Classes.First());
        }