void SetPrefixJSON(string name)
    {
        ClassJSON classJSON = new ClassJSON()
        {
            className = name
        };

        AddToJSON(classJSON);
    }
    public void LoadLevel(string jsonFilePath)
    {
        string[] lines = File.ReadAllLines(jsonFilePath);
        for (int i = 0; i < lines.Length; i++)
        {
            ClassJSON classJSON = JsonUtility.FromJson <ClassJSON>(lines[i++]);
            switch (classJSON.className)
            {
            case "ObjectInfo":
                ObjectInfo info  = JsonUtility.FromJson <ObjectInfo>(lines[i]);
                GameObject clone = Instantiate(SandboxObjectPlacer.instance.FindPrefab(info.prefab), info.position, Quaternion.Euler(info.rotation));
                clone.name = info.prefab;
                clone.transform.localScale = info.scale;
                clone.AddComponent <ObjectData>().prefab   = SandboxObjectPlacer.instance.FindPrefab(info.prefab);
                clone.GetComponent <ObjectData>().toolName = info.toolName;
                clone.AddComponent <BulldozerObject>();
                if (!string.IsNullOrEmpty(info.isCube))
                {
                    SetCube(clone, info.isCube);
                }
                else if (info.platformInfo.speed != -1)
                {
                    info.platformInfo.platformGameObject = clone;
                    SetPlatform(info.platformInfo);
                }

                if (!GameManager.instance.sandboxObjects.Contains(clone))
                {
                    GameManager.instance.sandboxObjects.Add(clone);
                }

                clone.GetComponent <UndoSystem_SandboxObjects>().placedOnStart = true;
                break;

            case "Rule":
                Rule rule = JsonUtility.FromJson <Rule>(lines[i]);
                SetInitTools(rule.toolName, rule.toolAmount);
                if (!string.IsNullOrEmpty(rule.neededToWin))
                {
                    PointSystem.instance.pointsToWin = int.Parse(rule.neededToWin);
                }

                break;
            }
        }
        if (!playingADownloadedLevel)
        {
            LevelNameText.text = GetCreatedLevel(levelId).name;
        }
        else
        {
            LevelNameText.text = GetDownloadedLevel(GameManager.instance.levelEditorLevelPath + "\\LevelInfo.json").name;
        }
        GameManager.instance.Save();
    }