public void PushObject()
 {
     SceneManager.LoadScene("RandomPuzzle");
     thisEscapeRoom = new ClassEscapeRoom();
     StartCoroutine(SpawnCube());
 }
 public void EscapeRoom()
 {
     SceneManager.LoadScene("RandomPuzzle");
     thisEscapeRoom = new ClassEscapeRoom();
     StartCoroutine(SpawnKey());
 }