public static ClassData MakeClan()
        {
            ClassDataBuilder classDataBuilder = new ClassDataBuilder
            {
                ClassID = ID,
            };

            return(classDataBuilder.BuildAndRegister());
        }
Example #2
0
        public static ClassData Make()
        {
            ClassDataBuilder clan = new ClassDataBuilder
            {
                ClassID       = IDName,
                DraftIconPath = "Clan Assets/Icon_CardBack_Disciple.png",

                IconAssetPaths = new List <string>
                {
                    "Clan Assets/ClanLogo_92_stroke1.png", // Clan Choice Icon
                    "Clan Assets/ClanLogo_92_stroke2.png", // Also compendium...? 56x56
                    "Clan Assets/ClanLogo_92_stroke1.png", // Large Coloured Icon
                    "Clan Assets/ClanLogo_silhouette.png", // Compendium Silhouette 56x56
                },

                CardFrameUnitPath  = "Clan Assets/unit-cardframe-arcadian.png",
                CardFrameSpellPath = "Clan Assets/spell-cardframe-arcadian.png",

                UiColor     = new Color(0.964f, 0.729f, 0.015f, 1f),
                UiColorDark = new Color(0.12f, 0.375f, 0.5f, 1f),
            };

            return(clan.BuildAndRegister());
        }
Example #3
0
        public static ClassData Create()
        {
            ClassDataBuilder clan = new ClassDataBuilder
            {
                ClassID             = ID,
                DraftIconPath       = "Clan Assets/Icon_CardBack_Claw.png",
                Name                = "Dire Claws",
                Description         = "",
                SubclassDescription = "Ally with the bloodthirsty horde of the Dire Claws.",
                CardFrameUnitPath   = "Clan Assets/unit-cardframe-claw.png",
                CardFrameSpellPath  = "Clan Assets/spell-cardframe-claw.png",
                IconAssetPaths      = new List <string>
                {
                    "Clan Assets/ClanLogo_92.png",        //It can be - or _ depending the name of the image you downloaded
                    "Clan Assets/ClanLogo_92.png",        //It can be - or _ depending the name of the image you downloaded
                    "Clan Assets/ClanLogo_92.png",        //It can be - or _ depending the name of the image you downloaded
                    "Clan Assets/ClanLogo_Silhouette.png" //It can be - or _ depending the name of the image you downloaded
                },
                UiColor     = new Color(0.1f, 0.8f, 0.8f, 1f),
                UiColorDark = new Color(0.05f, 0.5f, 0.5f, 1f),
            };

            return(clan.BuildAndRegister());
        }
        public static ClassData Make()
        {
            ClassDataBuilder clan = new ClassDataBuilder
            {
                ClassID       = ID,
                DraftIconPath = "influka/Clan/Icon_CardBack_Touhou.png",

                IconAssetPaths = new List <string>
                {
                    "influka/Clan/ClanLogo_92.png",         // Clan Choice Icon
                    "influka/Clan/ClanLogo_92.png",         // Also compendium...? 56x56
                    "influka/Clan/ClanLogo_92.png",         // Large Coloured Icon
                    "influka/Clan/ClanLogo_Silhouette.png", // Compendium Silhouette 56x56
                },

                CardFrameUnitPath  = "influka/Clan/unit-cardframe-touhou.png",
                CardFrameSpellPath = "influka/Clan/spell-cardframe-touhou.png",

                UiColor     = new Color(0.964f, 0.729f, 0.015f, 1f),
                UiColorDark = new Color(0.12f, 0.375f, 0.5f, 1f),
            };

            return(clan.BuildAndRegister());
        }