public AdhocNPCGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, IPlayerDirection playerDirection, StopMoving stopMoving, NpcNameFinder npcNameFinder, StuckDetector stuckDetector, ClassConfiguration classConfiguration, IPPather pather, KeyAction key, IBlacklist blacklist) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.npcNameFinder = npcNameFinder; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; this.pather = pather; this.key = key; this.blacklist = blacklist; if (key.InCombat == "false") { AddPrecondition(GoapKey.incombat, false); } else if (key.InCombat == "true") { AddPrecondition(GoapKey.incombat, true); } this.Keys.Add(key); }
public FollowRouteGoal(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, IPlayerDirection playerDirection, List <WowPoint> points, StopMoving stopMoving, NpcNameFinder npcNameFinder, StuckDetector stuckDetector, ClassConfiguration classConfiguration, IPPather pather, MountHandler mountHandler, TargetFinder targetFinder) { this.logger = logger; this.input = input; this.wait = wait; this.addonReader = addonReader; this.playerReader = addonReader.PlayerReader; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.pointsList = points; this.npcNameFinder = npcNameFinder; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; this.pather = pather; this.mountHandler = mountHandler; this.targetFinder = targetFinder; MinDistance = !(pather is RemotePathingAPIV3) ? 15 : 8; if (classConfiguration.Mode != Mode.AttendedGather) { AddPrecondition(GoapKey.incombat, false); AddPrecondition(GoapKey.producedcorpse, false); AddPrecondition(GoapKey.consumecorpse, false); } }
public AdhocNPCGoal(ILogger logger, ConfigurableInput input, AddonReader addonReader, IPlayerDirection playerDirection, StopMoving stopMoving, NpcNameTargeting npcNameTargeting, StuckDetector stuckDetector, ClassConfiguration classConfiguration, IPPather pather, KeyAction key, IBlacklist blacklist, MountHandler mountHandler, Wait wait, ExecGameCommand exec) { this.logger = logger; this.input = input; this.addonReader = addonReader; this.playerReader = addonReader.PlayerReader; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.npcNameTargeting = npcNameTargeting; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; this.pather = pather; this.key = key; this.blacklist = blacklist; this.mountHandler = mountHandler; this.wait = wait; this.execGameCommand = exec; this.gossipReader = addonReader.GossipReader; if (key.InCombat == "false") { AddPrecondition(GoapKey.incombat, false); } else if (key.InCombat == "true") { AddPrecondition(GoapKey.incombat, true); } this.Keys.Add(key); }
public LastTargetLoot(ILogger logger, ConfigurableInput input, PlayerReader playerReader, ClassConfiguration classConfiguration) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.classConfiguration = classConfiguration; }
public GoapAgent(PlayerReader playerReader, HashSet <GoapGoal> availableGoals, IBlacklist blacklist, ILogger logger, ClassConfiguration classConfiguration) { this.playerReader = playerReader; this.AvailableGoals = availableGoals.OrderBy(a => a.CostOfPerformingAction); this.blacklist = blacklist; this.logger = logger; this.planner = new GoapPlanner(logger); this.classConfiguration = classConfiguration; }
public CastingHandler(WowProcess wowProcess, PlayerReader playerReader, ILogger logger, ClassConfiguration classConfiguration, IPlayerDirection direction, NpcNameFinder npcNameFinder) { this.wowProcess = wowProcess; this.playerReader = playerReader; this.logger = logger; this.classConfiguration = classConfiguration; this.direction = direction; this.npcNameFinder = npcNameFinder; }
public WrongZoneAction(PlayerReader playerReader, WowProcess wowProcess, IPlayerDirection playerDirection, ILogger logger, StuckDetector stuckDetector, ClassConfiguration classConfiguration) { this.playerReader = playerReader; this.wowProcess = wowProcess; this.playerDirection = playerDirection; this.logger = logger; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; AddPrecondition(GoapKey.incombat, false); }
public WrongZoneGoal(PlayerReader playerReader, ConfigurableInput input, IPlayerDirection playerDirection, ILogger logger, StuckDetector stuckDetector, ClassConfiguration classConfiguration) { this.playerReader = playerReader; this.input = input; this.playerDirection = playerDirection; this.logger = logger; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; AddPrecondition(GoapKey.incombat, false); }
public TargetFinder(ILogger logger, ConfigurableInput input, ClassConfiguration classConfig, Wait wait, PlayerReader playerReader, IBlacklist blacklist, NpcNameTargeting npcNameTargeting) { this.logger = logger; this.classConfig = classConfig; this.input = input; this.wait = wait; this.playerReader = playerReader; this.blacklist = blacklist; this.npcNameTargeting = npcNameTargeting; }
public CastingHandler(ILogger logger, ConfigurableInput input, PlayerReader playerReader, ClassConfiguration classConfig, IPlayerDirection direction, NpcNameFinder npcNameFinder) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.classConfig = classConfig; this.direction = direction; this.npcNameFinder = npcNameFinder; }
public void Setup_Constructor() { // Arrange //// var classConfiguration = new ClassConfiguration(typeof(ITest1), TestConstructorName); // Act //// var ctr = classConfiguration.WithConstructor(); // Assert //// Assert.NotNull(ctr); }
public LootGoal(WowProcess wowProcess, PlayerReader playerReader, BagReader bagReader, StopMoving stopMoving, ILogger logger, ClassConfiguration classConfiguration) { this.wowProcess = wowProcess; this.playerReader = playerReader; this.stopMoving = stopMoving; this.bagReader = bagReader; this.logger = logger; this.classConfiguration = classConfiguration; lootWheel = new LootWheel(wowProcess, playerReader, logger); }
public ApproachTargetGoal(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, ILogger logger, StuckDetector stuckDetector, ClassConfiguration classConfiguration) { this.wowProcess = wowProcess; this.playerReader = playerReader; this.stopMoving = stopMoving; this.logger = logger; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; AddPrecondition(GoapKey.incombatrange, false); AddPrecondition(GoapKey.targetisalive, true); }
public NPCGoal(PlayerReader playerReader, WowProcess wowProcess, IPlayerDirection playerDirection, StopMoving stopMoving, ILogger logger, StuckDetector stuckDetector, ClassConfiguration classConfiguration, IPPather pather, BagReader bagReader) { this.playerReader = playerReader; this.wowProcess = wowProcess; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.bagReader = bagReader; this.logger = logger; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; this.pather = pather; }
public LootGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, BagReader bagReader, StopMoving stopMoving, ClassConfiguration classConfiguration, NpcNameFinder npcNameFinder) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.stopMoving = stopMoving; this.bagReader = bagReader; this.classConfiguration = classConfiguration; this.npcNameFinder = npcNameFinder; outOfCombat = playerReader.PlayerBitValues.PlayerInCombat; }
public GoapAgent(ILogger logger, WowProcess wowProcess, ConfigurableInput input, PlayerReader playerReader, HashSet <GoapGoal> availableGoals, IBlacklist blacklist, ClassConfiguration classConfiguration, BagReader bagReader) { this.logger = logger; this.wowProcess = wowProcess; this.input = input; this.playerReader = playerReader; this.AvailableGoals = availableGoals.OrderBy(a => a.CostOfPerformingAction); this.blacklist = blacklist; this.planner = new GoapPlanner(logger); this.classConfiguration = classConfiguration; this.bagReader = bagReader; }
public CastingHandler(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, ClassConfiguration classConfig, IPlayerDirection direction, NpcNameFinder npcNameFinder, StopMoving stopMoving) { this.logger = logger; this.input = input; this.wait = wait; this.addonReader = addonReader; this.playerReader = addonReader.PlayerReader; this.classConfig = classConfig; this.direction = direction; this.npcNameFinder = npcNameFinder; this.stopMoving = stopMoving; }
public CombatAction(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, ILogger logger, ClassConfiguration classConfiguration, CastingHandler castingHandler) { this.wowProcess = wowProcess; this.playerReader = playerReader; this.stopMoving = stopMoving; this.logger = logger; this.classConfiguration = classConfiguration; this.castingHandler = castingHandler; AddPrecondition(GoapKey.incombat, true); AddPrecondition(GoapKey.hastarget, true); AddPrecondition(GoapKey.incombatrange, true); this.classConfiguration.Combat.Sequence.Where(k => k != null).ToList().ForEach(key => this.Keys.Add(key)); }
public LootGoal(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, StopMoving stopMoving, ClassConfiguration classConfiguration, NpcNameTargeting npcNameTargeting, CombatUtil combatUtil) { this.logger = logger; this.input = input; this.wait = wait; this.playerReader = addonReader.PlayerReader; this.areaDb = addonReader.AreaDb; this.stopMoving = stopMoving; this.bagReader = addonReader.BagReader; this.classConfiguration = classConfiguration; this.npcNameTargeting = npcNameTargeting; this.combatUtil = combatUtil; }
public FollowRouteAction(PlayerReader playerReader, WowProcess wowProcess, IPlayerDirection playerDirection, List <WowPoint> points, StopMoving stopMoving, NpcNameFinder npcNameFinder, IBlacklist blacklist, ILogger logger, StuckDetector stuckDetector, ClassConfiguration classConfiguration) { this.playerReader = playerReader; this.wowProcess = wowProcess; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.pointsList = points; this.npcNameFinder = npcNameFinder; this.blacklist = blacklist; this.logger = logger; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; AddPrecondition(GoapKey.incombat, false); }
static void Main(string[] args) { var methodConfig = new MethodConfiguration("ToSimulationVariables", ReturnTypes.Normal, MethodTypes.Dependent); var classConfig = new ClassConfiguration("VariableStructureTransformer", ClassTypes.Dependent); classConfig.Methods.Add(methodConfig); //var classConfig = new ClassConfiguration("FileConfiguration", ClassTypes.Data); //classConfig.Properties.Add(new PropertyConfiguration<string>("Name")); //classConfig.Properties.Add(new PropertyConfiguration<INsCodeNamespace>("Namespace")); var generator = new Generator(); generator.Generate(classConfig); }
public IConstructor RegisterType <T, TR>(string name) where T : class where TR : T { if (IsRegistered <T>(name)) { throw new TypeLoadException(TypeExistsErrorMessage); } var type = typeof(TR); var configuration = new ClassConfiguration(type, name); var factory = new ClassFactory(type, configuration); _factoryMap.Add(typeof(T), name, factory); return(configuration.Constructor); }
public ApproachTargetAction(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, NpcNameFinder npcNameFinder, ILogger logger, StuckDetector stuckDetector, ClassConfiguration classConfiguration) { this.wowProcess = wowProcess; this.playerReader = playerReader; this.stopMoving = stopMoving; this.npcNameFinder = npcNameFinder; this.logger = logger; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; AddPrecondition(GoapKey.incombatrange, false); AddPrecondition(GoapKey.targetisalive, true); var rect = wowProcess.GetWindowRect(); mouseLocationOfAdd = new Point((int)(rect.right / 2f), (int)((rect.bottom / 20) * 13f)); }
public PullTargetAction(WowProcess wowProcess, PlayerReader playerReader, NpcNameFinder npcNameFinder, StopMoving stopMoving, ILogger logger, CastingHandler castingHandler, StuckDetector stuckDetector, ClassConfiguration classConfiguration) { this.wowProcess = wowProcess; this.playerReader = playerReader; this.npcNameFinder = npcNameFinder; this.stopMoving = stopMoving; this.logger = logger; this.castingHandler = castingHandler; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; AddPrecondition(GoapKey.incombat, false); AddPrecondition(GoapKey.hastarget, true); AddPrecondition(GoapKey.pulled, false); AddPrecondition(GoapKey.withinpullrange, true); AddEffect(GoapKey.pulled, true); this.classConfiguration.Pull.Sequence.Where(k => k != null).ToList().ForEach(key => this.Keys.Add(key)); }
public SkinningGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, BagReader bagReader, EquipmentReader equipmentReader, StopMoving stopMoving, ClassConfiguration classConfiguration, NpcNameFinder npcNameFinder) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.stopMoving = stopMoving; this.bagReader = bagReader; this.equipmentReader = equipmentReader; this.classConfiguration = classConfiguration; this.npcNameFinder = npcNameFinder; AddPrecondition(GoapKey.incombat, false); AddPrecondition(GoapKey.shouldskin, true); AddEffect(GoapKey.shouldskin, false); outOfCombat = playerReader.PlayerBitValues.PlayerInCombat; }
public CreatureKilledGoal(ILogger logger, PlayerReader playerReader, ClassConfiguration classConfig) { this.logger = logger; this.playerReader = playerReader; this.classConfig = classConfig; AddPrecondition(GoapKey.producedcorpse, true); AddPrecondition(GoapKey.consumecorpse, false); AddEffect(GoapKey.producedcorpse, false); AddEffect(GoapKey.consumecorpse, true); if (classConfig.Loot) { AddEffect(GoapKey.shouldloot, true); if (classConfig.Skin) { AddEffect(GoapKey.shouldskin, true); } } }
public AdhocNPCGoal(PlayerReader playerReader, WowProcess wowProcess, IPlayerDirection playerDirection, StopMoving stopMoving, ILogger logger, StuckDetector stuckDetector, ClassConfiguration classConfiguration, IPPather pather, KeyAction key) { this.playerReader = playerReader; this.wowProcess = wowProcess; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.logger = logger; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; this.pather = pather; this.key = key; if (key.InCombat == "false") { AddPrecondition(GoapKey.incombat, false); } else if (key.InCombat == "true") { AddPrecondition(GoapKey.incombat, true); } this.Keys.Add(key); }
public ConsumeCorpse(ILogger logger, ClassConfiguration classConfig) { this.logger = logger; this.classConfig = classConfig; AddPrecondition(GoapKey.dangercombat, false); AddPrecondition(GoapKey.producedcorpse, true); AddPrecondition(GoapKey.consumecorpse, false); AddEffect(GoapKey.producedcorpse, false); AddEffect(GoapKey.consumecorpse, true); if (classConfig.Loot) { AddEffect(GoapKey.shouldloot, true); if (classConfig.Skin) { AddEffect(GoapKey.shouldskin, true); } } }
public FollowRouteGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, IPlayerDirection playerDirection, List <WowPoint> points, StopMoving stopMoving, NpcNameFinder npcNameFinder, IBlacklist blacklist, StuckDetector stuckDetector, ClassConfiguration classConfiguration, IPPather pather) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.pointsList = points; this.npcNameFinder = npcNameFinder; this.blacklist = blacklist; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; this.pather = pather; if (classConfiguration.Mode != Mode.AttendedGather) { AddPrecondition(GoapKey.incombat, false); } }
public PullTargetGoal(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, StopMoving stopMoving, CastingHandler castingHandler, StuckDetector stuckDetector, ClassConfiguration classConfiguration) { this.logger = logger; this.input = input; this.wait = wait; this.addonReader = addonReader; this.playerReader = addonReader.PlayerReader; this.stopMoving = stopMoving; this.castingHandler = castingHandler; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; classConfiguration.Pull.Sequence.Where(k => k != null).ToList().ForEach(key => Keys.Add(key)); AddPrecondition(GoapKey.targetisalive, true); AddPrecondition(GoapKey.incombat, false); AddPrecondition(GoapKey.hastarget, true); AddPrecondition(GoapKey.pulled, false); AddPrecondition(GoapKey.withinpullrange, true); AddEffect(GoapKey.pulled, true); }
public CombatGoal(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, StopMoving stopMoving, ClassConfiguration classConfiguration, CastingHandler castingHandler) { this.logger = logger; this.input = input; this.wait = wait; this.addonReader = addonReader; this.playerReader = addonReader.PlayerReader; this.stopMoving = stopMoving; this.classConfiguration = classConfiguration; this.castingHandler = castingHandler; AddPrecondition(GoapKey.incombat, true); AddPrecondition(GoapKey.hastarget, true); AddPrecondition(GoapKey.targetisalive, true); AddPrecondition(GoapKey.incombatrange, true); AddEffect(GoapKey.producedcorpse, true); AddEffect(GoapKey.targetisalive, false); AddEffect(GoapKey.hastarget, false); classConfiguration.Combat.Sequence.Where(k => k != null).ToList().ForEach(key => Keys.Add(key)); }