protected override void OnClone(SQLiteConnection conn) { Base.Clone(conn); NatStats.Clone(conn); ClassChoices.Clone(conn); Skills.Clone(conn); StateRates.Clone(conn); ElementRates.Clone(conn); Relations.Clone(conn); }
protected override void OnUpdate(SQLiteConnection conn) { Base.Update(conn); NatStats.Update(conn); ClassChoices.Update(conn); Skills.Update(conn); StateRates.Update(conn); ElementRates.Update(conn); Relations.Update(conn); SQLUpdate(conn, "Companionship=@Companionship, SavePartnerRate=@SavePartnerRate, CounterattackRate=@CounterattackRate, AssistDamageRate=@AssistDamageRate"); }
protected override void OnCreate(SQLiteConnection conn) { Base.Create(conn); NatStats.Create(conn); ElementRates.Create(conn); SQLCreate(conn, "BaseObjectID, NaturalStats, ElementRates, Companionship, SavePartnerRate, CounterattackRate, AssistDamageRate", "@BaseObjectID, @NaturalStats, @ElementRates, @Companionship, @SavePartnerRate, @CounterattackRate, @AssistDamageRate"); ClassChoices.Create(conn); Skills.Create(conn); StateRates.Create(conn); Relations.Create(conn); }
protected override void OnRead(SQLiteDataReader reader) { Base.Read(reader); NatStats.Read(reader); ClassChoices.Read(); Skills.Read(); StateRates.Read(); ElementRates.Read(); Relations.Read(); CompanionshipInput.Text = reader["Companionship"].ToString(); SavePartnerRateInput.Text = reader["SavePartnerRate"].ToString(); CounterattackRateInput.Text = reader["CounterattackRate"].ToString(); AssistDamageRateInput.Text = reader["AssistDamageRate"].ToString(); }
protected override void SetupTableData() { ClassChoices.Setup("Player", "BattlerClass", "Possible Classes", new List <string> { "Class" }); Skills.Setup("Player", "Skill", "Skill Set", new List <string> { "Skill", "Level" }); StateRates.Setup("Player", "State", "State Rates", new List <string> { "State", "%" }); ElementRates.Setup("Player", "TypesLists", "Elements", "Element Rates", new List <string> { "Element", "%" }); Relations.Setup("Player", "Player", "Compatibilities", new List <string> { "Player", "Comp." }); Skills.AttributeName = "LevelRequired"; StateRates.AttributeName = "Vulnerability"; ElementRates.AttributeName = "ElementRates"; Relations.AttributeName = "CompanionshipTo"; }
public override string ValidateInputs() { string err = Base.ValidateInputs(); err += NatStats.ValidateInputs(-3, 3); err += ClassChoices.ValidateInputs(); if (ClassChoices.Count <= 0) { err += "Player must have at least one possible class\n"; } err += Skills.ValidateInputs(); err += StateRates.ValidateInputs(); err += ElementRates.ValidateInputs(); err += Relations.ValidateInputs(); bool relationTabErrored = false; if (!Utils.PosInt(CompanionshipInput.Text, 1000)) { relationTabErrored = true; } if (!Utils.PosInt(SavePartnerRateInput.Text, 1000)) { relationTabErrored = true; } if (!Utils.PosInt(CounterattackRateInput.Text, 1000)) { relationTabErrored = true; } if (!Utils.PosInt(AssistDamageRateInput.Text, 1000)) { relationTabErrored = true; } if (relationTabErrored) { err += "All fillable inputs in 'Relations' must be integers between 0 and 1000\n"; } return(err); }