private void method_7() { this.class89_1 = new Class89(); this.class89_0 = new Class89(); this.class89_2 = new Class89(); this.arrayList_0 = new ArrayList(); this.arrayList_1 = new ArrayList(); this.arrayList_2 = new ArrayList(); this.arrayList_3 = new ArrayList(); this.class241_0 = new Class241(this); this.class468_0 = new Class468(this); this.class973_0 = new Class973(this); this.class918_0 = new Class918(this); this.class569_0 = new Class569(this); this.class471_0 = new Class471(this); this.class470_0 = new Class470(this); this.class850_0 = new Class850(this); this.class691_0 = new Class691(this); this.class690_0 = new Class690(this); this.class528_0 = new Class528(this); this.hashtable_0 = new Hashtable(); this.class476_0 = new Class476(); this.class88_0 = new Class88(this); this.class88_0.method_0(); new Class1094(this).method_0(); this.arrayList_3.Clear(); new Class793(this).method_0(); this.openDocumentWritingStage_0 = OpenDocumentWritingStage.MathML; this.method_15().Accept(this); new Class239(this).method_0(this.method_6()); new Class849(this).method_0(); this.class476_0.method_3(this.class928_0.stream_0, this.method_6()); }
// Token: 0x06002605 RID: 9733 RVA: 0x000862F4 File Offset: 0x000844F4 private void method_1() { this.smethod_3(Control8.int_0); int dx = base.Width - 3; Class528.smethod_3(dx, out this.point_0); this.point_1 = new Point(base.Width / 2, base.Width / 2); Class528.smethod_1(this.int_1, this.point_0); Class528.smethod_2(dx, this.int_1, ref this.point_1, this.point_0); Class528.smethod_0(this.point_0, this.graphicsPath_0, this.point_1); }
// Token: 0x0600265A RID: 9818 RVA: 0x00088A68 File Offset: 0x00086C68 private void method_0() { this.int_2 = base.Height - base.Margin.Vertical; Class528.smethod_3(this.int_2, out this.point_0); this.graphicsPath_0.Reset(); this.graphicsPath_0.StartFigure(); for (int i = 0; i < this.point_0.Length - 1; i++) { this.graphicsPath_0.AddLine(this.point_0[i].X, this.point_0[i].Y, this.point_0[i + 1].X, this.point_0[i + 1].Y); } this.graphicsPath_0.CloseFigure(); using (Matrix matrix = new Matrix()) { matrix.Rotate(270f); this.graphicsPath_0.Transform(matrix); } this.int_5 = -(this.int_2 + 1); using (Matrix matrix2 = new Matrix()) { matrix2.Translate((float)(base.Width + this.int_2 / 2), (float)(base.Height / 2)); this.graphicsPath_0.Transform(matrix2); } this.int_4 = (this.int_3 = (int)Math.Floor((double)this.graphicsPath_0.PathPoints[4].X)); }