public async Task <IActionResult> Index(UpdateModel model)
        {
            ClashDB clashDB = new ClashDB(context);

            model.ClashDB = clashDB;
            ClashJson clashJson = new ClashJson(_clientFactory);

            model.ClashJson = clashJson;
            await model.SaveToDBByClan(context);

            return(View(model));
        }
Example #2
0
        public async Task <IActionResult> Clans(Clan clan)
        {
            //json handler and page model
            ClashJson  clashJson = new ClashJson(_clientFactory);
            ClansModel model     = new ClansModel(context);

            Clan returnClan = new Clan();


            if (clan.Tag != null)
            {
                if (clan.Tag.Length > 1)
                {
                    if (!clan.Tag.StartsWith('#'))
                    {
                        clan.Tag = "#" + clan.Tag;
                    }
                }
            }

            //tries to get the clan data, if it fails or remains null it will be tagged "invalid"
            try
            {
                returnClan = await clashJson.GetClanData(clan.Tag);
            }
            catch
            {
                returnClan     = new Clan();
                returnClan.Tag = "invalid";
            }
            if (returnClan == null)
            {
                returnClan     = new Clan();
                returnClan.Tag = "invalid";
            }

            if (returnClan.Tag != "invalid")
            {
                context.Clans.Add(returnClan);
                context.SaveChanges();
            }
            //loads the searched clan into the model
            model.SearchedClan = returnClan;


            return(View(model));
        }
Example #3
0
        public async Task <List <Card> > GetCards()
        {
            ClashJson clashJson = new ClashJson(_clientFactory);
            var       cards     = await clashJson.GetAllCards();

            if (context.Cards.Count() < cards.Count())
            {
                foreach (Card c in cards)
                {
                    if (!context.Cards.Any(d => d.Id == c.Id))
                    {
                        context.Cards.Add(c);
                    }
                }
                context.SaveChanges();
            }
            return(cards);
        }
Example #4
0
        public async Task <List <Deck> > GetTopDecks()
        {
            //My Json and DB handling classes
            ClashJson clashJson = new ClashJson(_clientFactory);
            ClashDB   clashDB   = new ClashDB(context);

            //gets all logged decks(every deck configuraiton is assigned a unique ID)
            var allDecks = context.Decks.ToList();

            //list to hold highest ranking decks
            List <Deck> notableDecks = new List <Deck>();

            //there needs to be at least 10 for a top 10
            if (allDecks.Count() > 10)
            {
                foreach (Deck d in allDecks)
                {
                    Deck temp = await GetDeckWinLossRatio(d);

                    d.Wins        = temp.Wins;
                    d.Loss        = temp.Loss;
                    d.WinLossRate = temp.WinLossRate;
                }


                //lists decks with wins more than five(so that it only pulls decks that have sufficient-ish data)
                //orders the decks by winLoss rate and grabs the highest 10
                notableDecks = allDecks.OrderByDescending(d => d.WinLossRate).ToList().GetRange(0, 10);

                //the selected 10 decks are cycled through and the associated card classes are filled in with all their data from the DB
                //(cards have static ID's and they are used to access additional details about the cards played other than Id)
                var cards = context.Cards.ToList();
                notableDecks.ForEach((d => { d.SetCards(context); }));
            }

            return(notableDecks);
        }
Example #5
0
        public async Task <IActionResult> Players()
        {
            ClashJson clashJson   = new ClashJson(_clientFactory);
            ClashDB   clashDB     = new ClashDB(context);
            int       cardsInGame = context.Cards.Count();

            PlayersModel model = new PlayersModel(context);


            if (model.Players != null)
            {
                for (int p = 0; p < model.Players.Count(); p++)
                {
                    if (model.Players[p].Tag != null && model.Players[p].Tag != "invalid")
                    {
                        model.Players[p] = await clashJson.GetPlayerData(model.Players[p].Tag);

                        model.Players[p] = await clashDB.FillPlayerDBData(model.Players[p]);

                        model.Players[p].CurrentDeck.ForEach((d => { d.SetUrl(); }));
                        model.Players[p].Deck = new Deck(model.Players[p].CurrentDeck);
                        model.Players[p].Deck.SetCards(context);
                        model.Players[p].CardsInGame = cardsInGame;

                        model.Players[p].CurrentFavouriteCard = context.Cards.Find(model.Players[p].CurrentFavouriteCardId);
                        if (model.Players[p].Clan != null)
                        {
                            //sets the clan tag
                            model.Players[p].ClanTag = model.Players[p].Clan.Tag;
                        }
                    }
                }
            }

            return(View(model));
        }
Example #6
0
        public async Task <IActionResult> Players(Player player)
        {
            ClashJson clashJson = new ClashJson(_clientFactory);
            ClashDB   clashDB   = new ClashDB(context);

            //int counting cards of game so player can have x/cards
            int cardsInGame = context.Cards.Count();


            PlayersModel model        = new PlayersModel(context);
            Player       returnPlayer = new Player();

            if (player.Tag != null)
            {
                if (player.Tag.Length > 1)
                {
                    if (!player.Tag.StartsWith('#'))
                    {
                        player.Tag = "#" + player.Tag;
                    }
                }
            }
            //tries to get the player from Clash Api if not retrieved sets tags to "invalid"
            try
            {
                returnPlayer = await clashJson.GetPlayerData(player.Tag);
            }
            catch
            {
                returnPlayer     = new Player();
                returnPlayer.Tag = "invalid";
            }
            if (returnPlayer == null)
            {
                returnPlayer     = new Player();
                returnPlayer.Tag = "invalid";
            }


            if (model.Players != null)
            {
                int howMany = model.Players.Count();
                if (howMany > 50)
                {
                    howMany = 50;
                }
                //for all the players in the list it populates their data
                for (int p = 0; p < howMany; p++)
                {
                    if (model.Players[p].Tag != null && model.Players[p].Tag != "invalid")
                    {
                        model.Players[p] = await clashJson.GetPlayerData(model.Players[p].Tag);

                        model.Players[p] = await clashDB.FillPlayerDBData(model.Players[p]);

                        model.Players[p].CurrentDeck.ForEach((d => { d.SetUrl(); }));
                        model.Players[p].Deck = new Deck(model.Players[p].CurrentDeck);
                        model.Players[p].Deck.SetCards(context);
                        model.Players[p].CardsInGame = cardsInGame;

                        model.Players[p].CurrentFavouriteCard = context.Cards.Find(model.Players[p].CurrentFavouriteCardId);

                        if (model.Players[p].Clan != null)
                        {
                            //sets the clan tag
                            model.Players[p].ClanTag = model.Players[p].Clan.Tag;
                        }
                    }
                }
            }

            //if the selected tag is searchable it fill's the player's data
            if (returnPlayer.Tag != null && returnPlayer.Tag != "invalid")
            {
                returnPlayer.CardsInGame = cardsInGame;

                returnPlayer = await clashDB.FillPlayerDBData(returnPlayer);

                returnPlayer.CurrentDeck.ForEach((d => { d.SetUrl(); }));
                returnPlayer.Deck = new Deck(returnPlayer.CurrentDeck);
                returnPlayer.Deck.SetCards(context);

                returnPlayer.CurrentFavouriteCard.SetUrl();
                returnPlayer.CurrentFavouriteCardId = returnPlayer.CurrentFavouriteCard.Id;


                context.Players.Add(returnPlayer);
                context.SaveChanges();
            }

            //model's searched player is set
            model.SearchedPlayer = returnPlayer;

            //returns the model to the view
            return(View(model));
        }