public static void Seed(ClashCalculatorContext context) { }
public BuilderVillageRepository(ClashCalculatorContext context) : base(context) { }
public static void Seed(ClashCalculatorContext context) { var buildings = new Building[] { new Building("Builder Hall", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Other), new Building("Clock Tower", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Other), new Building("Gem Mine", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Other), new Building("Star Lab", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Other), new Building("Battle Machine Altar", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Other), new Building("Army Camp", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Offense), new Building("Builder Barrack", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Offense), new Building("Elixir Collector", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Resource), new Building("Elixir Storage", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Resource), new Building("Gold Collector", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Resource), new Building("Gold Storage", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Resource), new Building("Cannon", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), new Building("Double Cannon", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), new Building("Archer Tower", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), new Building("Hidden Tesla", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), new Building("Firecrackers", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), new Building("Crusher", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), new Building("Guard Post", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), new Building("Air Bombs", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), new Building("Multi Mortar", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), new Building("Roaster", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), new Building("Push Trap", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), new Building("Spring Trap", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), new Building("Mine", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), new Building("Mega Mine", "Description", "http://test.com", BaseVersion.BuilderBase, BuildingType.Defense), }; var builderHall = buildings.FirstOrDefault(b => b.Name == "Builder Hall"); builderHall.AddOrUpdateUpgrade(new BuildingUpgrade(1, 1, 0, 0, ResourceType.Gold)); builderHall.AddOrUpdateUpgrade(new BuildingUpgrade(1, 2, TimeSpan.FromSeconds(5).Ticks, 3500, ResourceType.Gold)); builderHall.AddOrUpdateUpgrade(new BuildingUpgrade(2, 3, TimeSpan.FromHours(1).Ticks, 30000, ResourceType.Gold)); builderHall.AddOrUpdateUpgrade(new BuildingUpgrade(3, 4, TimeSpan.FromDays(1).Ticks, 200000, ResourceType.Gold)); builderHall.AddOrUpdateUpgrade(new BuildingUpgrade(4, 5, TimeSpan.FromDays(2).Ticks, 400000, ResourceType.Gold)); builderHall.AddOrUpdateUpgrade(new BuildingUpgrade(5, 6, TimeSpan.FromDays(3).Ticks, 1200000, ResourceType.Gold)); var clockTower = buildings.FirstOrDefault(b => b.Name == "Clock Tower"); clockTower.AddOrUpdateUpgrade(new BuildingUpgrade(4, 1, TimeSpan.FromHours(2).Ticks, 150000, ResourceType.Gold)); clockTower.AddOrUpdateUpgrade(new BuildingUpgrade(4, 2, TimeSpan.FromHours(3).Ticks, 180000, ResourceType.Gold)); clockTower.AddOrUpdateUpgrade(new BuildingUpgrade(4, 3, TimeSpan.FromHours(4).Ticks, 220000, ResourceType.Gold)); clockTower.AddOrUpdateUpgrade(new BuildingUpgrade(4, 4, TimeSpan.FromHours(6).Ticks, 300000, ResourceType.Gold)); clockTower.AddOrUpdateUpgrade(new BuildingUpgrade(5, 5, TimeSpan.FromHours(8).Ticks, 700000, ResourceType.Gold)); clockTower.AddOrUpdateUpgrade(new BuildingUpgrade(6, 6, TimeSpan.FromHours(10).Ticks, 1200000, ResourceType.Gold)); var gemMine = buildings.FirstOrDefault(b => b.Name == "Gem Mine"); gemMine.AddOrUpdateUpgrade(new BuildingUpgrade(3, 1, TimeSpan.FromHours(1).Ticks, 120000, ResourceType.Elixir)); gemMine.AddOrUpdateUpgrade(new BuildingUpgrade(3, 2, TimeSpan.FromHours(2).Ticks, 180000, ResourceType.Elixir)); gemMine.AddOrUpdateUpgrade(new BuildingUpgrade(4, 3, TimeSpan.FromHours(6).Ticks, 240000, ResourceType.Elixir)); gemMine.AddOrUpdateUpgrade(new BuildingUpgrade(4, 4, TimeSpan.FromHours(8).Ticks, 450000, ResourceType.Elixir)); gemMine.AddOrUpdateUpgrade(new BuildingUpgrade(5, 5, TimeSpan.FromHours(10).Ticks, 1000000, ResourceType.Elixir)); gemMine.AddOrUpdateUpgrade(new BuildingUpgrade(6, 6, TimeSpan.FromHours(12).Ticks, 1500000, ResourceType.Elixir)); var starLab = buildings.FirstOrDefault(b => b.Name == "Star Lab"); starLab.AddOrUpdateUpgrade(new BuildingUpgrade(2, 1, 0, 1000, ResourceType.Elixir)); starLab.AddOrUpdateUpgrade(new BuildingUpgrade(2, 2, TimeSpan.FromMinutes(10).Ticks, 15000, ResourceType.Elixir)); starLab.AddOrUpdateUpgrade(new BuildingUpgrade(3, 3, TimeSpan.FromMinutes(30).Ticks, 50000, ResourceType.Elixir)); starLab.AddOrUpdateUpgrade(new BuildingUpgrade(4, 4, TimeSpan.FromHours(8).Ticks, 300000, ResourceType.Elixir)); starLab.AddOrUpdateUpgrade(new BuildingUpgrade(5, 5, TimeSpan.FromHours(12).Ticks, 700000, ResourceType.Elixir)); starLab.AddOrUpdateUpgrade(new BuildingUpgrade(6, 6, TimeSpan.FromDays(1).Ticks, 1000000, ResourceType.Elixir)); var battleAltar = buildings.FirstOrDefault(b => b.Name == "Battle Machine Altar"); battleAltar.AddOrUpdateUpgrade(new BuildingUpgrade(5, 1, TimeSpan.FromHours(12).Ticks, 900000, ResourceType.Gold)); var armyCamp = buildings.FirstOrDefault(b => b.Name == "Army Camp"); armyCamp.AddOrUpdateUpgrade(new BuildingUpgrade(1, 1, 0, 0, ResourceType.Elixir)); armyCamp.AddOrUpdateUpgrade(new BuildingUpgrade(2, 2, TimeSpan.FromMinutes(5).Ticks, 12000, ResourceType.Elixir)); armyCamp.AddOrUpdateUpgrade(new BuildingUpgrade(3, 3, TimeSpan.FromHours(3).Ticks, 180000, ResourceType.Elixir)); armyCamp.AddOrUpdateUpgrade(new BuildingUpgrade(4, 4, TimeSpan.FromHours(8).Ticks, 350000, ResourceType.Elixir)); armyCamp.AddOrUpdateUpgrade(new BuildingUpgrade(4, 5, TimeSpan.FromDays(2).Ticks, 2500000, ResourceType.Elixir)); var builderBarrack = buildings.FirstOrDefault(b => b.Name == "Builder Barrack"); builderBarrack.AddOrUpdateUpgrade(new BuildingUpgrade(1, 1, 0, 1000, ResourceType.Elixir)); builderBarrack.AddOrUpdateUpgrade(new BuildingUpgrade(2, 2, TimeSpan.FromMinutes(1).Ticks, 4000, ResourceType.Elixir)); builderBarrack.AddOrUpdateUpgrade(new BuildingUpgrade(3, 3, TimeSpan.FromMinutes(10).Ticks, 10000, ResourceType.Elixir)); builderBarrack.AddOrUpdateUpgrade(new BuildingUpgrade(3, 4, TimeSpan.FromMinutes(30).Ticks, 25000, ResourceType.Elixir)); builderBarrack.AddOrUpdateUpgrade(new BuildingUpgrade(4, 5, TimeSpan.FromHours(3).Ticks, 100000, ResourceType.Elixir)); builderBarrack.AddOrUpdateUpgrade(new BuildingUpgrade(4, 6, TimeSpan.FromHours(6).Ticks, 150000, ResourceType.Elixir)); builderBarrack.AddOrUpdateUpgrade(new BuildingUpgrade(5, 7, TimeSpan.FromHours(8).Ticks, 300000, ResourceType.Elixir)); builderBarrack.AddOrUpdateUpgrade(new BuildingUpgrade(6, 8, TimeSpan.FromHours(10).Ticks, 500000, ResourceType.Elixir)); var elixirCollector = buildings.FirstOrDefault(b => b.Name == "Elixir Collector"); elixirCollector.AddOrUpdateUpgrade(new BuildingUpgrade(2, 1, TimeSpan.FromMinutes(10).Ticks, 1000, ResourceType.Gold)); elixirCollector.AddOrUpdateUpgrade(new BuildingUpgrade(2, 2, TimeSpan.FromMinutes(20).Ticks, 5000, ResourceType.Gold)); elixirCollector.AddOrUpdateUpgrade(new BuildingUpgrade(3, 3, TimeSpan.FromMinutes(40).Ticks, 10000, ResourceType.Gold)); elixirCollector.AddOrUpdateUpgrade(new BuildingUpgrade(4, 4, TimeSpan.FromHours(2).Ticks, 30000, ResourceType.Gold)); elixirCollector.AddOrUpdateUpgrade(new BuildingUpgrade(5, 5, TimeSpan.FromHours(5).Ticks, 60000, ResourceType.Gold)); elixirCollector.AddOrUpdateUpgrade(new BuildingUpgrade(6, 6, TimeSpan.FromHours(8).Ticks, 100000, ResourceType.Gold)); var elixirStorage = buildings.FirstOrDefault(b => b.Name == "Elixir Storage"); elixirStorage.AddOrUpdateUpgrade(new BuildingUpgrade(3, 1, TimeSpan.FromMinutes(30).Ticks, 20000, ResourceType.Gold)); elixirStorage.AddOrUpdateUpgrade(new BuildingUpgrade(3, 2, TimeSpan.FromHours(1).Ticks, 80000, ResourceType.Gold)); elixirStorage.AddOrUpdateUpgrade(new BuildingUpgrade(4, 3, TimeSpan.FromHours(3).Ticks, 200000, ResourceType.Gold)); elixirStorage.AddOrUpdateUpgrade(new BuildingUpgrade(4, 4, TimeSpan.FromHours(6).Ticks, 300000, ResourceType.Gold)); elixirStorage.AddOrUpdateUpgrade(new BuildingUpgrade(5, 5, TimeSpan.FromHours(8).Ticks, 600000, ResourceType.Gold)); elixirStorage.AddOrUpdateUpgrade(new BuildingUpgrade(6, 6, TimeSpan.FromHours(10).Ticks, 1000000, ResourceType.Gold)); var goldCollector = buildings.FirstOrDefault(b => b.Name == "Gold Collector"); goldCollector.AddOrUpdateUpgrade(new BuildingUpgrade(2, 1, TimeSpan.FromMinutes(10).Ticks, 1000, ResourceType.Elixir)); goldCollector.AddOrUpdateUpgrade(new BuildingUpgrade(2, 2, TimeSpan.FromMinutes(20).Ticks, 5000, ResourceType.Elixir)); goldCollector.AddOrUpdateUpgrade(new BuildingUpgrade(3, 3, TimeSpan.FromMinutes(40).Ticks, 10000, ResourceType.Elixir)); goldCollector.AddOrUpdateUpgrade(new BuildingUpgrade(4, 4, TimeSpan.FromHours(2).Ticks, 30000, ResourceType.Elixir)); goldCollector.AddOrUpdateUpgrade(new BuildingUpgrade(5, 5, TimeSpan.FromHours(5).Ticks, 60000, ResourceType.Elixir)); goldCollector.AddOrUpdateUpgrade(new BuildingUpgrade(6, 6, TimeSpan.FromHours(8).Ticks, 100000, ResourceType.Elixir)); var goldStorage = buildings.FirstOrDefault(b => b.Name == "Gold Storage"); goldStorage.AddOrUpdateUpgrade(new BuildingUpgrade(3, 1, TimeSpan.FromMinutes(30).Ticks, 20000, ResourceType.Elixir)); goldStorage.AddOrUpdateUpgrade(new BuildingUpgrade(3, 2, TimeSpan.FromHours(1).Ticks, 80000, ResourceType.Elixir)); goldStorage.AddOrUpdateUpgrade(new BuildingUpgrade(4, 3, TimeSpan.FromHours(3).Ticks, 200000, ResourceType.Elixir)); goldStorage.AddOrUpdateUpgrade(new BuildingUpgrade(4, 4, TimeSpan.FromHours(6).Ticks, 300000, ResourceType.Elixir)); goldStorage.AddOrUpdateUpgrade(new BuildingUpgrade(5, 5, TimeSpan.FromHours(8).Ticks, 600000, ResourceType.Elixir)); goldStorage.AddOrUpdateUpgrade(new BuildingUpgrade(6, 6, TimeSpan.FromHours(10).Ticks, 1000000, ResourceType.Elixir)); //Missing defensive buildings. //http://clashofclans.wikia.com/wiki/Gold_Storage/Builder_Base foreach (var b in buildings) { context.Buildings.Add(b); } context.SaveChanges(); }
protected BaseRepository(ClashCalculatorContext context) { _dbContext = context; }