Example #1
0
        public static void StartUpServer()
        {
            GameServer.Managers.PacketManager.setup();

            if (_RunningServer)
            {
                return;
            }
            _RunningServer = true;
            DateTime Start = DateTime.Now;

            Log.AppendText("");
            Log.AppendText("WarRocK GameServer started!");
            LookupModule = new LookupService("GeoIP.dat", LookupService.GEOIP_MEMORY_CACHE);
            Log.AppendText("GeoIP module initialized.");
            DB.runQuery("UPDATE users SET online='0'");
            Log.AppendText("All accounts have been set offline");


            _ServerThread          = new Thread(new ThreadStart(Structure.serverLoop));
            _ServerThread.Priority = ThreadPriority.BelowNormal;
            _ServerThread.Start();

            _CommandThread          = new Thread(new ThreadStart(Structure.commandLoop));
            _CommandThread.Priority = ThreadPriority.BelowNormal;
            _CommandThread.Start();


            //ItemManager.InitializeHexTable();

            Log.WriteBlank();

            ClanManager.Load();
            GameServer.Managers.BanManager.load();
            UserManager.setup();
            RoomManager.setup();
            virtualMapData.Load();
            EventManager.Load();
            NoticeManager.load();
            MapVehicleSeats.Load();
            VehicleManager.Load();
            WordManager.Load();
            //VehicleManagers2.Load();
            MapVehicles.Load();
            ZombieManager.Load();
            Thread EventThread = new Thread(Event);

            EventThread.Priority = ThreadPriority.AboveNormal;
            EventThread.Start();
            Thread LoginEventThread = new Thread(LoginEventCheckLoop);

            LoginEventThread.Priority = ThreadPriority.AboveNormal;
            LoginEventThread.Start();
            Thread CouponCheckThread = new Thread(CheckCouponLoop);

            CouponCheckThread.Priority = ThreadPriority.AboveNormal;
            CouponCheckThread.Start();
            //MapManager.load();


            DateTime current   = DateTime.Now;
            long     StartTime = long.Parse(String.Format("{0:yyMMdd}", current));

            BootTime = Convert.ToInt32(StartTime.ToString());

            FormCalling.frm1.AppendColorLabelBox2("");
            FormCalling.frm1.AppendLabelBox2("Started");
            TimeSpan bootTime = DateTime.Now - Start;

            Log.AppendText("Emulator has booted in " + bootTime.TotalMilliseconds + " milliseconds..");


            Log.WriteBlank();

            if (GameServer.NetworkSocket.openSocket(5340, 999999999) == false)
            {
                return;
            }
            GC.Collect();
        }
Example #2
0
        public static void Main(string[] args)
        {
            {
                Application.Run((Form) new ip());
            }

            Console.Clear();
            AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(Programm.CurrentDomainOnUnhandledException);
            Console.Title     = "Iniciando o Point Blank Game Server...";
            Logger.StartedFor = "game";
            Logger.checkDirectorys();
            StringUtil stringUtil = new StringUtil();

            stringUtil.AppendLine("               ________  _____  __      ______ _______          ");
            stringUtil.AppendLine("              / ____/  |/  / / / /     / /  / / /  / /          ");
            stringUtil.AppendLine("             / __/ / /|_/ / / / /     / /__/_/ /__/ /           ");
            stringUtil.AppendLine("            / /___/ /  / / /_/ / _   / /    / /  / /            ");
            stringUtil.AppendLine("                                                                ");
            string str = ComDiv.GetLinkerTime(Assembly.GetExecutingAssembly(), (TimeZoneInfo)null).ToString("dd/MM/yyyy HH:mm");

            stringUtil.AppendLine("             Data de Inicialização: " + str + "                 ");
            Logger.info(stringUtil.getString());
            ConfigGS.Load();
            ComDiv.GetDate();
            BasicInventoryXML.Load();
            ServerConfigSyncer.GenerateConfig(ConfigGS.configId);
            ServersXML.Load();
            ChannelsXML.Load(ConfigGS.serverId);
            EventLoader.LoadAll();
            TitlesXML.Load();
            TitleAwardsXML.Load();
            ClanManager.Load();
            NickFilter.Load();
            MissionCardXML.LoadBasicCards(1);
            BattleServerXML.Load();
            RankXML.Load();
            RankXML.LoadAwards();
            ClanRankXML.Load();
            MissionAwards.Load();
            MissionsXML.Load();
            Translation.Load();
            ShopManager.Load(1);
            TorunamentRulesManager.LoadList();
            RandomBoxXML.LoadBoxes();
            CupomEffectManager.LoadCupomFlags();
            bool flag1 = true;

            foreach (string text in args)
            {
                if (ComDiv.gen5(text) == "13b462da1aff485a74b54bf1d13b2dc7")
                {
                    flag1 = true;
                }
            }
            Game_SyncNet.Start();
            if (flag1)
            {
                bool flag2 = GameManager.Start();
                Logger.warning("[Aviso] Padrão de textos: " + ConfigGB.EncodeText.EncodingName);
                Logger.warning("[Aviso] Modo atual: " + (ConfigGS.isTestMode ? "Testes" : "Público"));
                Logger.warning(Programm.StartSuccess());
                if (flag2)
                {
                    LoggerGS.updateRAM();
                }
            }
            Process.GetCurrentProcess().WaitForExit();
        }
Example #3
0
        public static void Main(string[] args)
        {
            Printf.blue("[Licença de uso]", false);
            Printf.blue("[+] Esta é uma versão compilada para Project Bloodi!!!", false);
            Printf.blue("[+] https://github.com/luisfeliperm", false);
            Printf.info("\n\n\n Iniciando servidor...", false);
            Thread.Sleep(5000);
            Console.Clear();


            TimeStarted        = DateTime.Now;
            SaveLog.aplication = "game";

            Console.Title = "PointBlank - Game";
            header(true);


            // Validações
            System.Reflection.Assembly assembly    = System.Reflection.Assembly.GetExecutingAssembly();
            FileVersionInfo            fileVersion = FileVersionInfo.GetVersionInfo(assembly.Location);

            if (!Compatible.Check(fileVersion.FileVersion, "game") || !ServerLicense.check() || !ServerPasswd.Compare(args))
            {
                Console.ReadKey();
                return;
            }

            SaveLog.checkDirectorys();
            ConfigGS.Load();
            WelcomeXML.Load();
            BasicInventoryXML.Load();
            ServerConfig.Load();
            ServersXML.Load();
            ChannelsXML.Load(ConfigGS.serverId);
            EventLoader.LoadAll();
            RankUp.load();
            TitlesXML.Load();
            TitleAwardsXML.Load();
            ClanManager.Load();
            NickFilter.Load();
            MissionCardXML.LoadBasicCards(1);
            BattleServerJSON.Load();
            RankXML.Load();
            RankXML.LoadAwards();
            ClanRankXML.Load();
            MissionAwards.Load();
            MissionsXML.Load();
            Translation.Load();
            ShopManager.Load(1);
            ClassicModeManager.LoadList();
            RandomBoxXML.LoadBoxes();
            CupomEffectManager.LoadCupomFlags();
            Game_SyncNet.Start();
            bool started = GameManager.Start();

            if (started)
            {
                cpuMonitor.updateRAM();
            }

            header(false);

            while (true)
            {
                Console.ForegroundColor = ConsoleColor.Red;
                Console.Write("[SHELL]# ");
                Console.ForegroundColor = ConsoleColor.White;
                String input = Console.ReadLine();

                if (string.IsNullOrEmpty(input))
                {
                    continue;
                }
                Comandos.checkCmd(input);
            }

            //Process.GetCurrentProcess().WaitForExit();
        }