Example #1
0
        static void TestMultiLevelUnkillableClanBossRun(List <Champion.CreateChampion> championCreators, string allyAttackChampionToExclude = "")
        {
            foreach (ClanBoss.Level clanBossLevel in new List <ClanBoss.Level>()
            {
                ClanBoss.Level.Brutal, ClanBoss.Level.Nightmare, ClanBoss.Level.UltraNightmare
            })
            {
                Console.WriteLine("Speeds for {0}:", clanBossLevel);
                PrintEffectiveSpeeds(championCreators, clanBossLevel);

                List <Champion>         champions = new List <Champion>();
                List <ChampionInBattle> cibs      = new List <ChampionInBattle>();
                foreach (Champion.CreateChampion cc in championCreators)
                {
                    Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> > tuple = cc(clanBossLevel);
                    champions.Add(tuple.Item1);
                    ChampionInBattle cib = new ChampionInBattle(tuple.Item1, tuple.Item2, tuple.Item3);
                    if (cib.Name == allyAttackChampionToExclude)
                    {
                        cib.LeaveOutOfAllyAttack = true;
                    }
                    cibs.Add(cib);
                }

                ClanBossBattle baseline = new ClanBossBattle(clanBossLevel, cibs);
                List <ClanBossBattleResult> baselineResult = baseline.Run();
                int lastKillableTurn = ClanBossBattleResultsAnalysis.LastClanBossTurnThatHitKillableChampion(baselineResult, Utils.FindSlowestChampion(champions));
                Console.WriteLine("{0}: Last turn where there was a hit on a champion that wasn't unkillable:  {1}", clanBossLevel, lastKillableTurn);
            }
        }
Example #2
0
        static void TestUnkillableClanBossRun(ClanBoss.Level clanBossLevel, List <Champion.CreateChampion> championCreators, bool startupSequenceSearch, string allyAttackChampionToExclude = "")
        {
            List <Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> > > champTuples = new List <Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> > >();

            foreach (Champion.CreateChampion cc in championCreators)
            {
                champTuples.Add(cc(clanBossLevel));
            }

            List <Champion>         champions = new List <Champion>();
            List <ChampionInBattle> cibs      = new List <ChampionInBattle>();

            foreach (Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> > tuple in champTuples)
            {
                champions.Add(tuple.Item1);
                ChampionInBattle cib = new ChampionInBattle(tuple.Item1, tuple.Item2, tuple.Item3);
                if (cib.Name == allyAttackChampionToExclude)
                {
                    cib.LeaveOutOfAllyAttack = true;
                }
                cibs.Add(cib);
            }

            ClanBossBattle baseline = new ClanBossBattle(clanBossLevel, cibs);
            List <ClanBossBattleResult> baselineResult = baseline.Run();

            Console.WriteLine("Baseline Results:");
            ClanBossBattleResultsAnalysis.PrintSummary(baselineResult, Utils.FindSlowestChampion(champions), CBBRA.None);
            ClanBossBattleResultsAnalysis.PrintFrozenBansheeA1WithPoisonSensitivityOn(baselineResult);

            if (startupSequenceSearch)
            {
                cibs = new List <ChampionInBattle>();
                foreach (Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> > tuple in champTuples)
                {
                    cibs.Add(new ChampionInBattle(tuple.Item1, tuple.Item2, tuple.Item3));
                }

                ClanBossBattle battle = new ClanBossBattle(clanBossLevel, cibs);
                IEnumerable <List <ClanBossBattleResult> > resultSet;
                if (startupSequenceSearch)
                {
                    resultSet = battle.FindUnkillableStartupSequences();
                }
                else
                {
                    resultSet = new List <List <ClanBossBattleResult> >()
                    {
                        battle.Run()
                    };
                }

                List <ClanBossBattleResult> optimalResults = null;
                int optimalAutoAfterCBTurn = int.MaxValue;
                foreach (List <ClanBossBattleResult> results in resultSet)
                {
                    int autoAfterCBTurn = 0;
                    Console.WriteLine();
                    Console.WriteLine("Run is over!");
                    ClanBossBattleResultsAnalysis.PrintResults(results, CBBRA.IncludeUnkillable);

                    foreach (ClanBossBattleResult result in results)
                    {
                        if (result.AttackDetails.ActorName != Constants.Names.ClanBoss)
                        {
                            if (result.AttackDetails.ExpectedAISkill != result.AttackDetails.Skill)
                            {
                                autoAfterCBTurn = result.ClanBossTurn;
                            }
                        }
                    }

                    int lastKillableTurn = ClanBossBattleResultsAnalysis.LastClanBossTurnThatHitKillableChampion(results, Utils.FindSlowestChampion(champions));

                    Console.WriteLine("Last turn where there was a hit on a champion that wasn't unkillable:  {0}", lastKillableTurn);
                    Console.WriteLine("This setup runs on auto after turn {0}", autoAfterCBTurn);
                    Console.WriteLine();
                    if (optimalAutoAfterCBTurn > autoAfterCBTurn)
                    {
                        optimalAutoAfterCBTurn = autoAfterCBTurn;
                        optimalResults         = results;
                    }
                }

                if (optimalResults != null)
                {
                    Console.WriteLine("Optimal Result:");
                    ClanBossBattleResultsAnalysis.PrintResults(optimalResults, CBBRA.IncludeUnkillable);

                    Console.WriteLine("This setup runs on auto after turn {0}", optimalAutoAfterCBTurn);

                    Console.WriteLine();
                    Console.WriteLine("Maneater setup");
                    foreach (ClanBossBattleResult result in optimalResults.Where(r => r.AttackDetails.ActorName == "Maneater"))
                    {
                        if (result.ClanBossTurn > optimalAutoAfterCBTurn)
                        {
                            break;
                        }

                        Console.WriteLine("Turn {0,2}, Skill {1} ({2})", result.AttackDetails.ActorTurn, result.AttackDetails.Skill, result.AttackDetails.SkillName);
                    }

                    Console.WriteLine();
                    Console.WriteLine("Painkeeper setup");
                    foreach (ClanBossBattleResult result in optimalResults.Where(r => r.AttackDetails.ActorName == "Painkeeper"))
                    {
                        if (result.ClanBossTurn > optimalAutoAfterCBTurn)
                        {
                            break;
                        }

                        Console.WriteLine("Turn {0,2}, Skill {1} ({2})", result.AttackDetails.ActorTurn, result.AttackDetails.Skill, result.AttackDetails.SkillName);
                    }
                }
                else
                {
                    Console.WriteLine("No results!");
                }
            }
        }
Example #3
0
        private static void RunUnkillableSearcher(ClanBoss.Level clanBossLevel, List <Champion.CreateChampion> championCreators, bool multiLevel)
        {
            Dictionary <string, Champion> initialChampions = new Dictionary <string, Champion>();
            Dictionary <Champion, Tuple <List <Constants.SkillId>, List <Constants.SkillId> > > skillPoliciesByChampionBase = new Dictionary <Champion, Tuple <List <Constants.SkillId>, List <Constants.SkillId> > >();

            foreach (Champion.CreateChampion cc in championCreators)
            {
                Tuple <Champion, List <Constants.SkillId>, List <Constants.SkillId> > tuple = cc(clanBossLevel);
                skillPoliciesByChampionBase[tuple.Item1] = new Tuple <List <Constants.SkillId>, List <Constants.SkillId> >(tuple.Item2, tuple.Item3);
                initialChampions[tuple.Item1.Name]       = tuple.Item1;
            }

            UnkillableSearcher searcher = new UnkillableSearcher(skillPoliciesByChampionBase);
            Dictionary <int, List <List <Champion> > > unkillableTeamsByChangedChampionCount = new Dictionary <int, List <List <Champion> > >();

            foreach (List <Champion> unkillableTeam in searcher.Search(clanBossLevel))
            {
                if (multiLevel)
                {
                    bool isMultiLevelUnkillable = true;

                    foreach (ClanBoss.Level cbl in new List <ClanBoss.Level>()
                    {
                        ClanBoss.Level.Brutal, ClanBoss.Level.Nightmare, ClanBoss.Level.UltraNightmare
                    })
                    {
                        List <ChampionInBattle> cibs = new List <ChampionInBattle>();
                        foreach (Champion champ in unkillableTeam)
                        {
                            Tuple <List <Constants.SkillId>, List <Constants.SkillId> > tuple = skillPoliciesByChampionBase[initialChampions[champ.Name]];
                            cibs.Add(new ChampionInBattle(champ, tuple.Item1, tuple.Item2));
                        }

                        ClanBossBattle baseline = new ClanBossBattle(cbl, cibs);
                        List <ClanBossBattleResult> baselineResult = baseline.Run();
                        int lastKillableTurn = ClanBossBattleResultsAnalysis.LastClanBossTurnThatHitKillableChampion(baselineResult, Utils.FindSlowestChampion(unkillableTeam));
                        if (lastKillableTurn > 10)
                        {
                            isMultiLevelUnkillable = false;
                        }
                    }

                    if (!isMultiLevelUnkillable)
                    {
                        continue;
                    }
                }

                int key = 0;
                foreach (Champion c in unkillableTeam)
                {
                    Champion cBase = initialChampions[c.Name];
                    string   descriptor;
                    if (cBase.EffectiveSpeed != c.EffectiveSpeed)
                    {
                        key++;
                        descriptor = string.Format("{0} (UPDATED)", c.Name);
                    }
                    else
                    {
                        descriptor = c.Name;
                    }

                    Console.WriteLine("{0}", descriptor);
                    Console.WriteLine("  Base Speed:      {0}", c.BaseSpeed);
                    Console.WriteLine("  UI Speed:        {0}", c.UISpeed);
                    Console.WriteLine("  Speed Sets:      {0}", c.SpeedSets);
                    Console.WriteLine("  Perception Sets: {0}", c.PerceptionSets);
                    Console.WriteLine("  Effective Speed: {0}", c.EffectiveSpeed);
                }
                Console.WriteLine();

                List <List <Champion> > teams;
                if (!unkillableTeamsByChangedChampionCount.TryGetValue(key, out teams))
                {
                    teams = new List <List <Champion> >();
                    unkillableTeamsByChangedChampionCount[key] = teams;
                }
                teams.Add(new List <Champion>(unkillableTeam));
            }

            string filename = string.Format("{0}.txt", clanBossLevel);

            using (StreamWriter writer = new StreamWriter(File.OpenWrite(filename)))
            {
                foreach (int key in unkillableTeamsByChangedChampionCount.Keys.OrderBy(k => k))
                {
                    foreach (List <Champion> team in unkillableTeamsByChangedChampionCount[key])
                    {
                        foreach (Champion c in team)
                        {
                            Champion cBase = initialChampions[c.Name];
                            writer.WriteLine("{0}{1}", c.Name, c.EffectiveSpeed == cBase.EffectiveSpeed ? string.Empty : " (UPDATED)");
                            writer.WriteLine("  Base Speed:      {0}", c.BaseSpeed);
                            writer.WriteLine("  UI Speed:        {0}", c.UISpeed);
                            writer.WriteLine("  Speed Sets:      {0}", c.SpeedSets);
                            writer.WriteLine("  Perception Sets: {0}", c.PerceptionSets);
                            writer.WriteLine("  Effective Speed: {0}", c.EffectiveSpeed);
                        }
                        writer.WriteLine();
                    }
                    writer.WriteLine("================");
                }
            }

            System.Diagnostics.Process.Start(filename);
        }